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MrKungPoo

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Wednesday, January 11th 2012, 10:48pm

Fleet escape

Been looking and there are mixed answers from what I see.

Is the number of ships what determines the ratio? Or is it SI? Or is it ...?


Do bandits ever flee?

Thanks.

This post has been edited 2 times, last edit by "MrKungPoo" (Jan 11th 2012, 11:15pm)


2

Thursday, January 12th 2012, 12:12am

http://board.ogame.org/board703-miscella…ormation-guide/

i added bits. e.g clarifyings its not SI values used

Quoted

Tactical Retreat

When attacked by a superior opponent the own fleet can flee from fight in certain cases:
Off/From a 5:1 power ratio of the ships in fight a fleet can retreat. Thereby the Units of the attacking ships are compared to the units of the defender. (these units are not SI, just value. i.e a battleship is 45k metal 15k crystal = 60k)
Admiral users can set a lower power ratio (3:1) at which the own fleet can retreat from battle. It can be set in the fleet menu at "Tactical retreat".
Defensive structures will not be taken into account for the calculation of the units, civil ships only count for 25% (rounded).
Units of fleet at ACS attack or ACS defend are added up. (currently all acs attacks are dishonourable pretty much also. note that)
Tactical retreat runs automatically in the moment of fight and needs 1,5 times as much deuterium as the fleet would need for a flight to the neighbouring position (Attention: Deuterium must be available).
After retreat the fleet is instantly available again.
Deathstars, Espionage Probes, Solar Satellites and fleets at ACS defend can not retreat.
For moonshots and similar things, tactical retreat can be deactivated in the fleet menu.


There are also some cases in which tactical retreat does not take place:
Tactical retreat is linked with noob protection and ends at 500.000 points (in old universes 50.000 points).
Fleets from inactive player don't escapes.
In honourable fights the fleet can not retreat (see below for honourable fights).
Fleets can only retreat completely. If there is a lack of deuterium, no ship can retreat.
Additional notes:

In the current version 3.0 the option for setting retreat behaviour is available even if the player is not in noob protection anymore and tactical retreat is not possible. Please don't get irritated by that.
As attacking player the option "Return upon retreat by defenders" can be activated in fleet menu III. If the fleet of the defender retreats, your own fleet also retreats and no fight takes place.


as for bandits fleeing yes,
THe only negative thing about being a bandit at the moment is you have 100% res raided from you.
for top 100 military powers its not really an issue. instead of having 75% raided you have 100% raided, so its not much difference...

MrKungPoo

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Thursday, January 12th 2012, 12:26am

So, if hes listed as (hp) he can still flee right?

EDIT: It says in G-View that Bandits never flee...If he can flee, that tooltip needs updated.

This post has been edited 2 times, last edit by "MrKungPoo" (Jan 12th 2012, 12:41am)


Kebab

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Thursday, January 12th 2012, 12:40am

yes, unless he's over 50K in current unis or 500K in new (coming) universes



ty Ath <3

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MrKungPoo

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Thursday, January 12th 2012, 12:41am

Yeah but in G-View, the tooltips specifically says that Bandits never flee..

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Thursday, January 12th 2012, 12:47am

I answered before you edited, bandits can never flee, however you don't need to be a bandit to be (hp) to you



ty Ath <3

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MrKungPoo

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Thursday, January 12th 2012, 12:49am

Awesome. Fleets away.

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Thursday, January 12th 2012, 10:38am

:closed:

special, minionated thanks to Safi for the sig :D

Quoted from "Safira"

thingies are known to be zomgastic

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