OGame EN

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  • New

    Hey fellow OGame player, Florianer here!
    If you don’t know me, that’s maybe a good starting point: youtube.com/watch?v=mvUvCyJPBB8
    Some WeTeHa guy told me to give you an insight in the new features OClock and the Beta Feature System. Wow, that’s a long story…
    It started like all of you experienced – I sent out my save fleet, logged in at arrival time and all is gone! “What the … why? And why again?! Oh, damn it! No resources left, even the debris field is gone!” Checking the messages shows where my pain is coming from. I messed up the fleet speed and missed the early arrival. Or: I did not mess up, but was busy with meetings, coding OGame, trying to find the newest random bug QA just brought up – and totally forgot the time. Hell no, not again. So I started to set an alarm on my smartphone. But even that was something I regularly forgot to do, because it is not in the game and kinda a 3rd party tool.
    To slightly alter a famous quote: “And thank God I‘m not only watching the game,…
  • New

    Dear Users,

    on Wednesday, 26th of September at 10:00 CEST we will have a Game Update to version 6.7.4. The other communitys will follow at 13:00 CEST.
    Keep in mind that due to the Lobbyupdate you might not be able to log in again directly after the gameupdate happens and that an attackblock is active for the Lobbyupdate.
    26.09. Lobby Update/Downtime + Attack Block


    [Bugfix] The system sends now a mail 5 days before deleting an inactive account.

    Your OGame.org Team
  • New

    Dear Users,

    on Wednesday, 26th of September at 10:00 CEST we will have an Lobby Update to version 1.2.0. This version includes only backend changes.
    During the Update the lobby will be unaccessable, gameaccounts that are already logged in will stay logged in. The downtime should be approximately an hour.

    To ensure the fairplay we will set up an attack block starting at 08:00 CEST until 14:00 CEST that day.

    Your OGame.org Team

Unread Threads

Topic Replies Last Reply

This Year's Merge!



[TOT: 128.918.000] Sgt Major Parsec [Apex] vs. Nomad [BXU] (A: 10.934.000, D: 117.984.000)



Selfmade International Server


[TOT: 47.574.000] NmC [AAT] & Killer3oy [AAT] vs. Hydrax [CTF] (A: 5.637.000, D: 41.937.000)



last post game - the continuation. Generation 2



Recent Activities

  • deadmau5 -

    Replied to the thread This Year's Merge!.

    Quote from improve: “@Great King Pat you want them inactives in your new uni. a clogged up uni is better than an inactive uni surely? i think this discussion has run its course, im pretty sure everyone will agree that a international server merge would…
  • Selene -

    Wrote a comment on Forsennato’s wall.

    Wall Comment
    What is Rain's ingame name?
  • -Arcane- -

    Replied to the thread This Year's Merge!.

    They've just thrown the merger bone into a pit with like 17 feral board warriors who haven't seen the outside world in 17 weeks. They are now laugh and watching this on a big screen like a giant game of nerd baiting. I even put pants on to write this.
  • Barakuda -

    Liked NmC’s post in the thread Basic 20% ACS [TOT: 47.574.000] NmC [AAT] & Killer3oy [AAT] vs. Hydrax [CTF] (A: 5.637.000, D: 41.937.000).

    Like (Post)
    On 25-09-2018 When NmC and Killer3oy chilling around beer.gif, they found a new neighbor in town:
    Then they decided to give him a hug :thumbsup: Attacker :rocketlauncher: NmC [AAT] ________________________________________________ Light Fighter 2.491 Battleship
  • nomad -

    Replied to the thread Advanced 20% Cargo Slap [TOT: 128.918.000] Sgt Major Parsec [Apex] vs. Nomad [BXU] (A: 10.934.000, D: 117.984.000).

    The fleet was supposed to be on a 10% deploy, arriving at around 15:30 today, yet somehow magically teleported there. Enjoy the spoils. :thumbup: