Pinned Colonising

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  • Based on an old guide: Colonising a new planet by Son Goku

    1. General information about colonising

    The first step to colonising a new planet is to get a colony ship. To see what you need to build these, click the colony ship (located in the shipyard), and then the techtree button. For details about the ship, click the question mark under the picture of the colony ship. Same goes for every other ship/defence/building you're viewing.

    Once you have a colony ship (and a needed astro research in new unis), click on the GALAXY button on the left side control panel. You are in the galaxy view now. Notice the numbers at the top of the screen? Galaxy and system?

    Galaxy goes from 1 - 9 and
    System goes from 1 - 499

    You can click the left and right buttons next to each one to change these numbers. Note that changing to another galaxy/system will cost you 10 units of deut. The only free system you can view is the system of the planet you're watching it from.

    Now, notice the numbers 1 - 15 on the left side of the planets? These are planet slots. Ones with no planet on it are available to colonise (once you have the needed research in new unis).

    Note: You can't "conquer" planets in Ogame. Only way to get a new colony is via colonising. You also can't destroy one's mines, researches and buildings. You can only destroy the defence, fleet and steal max 50% of the resources per a raid.

    Example: I want Galxy 3, System 330 and planet 4, since it is "inhabitable" (there's no planet there yet)

    Click on FLEET on the left bar. Select a colony ship and click "next".

    Now you will see the "CHOOSE TARGET" screen. In the target boxes we will put a 3, then a 330 then a 4, since we wanted to colonize planet 3:330:4. Make sure you click to the planet icon above the coorinates. Hit "next".

    Help! I can't send a colony ship!
    1. Make sure you're sending your colony ship to the unpopulated planet slot.
    2. Make sure you have enough deuterium for the flight.
    3. Make sure you have enough cargo space for the flight - if you don't, send a ship on a slower speed and/or add a cargo to it.
    4. Make sure you have the needed Astrophysics research level. You can't colonize all planet slots with only few levels of Astro tech.

    Positions 3 and 13 can be populated from level 4 onwards.
    Positions 2 and 14 can be populated from level 6 onwards.
    Positions 1 and 15 can be populated from level 8 onwards.

    Now you will see a selection for COLONISATION on the left. Select it. You may also add some resources to the fleet. All resources will be left on the new colony, while the ships will return to the panet they were sent from.

    Hit next and there ya go! You have sent your first colony ship!

    Note: Colony ship is destoryed in the proces of colonisation - this means you will lose points in the value of a colony ship when you colonise. That only applies if the colonisation process is successful.

    If you have commander go to the slot you want to colonise click the link in galaxy view, and continue from step 2, however you won't need to enter the co-ords, just click continue.

    With the redesign, there is no hard limit of how many planets you can have. The only obstacle is the astro cost and time it takes to research it.

    2. Deleting a colony

    If you want to get rid of one of your planets (not your main, as you cannot ever delete it), click on overview, slect the planet you want to destroy in the dropdown box on the left side of screen or click on the desired planet on right. Now, click on the icon next to the planet name or the same icon under the planet data (it says: give up/rename).

    Under functions, click ABANDON COLONY. Verify the planet coordinates are correct where it says "Please confirm deletion of planet [X:XXX:X] by putting in your password" . Type in your password in the box provided, and CLICK the "Confirm" button. DO NOT HIT ENTER, it is not guaranted it will be deleted.

    3. Charts and details

    3.1. Planet size and temerature starting from V6.1

    Slots closer to position 1 will give a higher temperature, but lower deuterium production and vice versa for positions closer to 15, higher deuterium production, but lower energy.

    The temperature distribution is a lot wider than in old unis; it varies with the differece of 40° from minimum and maximum temperature. Every position has it's own range of temperature. It takes 41 attempts to colonize the coldest planet at one position.

    position old planet sizes
    new planet sizes highest
    planet temperature
    minimum ø maximum minimum ø maximum minimum ø maximum
    1 95 100 108 96 134 172 220°C 240°C 260°C
    2 97 103 110 104 140 176 170°C 190°C 210°C
    3 98 118 139 112 147 182 120°C 140°C 160°C
    4 123 164 210 118 163 208 70°C 90°C 110°C
    5 148 179 215 133 182 232 60°C 80°C 100°C
    6 148 194 239 146 194 242 50°C 70°C 90°C
    7 141 193 242 152 200 248 40°C 60°C 80°C
    8 163 208 248 156 204 252 30°C 50°C 70°C
    9 155 197 243 150 198 246 20°C 40°C 60°C
    10 151 188 225 142 187 232 10°C 30°C 50°C
    11 139 172 205 136 173 210 0°C 20°C 40°C
    12 134 154 180 125 156 186 -10°C 10°C 30°C
    13 109 115 121 114 143 172 -50°C -30°C -10°C
    14 81 86 93 100 134 168 -90°C -70°C -50°C
    15 65 69 74 90 127 164 -130°C -110°C -90°C

    Note: All temperatures in the chart are the variations of the maximum possible temperature. The minimal temperature is the lowest you can get in the range of maximum temperatures.

    3.2. Astrophysics

    This chart will tell you how many planets you can have, planet slots you can colonize and expeditions you can send at a time depending on the level of Astrophysics technology. It also tell you the cost of each level.

    [table=border][tr][td]Level of Astrophysics Tech[/td][td]Metal[/td][td]Crystal[/td][td]Deuterium[/td][td]Planets[/td][td]Expedition[/td][td]Slot Positions[/td][/tr][tr][td]1[/td][td]4.000[/td][td]8.000[/td][td]4.000[/td][td]2[/td][td]1[/td][td]4 - 12[/td][/tr][tr][td]2[/td][td]7.000[/td][td]14.000[/td][td]7.000[/td][td]2[/td][td]1[/td][td]-[/td][/tr][tr][td]3[/td][td]12.300[/td][td]24.500[/td][td]12.300[/td][td]3[/td][td]1[/td][td]-[/td][/tr][tr][td]4[/td][td]21.400[/td][td]42.900[/td][td]21.400[/td][td]3[/td][td]2[/td][td]3 - 13[/td][/tr][tr][td]5[/td][td]37.500[/td][td]75.000[/td][td]37.500[/td][td]4[/td][td]2[/td][td]-[/td][/tr][tr][td]6[/td][td]65.700[/td][td]131.300[/td][td]65.700[/td][td]4[/td][td]2[/td][td]2 - 14[/td][/tr][tr][td]7[/td][td]114.900[/td][td]229.800[/td][td]114.900[/td][td]5[/td][td]2[/td][td]-[/td][/tr][tr][td]8[/td][td]201.100[/td][td]402.100[/td][td]201.100[/td][td]5[/td][td]2[/td][td]1 - 15[/td][/tr][tr][td]9[/td][td]351.900[/td][td]703.700[/td][td]351.900[/td][td]6[/td][td]3[/td][td]-[/td][/tr][tr][td]10[/td][td]615.700[/td][td]1.231.500[/td][td]615.700[/td][td]6[/td][td]3[/td][td]-[/td][/tr][tr][td]11[/td][td]1.077.600[/td][td]2.155.100[/td][td]1.077.600[/td][td]7[/td][td]3[/td][td]-[/td][/tr][tr][td]12[/td][td]1.885.700[/td][td]3.771.500[/td][td]1.885.700[/td][td]7[/td][td]3[/td][td]-[/td][/tr][tr][td]13[/td][td]3.300.000[/td][td]6.600.000[/td][td]3.300.000[/td][td]8[/td][td]3[/td][td]-[/td][/tr][tr][td]14[/td][td]5.775.000[/td][td]11.550.100[/td][td]5.775.000[/td][td]8[/td][td]3[/td][td]-[/td][/tr][tr][td]15[/td][td]10.106.300[/td][td]20.212.600[/td][td]10.106.300[/td][td]9[/td][td]3[/td][td]-[/td][/tr][tr][td]16[/td][td]17.686.000[/td][td]35.372.100[/td][td]17.686.000[/td][td]9[/td][td]4[/td][td]-[/td][/tr][tr][td]17[/td][td]30.950.600[/td][td]61.901.200[/td][td]30.950.600[/td][td]10[/td][td]4[/td][td]-[/td][/tr][tr][td]18[/td][td]54.163.500[/td][td]108.327.000[/td][td]54.163.500[/td][td]10[/td][td]4[/td][td]-[/td][/tr][tr][td]19[/td][td]94.786.100[/td][td]189.572.300[/td][td]94.786.100[/td][td]11[/td][td]4[/td][td]-[/td][/tr][tr][td]20[/td][td]165.875.800[/td][td]331.751.500[/td][td]165.875.800[/td][td]11[/td][td]4[/td][td]-[/td][/tr][tr][td]21[/td][td]290.282.600[/td][td]580.565.100[/td][td]290.282.600[/td][td]12[/td][td]4[/td][td]-[/td][/tr][tr][td]22[/td][td]507.994.500[/td][td]1.015.989.000[/td][td]507.994.500[/td][td]12[/td][td]4[/td][td]-[/td][/tr][/table]

    4. Relocation

    Relocation is a new feature that came to Ogame in September 2010. For 240k dark matter you may now move any one of your planets along with a moon to a new position. Read more about it here: version 1.3

    5. Tips for colonizing
    4.1. Planet placement

    It's recommended to place your first colony close to your homeworld. This will assure you to reach it more quickly and be be able to develop it faster. As colony ships are expensive at the beginning, you will probably not keep this colony in later stages as it's not likeley to get a big enough colony on the first try.

    4.1.1. Placing colonies across the galaxies

    In normal unis it takes quite some deut and time to travel from low to high galaxies meaning players will prefer to stay in lower galaxies close to their homeworlds. Galaxies 1-3 will stay more populated even once a uni gets older, so it's a good idea to place most of your colonies there. It is a good idea to have one or two planets in higher galaxies though, so you can catch players who will hide there.

    Spread colonies equally so you can reach the most systems from both sides of your planet. Don't keep planets close together.

    In speed unis it takes a lot less time to travel across the galaxies, thus it's a good idea to place your colonies in the middle of every galaxy.

    - optimal selection of targets
    - you can cover the most players via phalanx once you have a moon
    - a single player will farm all of your colonies harder as they won't be able to reach all of them

    - in later stages it costs some deut to transport/deploy cargos from planet to another planet - jumpgate can make this easier
    - transport/deployment times between planets are longer

    4.1.2. Placing colonies in one system/close together

    This method is mainly used by miners/turtles/noobs or less active players. If you're ever planning to use your fleet, don't place colonies this way.

    - short transport/deployment times between colonies
    - low deut cost

    - you can get farmed/IPMed by one person easily
    - extremely limited farming area

    4.1.3. Spreading your colonies, but keeping one colony in same system or close to another one of your colonies

    - safest FS there is (deployment between moons)

    - losing one farming area

    4.1.4. Colonising the edges of the galaxy/unpopulated parts of a galaxy

    - there's less active fleeters, so you arent probed/attacked this much

    - less players to attack/farm

    4.1.5. Mobile colony

    Using mobile colonies is a stragety many active fleeters use. With the new relocation feature, you can move any planet and moon if there is one (including Homeworld) to any location for 240k Dark Matter (see more details: Relocation - coming up soon). You can also spare a planet and use it as a mobile, so you don't have to pay for it.

    4.3. Astrophysics

    With Astrophysics technology, you're now allowed to have unlimited number of colonies. The only limit is the cost and time it takes to research. There are many different oppinions on when to research another two levels to get a new colony. Research cost is very low in lower stages, so getting more colonies should be your priority. Later in game, Astrophysics tech gets expensive and takes a long time to finish. Situation is similar as with mines - you need to calculate how long it will take for a new planet to pay back.

    4.4. Important notes

    • Planets with 200+ fields and over are generally recommended. You can use terraformer to create more fields if needed, but it gets expensive at high levels. (Every building/facility you upgrade will take one field, terraformer adds 5 more fields to the planet.)
    • Planets closer to sun will make your solar sats produce more energy. Those are planets closer to slot 1. It's recommended to have at least one planet closer to sun (slot 4 in old and slot 6 in new unis are both warm and can give you a 200+ fielded planet). You need it for graviton tech. Dissadvantages are lower deut production and smaller planets.
    • Planets at the edge of the system; closer to slot 15 will make your deuterium mines produce more deuterium. The temperature there is lower, so you will need more solar sats to power your mines. It is also harder to find a big planet there.
    • Generally the best slots to colonize are 7-9.

    edit: 19th October 2010 - Safirab
    Last edit NoMoreAngel ( Planet fields in v6.1)
    You may also wish to read: Redesign, Relocation (coming up soon)

    You did *not* just call me chubby!