Announcement Current Game Details (v3.1.2)

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Current Game Details (v3.1.2)

    Summary of Important Game Details

    Correct for V3.1.2!

    Activity star *


    Sensor phalanx
    • Starting planet:
      - All flight modes are visible. Exception mission deployment is ALWAYS invisible.
      - The whole flight is visible, shown is the time returning to the starting planet.
      - Also visible after recalling, shown is the NEW time returning to the starting planet.

    • Target planet:
      - ONLY the outward flight is visible, shown is the arrival time on the target planet.

    • Specials:
      - Delays caused by mission ACS attack or expedition are also reflected in the phalanx.
      - Players in noob protection are scanable.
      - Players in vacation mode are NOT scanable.
      - A moon is NOT scanable.

    • Cost
      - Each Scan costs 5,000 Deuterium.
      - Refreshing the Scan costs 5,000 more Deuterium.


    Moon destruction
    • General:
      - The moon disappears completely in the moment of destruction.
      - A new moon can form in further attacks once again.

    • Own flights - The destroyed moon is the starting point:
      - They fly on normal, the associated planet is the new starting point.
      - These flights appear from the moment of destruction in the sensor phalanx. Exception mission deployment - invisible.

    • Own flights & ACS Defend - the destroyed moon is the target:
      - Target immediately becomes the associated planet.
      - Transports will be discharged as normal, deployment and ACS will land as normal.

    • Foreign Flights - the destroyed moon is the target:
      - Continue to fly to the destroyed moon [::] and then return as normal.
      - The reach of the destroyed moon triggers NO action. (no attack, no unloading, no message)


    Relocation of planets
    • Relocation of a planet will be prevented by:
      - Own flights to and from the planet (or the related moon).
      - Construction of buildings, defense and ships on the planet and the related moon.
      - Research that was started at that planet.

    • Relocation of a planet will NOT prevented by:
      - Foreign flights - They keep flying to the "destroyed planet".

    • Special:
      - Requirements have to be fulfilled at the moment of the relocation only.
      - Position changes are possible within 1-3, 4-12 and 13-15.
      - Temperature and planet-picture will be adjusted, number of fields will be unchanged.
      - A "destroyed planet" will appear at the old position.

    • The "destroyed planet":
      - It's owned by the account "space" until the final deletion.
      - Is still approachable and phalanxable, resources will be delivered.
      - Research and production will be set to 0.

    • The moon will also be relocated:
      - The jump-gate is deactivated for 24 hours.
      - The phalanx is NOT deactivated.

    • Own ships:
      - Ships travels to new planet/moon via recalled deployment, no deuterium cost. Exception Solar Sats - they travel with planet/moon.

    • Cost:
      - It costs 240,000 Dark Matter.
      - The amount must be present on the account at the start, but isn't deducted unless it's successful.


    Abandon planet
    • Abandon planet is prevented by:
      - Own flights to and from the planet (and the associated moon).
      - Building under construction (and on the associated moon).
      - Research under construction, started on this planet.

    • Abandon planet is NOT prevented by:
      - Foreign flights - They fly to the "Destroyed planet".
      - Ships and defense under construction. They are lost!

    • The "Destroyed planet":
      - Is owned by the account "space" until the final deletion.
      - Is approachable and phalanxable, resources are delivered.
      - All buildings, defense, ships and resources are still present.
      - Research and poduction are set to zero.

    • The moon is also abandoned!
      - See more at "Abandon moon"


    Abandon moon
    • Abandon moon is prevented by:
      - Own flights to and from the moon.
      - Buildings under construction.

    • Abandon moon is NOT prevented by :
      - Foreign flights - They fly to the "Destroyed moon".
      - Ships and defense under construction. They are lost!

    • The "Destroyed moon" (red coloured):
      - Is owned by the account "space" until the final deletion.
      - Research is set to zero.
      - Prevents the arise of a new moon
      - Still attackable (even by the original owner)


    Deletion of Accounts, Planets and Moons
    • Planets/Moons will be deleted at 3:00am CET.
      - By activating of the account-deletion after 7 days plus the time to 3:00am CET.
      - At the abandonment of a planet moon, 1 day plus the time to 3:00am CET.

    • Flights on a deleted planet/moon:
      - All flights (no matter if outward or return flight) will be beamed back to the start-planet/moon after a few minutes.
      - It's a risk to fly to one of these targets!

    • Flights to the debris field of a deleted planet/moon:
      - They keep flying and harvest the debris field.


    Combat system
    • Debris field:
      - 30% of the used metal and crystal of the destroyed ships go into the debris field. (Other % values possible in special unis)
      - 0% of the used metal and crystal of the destroyed defense go into the debris field. (Other % values possible in special unis)

    • Resource capture:
      - 50% against neutral and dishonourable targets
      - 75% against honourable targets
      - 100% against bandits

    • ACS Attack:
      - Maximum number of players: 5
      - Maximum number of fleets: 16

    • ACS Defend:
      - Maximum number of players: 4 (plus the Defender)
      - Maximum number of fleets: 16


    Interception timing
    • Example - Quiet times:
      - 20:00:00 - Return of the intercepted fleet.
      - 20:00:03 - Impact of the attacking fleet ( Providing the fleet takes 0-2sec )
      - 20:00:07 - Arrival of the recycler on the DF (Providing the debris field takes 1-3sec, first the battle is calculated)

    • Example - peak hours
      - 20:00:00 - Return of the intercepted fleet.
      - 20:00:04 - Impact of the attacking fleet ( Providing the fleet takes 1-3sec )
      - 20:00:10 - Arrival of the recycler on the DF ( Providing the debris field takes 2-4sec, first the battle is calculated )

    • Keep in mind:
      - At slow browserspeed/speedunis/new universes - adjust the time from your own experience.


    Expedition
    • Single Points:
      - Expeditions are carried out at Slot 16
      - Slot isn't phalanxable
      - No debris fields appear (resources lost are lost!)
      - All Ships can be found except Colony Ships, Recyclers and Death Stars

    • Size of results depend on the points of the number one player, with the following boundaries:
      - 10k - 100k - 1kk - 5kk


    Merchant
    • Trader by expedition:
      - Only better courses are accepted.

    • Exchange rates for all trader ( Met : Crys : Deut ):
      - Minimum : 2.10 : 1.40 : 0.70
      - Average : 2.685 : 1.790 : 0.895
      - Maximum : 3.00 : 2.00 : 1.00

    • Frequency distribution ( Met / Crys / Deut ):
      - 15% give the maximum - 3 / 2 / 1
      - 12.5% give a low rate below - 2.40 / 1.60 / 0.80

    • Cost:
      - Costs 3,500 Dark Matter to call a merchant.
      - Altering the trade rate costs a further 3,500 Dark Matter.


    Newbie Protection
    • There are two types of Protection depending on what universe you are in.
      • 1-44, Andromeda-Leo:
        - 0 to 10.000 points: general protection with a 1:5 ratio
        - 10.000 to 50.000 points: general protection with a 1:10 ratio
      • Mizar onwards:
        - 0 to 50.000 points: general protection with a 1:5 ratio
        - 50.000 to 500.000 points: general protection with a 1:10 ratio

    • Fleet Escape possible for players in Newbie Protection (Provided it's a dishonourable combat, and enough Deuterium is available)
      - Ratio of 1:5 as standard
      - Ratio of 1:3 possible with Admiral


    Scripts
    • 3:00am CET Daily
      - Server Logout
      - Debris Field Removal (Monday only!)
      - Player/Planet/Moon Deletion

    • Highscore:
      - Every 5mins, and on new login
      - Point fluctuations reset at 3:00am CET


    Value limits
    • Maximum shipyard order-size: 9999
    • Maximum defense order-size: 9999
    • Maximum number alliance ranks: 25
    • Maximum number Buddies: 1000
    • Maximum messages: 6 in 5 minutes (26 with Commander) and 50 in a day


    If you have any questions, suggestions or other comments then please see my OGame.Origin discussion page: Info: Game Details


    _______________________________
    Written by: Kebab
    Credits also to Francolino
    Last edit: 21/04/2015