Pinned New Game Rules - valid from 17.9.2012

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  • New Game Rules - valid from 17.9.2012

    This Thread includes all Game Rules, Clarifications and Addons valid at OGame.org starting as of Sep 17, 2012,
    specifically:




    The following points are valid for all the Universes listed at OGame.org.
    The rules should permit all players to enjoy a fair gameplay within their universes. Note that complaints and inquires regarding particular accounts will only be disclosed to their owners for privacy reasons.


    InGame Rules and OGame.org Clarifications
    1. Accounts
    2. Multi Accounts
    3. Account Sitting
    4. Bashing
    5. Pushing
    6. Bugusing / Scripting
    7. Real-life threats
    8. Insults and Spam
    9. Language
    10. Breach of the rules
    11. Terms and Conditions
    12. Exceptions

    The post was edited 1 time, last by Master Yoda ().

  • 1. Accounts

    The owner of an account is always the owner of the email-address bound the game account.
    Each account is entitled to be played by a single player at any time, account sitting being the only exception.
    You can contact support at ogame.support.gameforge.com


    Clarifications:
    Game account exchanges currently aren't allowed.

    The post was edited 2 times, last by Master Yoda ().

  • 2. Multi Accounts

    Each player is allowed to control a single account per universe. If two or more accounts are usually, occasionally, or permanently being played from the same network(e.g. schools, universities, Internet cafes…) it is highly recommended to notify a GameOperator.
    You can contact support at ogame.support.gameforge.com/en



    Clarifications:


    While playing under the same IP, players should abide by the following:


    • It is not allowed to log into each other's accounts, on purpose or accidentally
    • It is not allowed to attack each other for profit
    • It is not allowed to ACS attack
    • It is not allowed to give Recycle Support
    • It is not allowed to give Cargo Support

    • It is allowed to give each other moonshots as long as the Pushing rule has not been broken
    • It is allowed to trade with each other within the allowed trade ratio
    • It is allowed to ACS defend as long as it is not an organised fight

    The post was edited 2 times, last by Blankie: Added Clarifications ().

  • 3. Account Sitting

    Account sitting entitles a given player to have his account watched over. With the new Lobby System and the introduction of sitting tokens, there is no longer a need to inform a GameOperator about the sitting.
    An account may only be sat for a maximum period of 48 hours. The sitting period will be considered over if the actual owner logs in.

    While the account is being sat all attacks on other players are forbidden.

    It is only allowed to sit an account if the account was not sat in the last 7 days and the owner logged into the account after the last sitting.


    Clarifications

    • No account may be sat during the first 3 weeks of a new universe.---> It is now allowed to sit an account even if the universe is new.
    • The sitter may also:
      -place an account into vacation mode.


    • The sitter may not:
      - ACS attack/defend and Moon Destruction, Espionage, IPM attack .
      - remove an account from vacation mode.
      - change any personal account information (examples: email, password, nickname).

    The post was edited 1 time, last by Blankie ().

  • 4. Bashing

    It is not allowed to attack any given planet or moon, owned by an active player, more than 6 times in a 24 hour period. This rule also applies to moon destruction missions. Spy-probe missions and interplanetary missile attacks do not count towards the bashing limit. However, if the probes have the active storage, then attacks with probes count towards the bashing limit.


    In specially-designed universes announced on the forum (board.en.ogame.gameforge.com/) the bashing rule can be modified or abolished.

    Bashing is only allowed when your alliance is at war with another alliance. The war must be announced on the relevant OGame board, in the correct forum and must comply with the board's specific rules.


    Clarifications:

    Attacking fleets that are completely destroyed count towards bashing.

    All Moon Destruction missions count towards bashing, regardless of the battle or moon destruction outcome.

    All universes have a 6 times attack limit on a given planet /moon in a 24 hours interval. See exceptions for more info.

    After a Bashing ban expires, all the resources looted in the 7th attack and onwards need to be returned to a GO planet within a 72 hour time-frame.

    The post was edited 4 times, last by Blankie: Added Clarifications ().

  • 5. Pushing

    It is not allowed for any account to obtain unfair profit out of a lower ranked account in a matter of resources.

    Pushing is, but not only limited to, these example: resources sent from a lower ranked account to a higher ranked one with nothing tangible in return.

    Trades, recycling help & ACS splits must be completed within 72 hours.

    For all exceptions (like bounties) a GameOperator needs to be informed via TicketSystem: ogame.support.gameforge.com/en


    Clarifications

    After a pushing ban is over resources must be sent back to the player who pushed your account or otherwise returned as arranged with your GameOperator.


    • Trades that mean an unfair profit to the higher ranked player by falling outside the following range of ratios will be considered as Pushing cases:
      3:2:1 Where each unit of deuterium is worth 2 units of crystal or 3 units of metal.
      2:1:1 Where each unit of deuterium is worth 1 unit of crystal or 2 units of metal.
      These trade rates are valid for all universes at ogame.org.
    • It is forbidden to manipulate legal trade rates by giving unfair advantage to a higher ranked player (example and not limited to this: buying expensive and selling cheaper the same resource to the same player, selling scraped fleet or defense at low trade rates).
    • Recycling Help and ACS Splits: It is recommended to notify a GameOperator while the lower ranked player transports resources to the higher ranked one. ACS split can be done as players want while all involved contributed.
    • Bounties/Headhunts: must be approved by a GameOperator before they happen and can only be paid for after the conditions of the bounty/headhunt have been fulfilled.
    • Note: If You expectedly or unexpectedly receive resources from a lower ranked player, you cannot keep them. Any pushing case will apply 72 hours after the resources are obtained. Within this time, the resources should be sent back to the player pushing you or an appropriate GameOperator should be contacted to arrange a solution.

    The post was edited 1 time, last by Blankie ().

  • 6. Bugusing / Scripting


    Using a bug for anyone`s profit intentionally or not reporting a bug intentionally is strictly forbidden.

    Using a program as interface between the player and the game is prohibited. Any other form of automatically generated information generated for a group of players advantage with malicious intentions is forbidden as well.

    Exceptions are listed on the forum of the game.


    Clarifications:

    Bugusing is, but not limited to these examples:

    • Any fleet actions towards the defender 6 seconds before an attack


    Every fleet action has its specific use. Espionage missions are used to deliver reports of the other player’s fleet, transport missions are used to deliver resources, hostile missions are used to cause damage to the defender etc. If any of these missions are used with the intention of preventing the defender from fleetsaving by causing a lag on his side, this is considered bugusing. This applies to all the planets/moons of the defender, not just the ones under attack.

    The rule also applies to other players, not just the attacker. If another fleet or individual ships, which are not capable of destroying the fleet to be intercepted, reach any of the defender’s planets/moons 6 seconds before the attacker’s landing time, this is still bugusing.

    The 6 second rule only applies to intercepting flying fleets, i.e. when attacking a fleet seen on the sensor phalanx or blind phalanx-ed.

    Attempted bugusing is also punishable. If the attacker’s fleet lands up to 1 minute after the defender’s fleet, any mission that arrives 6 seconds before the landing time will be considered as attempted bugusing. If the attacker’s fleet lands before the defenders, this will not be considered as attempted bugusing.

    When attacking sitting fleets, you are allowed to spy within 6 seconds before the attack, however even then no mass espionage/attack/transport missions are allowed.

    • Sensor phalanx spam


    It is forbidden to negatively influence the functionality of the Sensor phalanx by sending multiple missions on the same coordinates of one player.

    As “filling” the sensorphalanx is seen by many as game tactics, the following is allowed:

    The defender is allowed to send unlimited number of own fleets.
    He is also allowed to ask two other players to fly at the defending coordinates with 40 fleets in total (both combined).
    If the defender is part of an alliance, he is allowed to ask two additional players (same alliance members) to fly at the defending coordinates with 40 fleets in total (both combined).
    In consequence, there will be a total of 80 fleets from 4 different players, plus the defender’s fleets, depending on available slots.

    To be able to use the extra 40 fleets, the defender and the other two players need to be in the same alliance for at least 72 hours prior the action.

    It is the involved parties responsibility to control the allowed limit.

    The use of this option needs to be reported to a GO via the Support System as soon as possible, latest 24 hours after the first of the 80+ fleets was sent.

    • Causing an intentional lag to a player or on the servers in any fashion will be treated as Bugusing. Using any methods to prevent a player to send, recall or slow his fleet is forbidden.
    • Bots, Macros, Automated Scripts etc. will be treated as Scripting unless otherwise expressly approved by Game Forge.

    The post was edited 1 time, last by Blankie ().

  • 8. Insults and Spam

    Any kind of insult and spam are not allowed.


    Clarifications

    Anything that causes offense by being of an unacceptable quality that may hurt an individuals integrity is strictly forbidden.
    The standards in the game environment will be set by the game team to meet the users moral views.
    Content might be censored, punished in a temporary or permanent basis: no complaints will be processed about this and as always the final word will be with the game team.

    Any situation intended to saturate a players interface through any method is forbidden.
    This includes but is not limited to:
    • Personal Messages spam
    • Probes spam
    • Overview spam
    • Advertising other games or content
  • 9. Language

    The game publisher reserves the right to exclude players, who are not able to speak the respective native language (e.g. in Game, Board and IRC official chat-rooms). Other possibly allowed languages will be listed on the official game forum.


    Clarifications

    The only official language in all the OGame.org services is English.
    Only use English language in game personal messages, game alliance pages, game alliance applications and game circular messages.

    The only characters allowed on Accounts, Planets, Alliance names and Alliance Tags are those of
    - 0 1 2 3 4 5 6 7 8 9
    - a b c d e f g h i j k l m n o p q r s t u v w x y z
    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    - whitespaces / underscores / hyphens (not beginninng / end of a word, not more than one in a row, not more than 3 in total)
  • 10. Breach of the rules

    Any kind of breach of the rules will be punished with warnings up to a permanent ban of the account.

    The corresponding GameOperators decide the type and duration of punishments and are contact persons for bans.


    Clarifications

    Abuse of Rules
    Any form, way and or any attempt to get personal profit unfairly out of any staff member's decision is forbidden.
    This includes but its not limited to:
    • Messages sent with sole purpose of obtaining a vacation mode ban.
    • Impersonating or claiming to be staff with or without intentions of personal profit.
  • 12. Exceptions

    The game`s community management reserves the right to have exceptions to these rules. In special cases (e.g. during events) game rules can be changed or suspended. The user group concerned will be informed when and if this is the case.

    The post was edited 1 time, last by Blankie ().