Pinned IRC Rules

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    • In accordance with the



      These rules are valid for all OnlineGamesNet users.
      If you do not agree with these rules, disconnect from the network.

      1. Using the network, sanctions against users
        1. Using our servers is a privilege, not a right. IRC operators may therefore temporarily or permanently remove users from the network – with or without a reason.
        2. Sanctions against users include kills (forced disconnects), G-Lines (server bans) and AuthServ account suspension.
        3. Sanctions against channels include the – temporary or permanent - removal of ChanServ from a channel and the administrative shutdown of a channel.
        4. OnlineGamesNet reserves the right to check your connection for open proxies. A usage of such connections, may result in an automated gline, based on public blacklists or port scans.


      2. Problems with users
        1. You are expected to treat the staff and other users of OnlineGamesNet with respect. If you feel another user is harassing you, /ignore or ban that user. If the /ignore (or ban) is reasonably chosen and the user acts to evade the ban and continue the harassment, contact OnlineGamesNet staff in #help.
        2. If you are harrassed in a channel and you are not a channel operator, ask one of them to ban the user. If no operator is active, you can just /part the channel.
        3. If you are still harrassed after that, you can report the user to OnlineGamesNet staff in #help.


      3. Bans
        1. Ban evasion is prohibited.
        2. If a user evades a valid ban, please ask him to stop evading.
        3. If he continues, contact OnlineGamesNet staff at #help.
        4. Note: Bans on a nickname (nickname!*@*) are not considered as valid bans. We will not deal with users evading such a banmask by changing their nick.


      4. Illegal material, forbidden links, hate speech, Viruses, Worms, etc.
        1. It is strictly forbidden to distribute any illegal material (e.g. mp3, warez, serialz, crackz), porn, racism or other prohibited things on OnlineGamesNet.
        2. Users infected with viruses will be banned from our servers for 1 hour to remove the virus, if they are not active and willing to remove the virus.
        3. Spreading links to these named contents, as well as to thievery games or inappropriate websites may be automatically sanctioned by network services.
        4. If you have been G-Lined due to a virus, you can use the G-Line Check after you removed the virus, so we can remove your G-Line as well.
        5. If you see such things at OnlineGamesNet, please report it in #help or via our Website at onlinegamesnet.net/request.php (Watchdog).


      5. Channels
        1. The Channel Registration Guidelines apply to new channel registrations.
        2. IRC Staff has the right to deny the registration of a channel or unregister/shutdown a channel e.g. if it violated the Registration Guidelines.
        3. You are only allowed to advertise in other people's channels if you have the owner's permission or if you are on the channel's userlist. This also applies for links to "thievery games".
        4. Spamming or flooding chans with messages, notices or join/part actions may be automatically sanctioned by network services.


      6. Bots, Clones
        1. Bots and multiple connections are usually allowed up to a limit of 4 simultaneous connections from a single IP.
        2. Exceeding the 4 connection limit, will result in an automatic G-Line for 1 hour.
        3. Bots being used just for the purpose of annoying other users or to increase the user count of a channel, may be banned (G-Lined) on detection.
        4. Botnets or remote controlled connections, used to spam the Network or specific chans – or being used to coordinate attacks on targets outside OnlineGamesNet are forbidden and will be G-Lined without exception.
        5. If you are in need of more than 4 simultaneous connections (clones) for a specific purpose, you may contact OnlineGamesNet staff via onlinegamesnet.net/request.php (Trust).


      7. Miscellaneous
        1. Nicknames of staff may be protected. That means, if you use one of these nicks, your nick might be forcibly changed by an IRC Operator.
        2. IRC operators will interpret these rules if there is ambiguity as to how it applies to your situation.
        3. Channel operators or owners are allowed to expand these rules and sanctions for channels under their command. They may however not disregard or ignore the given rules in their channels.
        4. Any violation of these rules may be reported to OnlineGamesNet staff at #help. Every report will be kept confidential.
    • In accordance with the



      These rules apply for channels registered with ChanServ.

      1. Channels which may be registered
        1. A channel for a union of players (alliance, guild or something similar to it) from a game of the Gameforge AG or one of her subsidiary companies. This union needs to exist inside the game at the moment of registration with at least 3 members.
        2. A group of users, not playing inside an alliance/guild together, but would like to register a game-related channel need to have a web site or external board for their group including a list of the members. This page or board should have a bit of quality.
        3. Channels of bouncer-hosters and similar IRC-related service providers (complete website required).
        4. Channels about programming languages, game development and other programming-related topics (complete website required).
        5. For channels according to rule 1a or 1b, the future owner needs to be member of the group/alliance/guild.


      2. Channels which may not be registered
        1. Channels having the same or a similar name like the user's accountname.
        2. Hate, 'anti' or similar channels against a specific cause.
        3. Channels containing insults, inappropriate words or other inappropriate strings in their name.
        4. Channels with illegal (Warez, MP3, etc.), pornographic or extremistic topics.
        5. Channels containing the dollar sign ($) in the name (technical reasons).
        6. Personal channels, used to contact an individual person or a specific group of people.
        7. Channels considered not being relevant enough by the support staff.
        8. Channels for radio stations.
        9. Channels about games, which are not developed or published by the Gameforge AG or one of her subsidiary companies.
        10. Channels with a name consisting of 1 or 2 letters only.


      3. Exceptions
        1. OnlineGamesNet reserves the right to deny registration of a channel without a special reason.
        2. There are no exceptions from these rules for users.
        3. Users violating the network or channel registration rules multiple times may be barred from future channel registrations.
        4. Staff members of the Gameforge AG or one of their games may get "community event channels" registered, if these channels are necessary and useful for their position. In these cases, rule 2a does not apply. Such channels are only registered by the Network Management.


      4. Channel ownership
        1. Every channel remains property of OnlineGamesNet. Selling the ownership or access in a channel is strictly prohibited and may lead to unregistration or shutdown of the channel.
        2. If the owner (access 500) of a channel is inactive or absent for at least for 3 weeks, the highest ranked and active user who has at least 300 access in the channel, may apply for channel ownership in #help.
        3. If no User with Access 300 or higher visits the channel for 3 weeks, it will be automatically unregistered and may be registered again according to the rules above.


      5. Enforcement of the guidelines
        1. If you think a channel violates one or multiple rules, you can report these violations to the Support-Staff at #help. Of course, all information are kept confidential and you will stay anonymous towards the channel owner and other users.
        2. On breaking the rules, ChanServ can be removed temporarily or forever from a channel.
          OnlineGamesNet also reserves the right to shutdown a channel completely and permanently.
        3. Getting a channel registered under false pretences may also lead to the user being barred from future channel registrations.


      6. Miscellaneous
        1. The name of a channel registered according to rules 1a or 1b must have a direct connection to the name or tag of the group/alliance.
        2. Channels where rules 1a/1b apply, are only registered after the server/universe officially started.
        3. There is only one owner per channel.
        4. There are only 2 channels allowed per registered group/alliance/guild.
        5. If there is any ambiguity about a rule, interpretation of the rule is done by the management.