TrashSim - OGame combat simulator

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    • First oF all

      A simulator should be only Accessible to people once all normal test is Done :headbanging:

      AnD Game Forge promote your simulator without even doing any normal test on it :youcrazy:

      Just because you or Game forge like to swap the responsibilities so that no one gets the blame :fatgreengrin:

      So according to Your Kind message here ... You want people to give your FEED BACK after Lossing fleet ?

      Tats pretty Stupid .... Most people will just quit

      This game is already Dead

      Thanks for your Contribution Mr Warsaalk

      Don't worry i will rebuild but many others would never who have faced it already or will face soon

      P.S Don't waste your time or Money on something which is just as Trash as the name of it

      UNI 40 >>> Top 10s >> Many :D
      Uni Mizar >>> Top 10s >> 6
      Uni Nekkar >>> Top 10s >> 14
      Uni Vega >>> Top 10s >> 6
      Uni 1 >>>> Top 10s >> 2

      Advanced hits never counted
      HOFS 1000 + :D So i stopped counting
      Over All Top 10s >>> 60+



    • Hi,

      Yesterday I ran a second update for TrashSim, version 1.3.0.
      A lot of changes were already online, I just waited till now to increase the version.
      The only new change you'll notice is the implementation of the new DiDF feature in OGame.
      Also known as different debris field percentages.

      Changelog:
      • New, DiDF implementation
      • New, added a engineer checkbox for the main defender (for DiDf feature)
      • Fix, changes in OGame espionage API
      • Fix, speed & fuel usage calculations were wrong
      • Polish, changes for new server

      Enjoy.

      Grtz,
      War
      UniverseView Extension : The official website
      An easy way to get his planets !

      OGotcha: A simple CR converter
      Converts your awesome CR's!
    • Hi,

      TrashSim just got updated to version 1.4.0.
      This update contains something I've been staring at for almost a year.
      A (hopefully) final fix for the battle algoritme!
      So the RIP & Dome problems should be history.

      Changelog:
      • New, A notice (popup) when there are techs missing for a player
      • New, Added Chinese
      • New, Added the global deuterium save factor (universe setting)
      • Fix, Battle formula
      • Fix, Bomber drive issue

      If anyone wants to give feedback about the new battle formula, please let me know :)

      Enjoy.

      Grtz,
      War
      UniverseView Extension : The official website
      An easy way to get his planets !

      OGotcha: A simple CR converter
      Converts your awesome CR's!
    • Hi,

      TrashSim just got updated to version 1.4.1.

      Changelog:
      • Performance & memory optimizations (more info below)
      • Javascript API (more info below)


      I did some optimizations to the simulations code.
      Chrome users already had an advantage bij using a Pnacl module, which should now be 3x faster at most.
      Users from other browsers, using the plain Javascript module, should now have a 4,5x speed gain at most.
      Have fun

      Javascript API
      II also made a small Javascript API.
      I use this to switch between simulation modules for testing.
      You can also use this if you want to, this is for advanced users only and requires some Javascript knowledge.

      In the browser console you can access the API via the "trashsim.API" object.
      This object now only has a Simulator part.
      The Simulator object has the following methods:
      • listModules
      • useModule (accepts 1 argument)
      • start
      • stop
      listModules will list the available Simulation modules, which are Javascript, JavascriptMultiThreaded and Pnacl.
      The last one will only work in Chrome at the moment.
      Javascript is the default module & JavascriptMultiThreaded is an experimental module.
      It will create multiple WebWorkers to handle the simulation based on the number of CPU cores your computer has.

      Changing the modules can be done via the useModule method, it accepts 1 argument, the name of a module.
      Resetting it to the default module can be done by calling the method with null as the argument.

      The start method will start a simulation and stop will stop it.
      If you have any questions or requests regarding this API please send me a PM.


      Enjoy.

      Grtz,
      War
      UniverseView Extension : The official website
      An easy way to get his planets !

      OGotcha: A simple CR converter
      Converts your awesome CR's!
    • Hi,

      ever since you did above update, my browser crashes when i try to sim anything involving more than 1k rips

      might just be my wooden box but it worked fine (albeit slowly) before
    • umakhelwane wrote:

      Hi,

      ever since you did above update, my browser crashes when i try to sim anything involving more than 1k rips

      might just be my wooden box but it worked fine (albeit slowly) before
      Hi,

      Which browser are you using? (incl. version)

      Grtz,
      War
      UniverseView Extension : The official website
      An easy way to get his planets !

      OGotcha: A simple CR converter
      Converts your awesome CR's!
    • Hello!

      I think there is an error in sims including RIPs and sats.

      When I run 8 rips vs 9500 sats in Osim and Websim, they both return a 3-round win.

      However, Trashsim returns a draw.

      Could it be that TrashSim isn't counting RIP rapidfire against sats, even though rapidfire is clicked?

      Screenshots:

      Websim: prntscr.com/doo3q5
      OSim: prntscr.com/doo4tp
      Trashsim: prntscr.com/doo5jf
      "There isn't much that I feel I'd need/ A solid soul and the blood I bleed"
    • Cassiopeia wrote:

      Hello!

      I think there is an error in sims including RIPs and sats.

      When I run 8 rips vs 9500 sats in Osim and Websim, they both return a 3-round win.

      However, Trashsim returns a draw.

      Could it be that TrashSim isn't counting RIP rapidfire against sats, even though rapidfire is clicked?

      Screenshots:

      Websim: prntscr.com/doo3q5
      OSim: prntscr.com/doo4tp
      Trashsim: prntscr.com/doo5jf
      Check again, it works for me :)
    • myself and my alliance still have issues with crashing our browsers when simming large fleets. It maxes out my ram for some reason and forces me to hard reset most of the time.

      No rhyme or reason I could figure out but seems to be worse when there is a more balances fleet which takes longer to sim.

      Ediit, some of us using the latest version of chrome, some of us using the latest version of ff, I even tried IE.


      Board Admin - Ogame.us
      SMOD / GO - Ogame.se
    • Hi. I want to give feedback on a bad simulation. Beware if you are using this simulator. I was the attacker and I was lucky enough to recoup almost all my losses.
      This is not simply a low-chance outcome, because after the fact I decided to run the sim through speedsim several times and the outcome was pretty much spot-on every time.

      This is the screenshot of trashsim (pre combat)

      And this is the actual CR
      Display Spoiler


      On 14-03-2018 --:--:--, the following fleets met in battle:


      Attacker
      ________________________________________________


      Large Cargo 25
      Cruiser 1
      Battleship 60

      _________________________________________

      Defender
      ________________________________________________


      Large Cargo 25
      Solar Satellite 4
      Rocket Launcher 46
      Light Laser 8
      Heavy Laser 4
      Gauss Cannon 10
      Ion Cannon 28
      Plasma Turret 9
      Small Shield Dome 1
      Large Shield Dome 1

      _________________________________________


      After the battle ...

      Attacker
      ________________________________________________


      Large Cargo 9 ( -16 )
      Cruiser 0 ( -1 )
      Battleship 40 ( -20 )

      _________________________________________

      Defender
      ________________________________________________


      Large Cargo 0 ( -25 )
      Solar Satellite 0 ( -4 )
      Rocket Launcher 0 ( -46 )
      Light Laser 0 ( -8 )
      Heavy Laser 0 ( -4 )
      Gauss Cannon 0 ( -10 )
      Ion Cannon 0 ( -28 )
      Plasma Turret 0 ( -9 )
      Small Shield Dome 0 ( -1 )
      Large Shield Dome 1 ( -0 )

      _________________________________________


      The battle ends in a draw.

      The attacker lost a total of 1.421.000 units.
      The defender lost a total of 2.234.000 units.
      At these space coordinates now float 932.800 metal and 448.800 crystal.

      The chance for a moon to be created from the debris was 13%.
      The enormous amounts of free metal and crystal drew together.
      A moon was formed around the planet with a diameter of 7.172 km.

      The attacker(s) captured the debris.



      Summary of profit/losses:



      Summary attackers(s)

      Metal: -83.200
      Crystal: 45.800
      Deuterium: -2.000
      The attacker(s) lost a total of 39.400 units.


      Summary defender(s)

      Metal: -994.000
      Crystal: -948.000
      Deuterium: -292.000
      The defender(s) lost a total of 2.234.000 units.



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      Speedsim simulation (after the attack)
    • Hi,

      Which browser are you using for simulating your battles?
      I've run your simulation several times with the exact same parameters and my result is just fine. (Check screenshot below)

      I know it's not nice to lose fleet but instead of trying to discredit TrashSim you could have contacted me and we could taken a look at the problem first.
      Images
      • trashsim-simulation-feedback.jpg

        797.64 kB, 1,920×1,050, viewed 66 times
      UniverseView Extension : The official website
      An easy way to get his planets !

      OGotcha: A simple CR converter
      Converts your awesome CR's!
    • Warsaalk wrote:

      Hi,

      Which browser are you using for simulating your battles?
      I've run your simulation several times with the exact same parameters and my result is just fine. (Check screenshot below)

      I know it's not nice to lose fleet but instead of trying to discredit TrashSim you could have contacted me and we could taken a look at the problem first.


      I'm using Google Chrome.

      And there's no need to get all up in arms. This thread is about the tool and I gave pertinent feedback reporting exactly what happened with the info I had available. I can't see how that qualifies as discrediting in your eyes.