TrashSim - OGame combat simulator

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    • So as you might have noticed, I didn't manage to finish the update in March.
      It's taking quite a bit more time than I expected!
      My current goal is to release it before the end of April and I'll try to clear my evening schedule to make this happen.
      I'm planning on releasing the update when I'm finished with the wave feature, which is what I'm currently working on!
      The IPM feature is not yet done and will probably be disabled at the time of the release.

      To ease the pain I uploaded a screenshot of my progress, spot the differences
      Images
      • screenshot2_0.jpg

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      UniverseView Extension : The official website
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    • Dear Users,

      Version update 2.0.0!
      trashsim.universeview.be/

      I've been working on this update for a quite some time now, the plan was to redesign the whole code behind the website, which has happened now.
      I had to speed up the development progress once I heard that the cargo hyperspace technology multiplier was going to be released.
      As I was already working on a larger update this change was going to be integrated into the update.
      That's also why I've not released an update in between to add the hyperspace multiplier.

      I also wanna thank my testers, who have helped me testing this release, you guys are awesome!

      This update contains a few new additions:
      • Different result cases for simulations:
        • Average (the default one)
        • Attackers best (most profit)
        • Attackers worst (least profit)
        • Defenders best
        • Defenders worst
        • Biggest debris
      • Hyperspace technology multiplier for cargo's
      • A share button to share you simulation data with others (the share link expires after 24 hours)
      • Clear ships button for every player
      • Cargo calculations are now live when you change hyperspace tech or the defenders resources
      • Waves now remember the results of previous simulations
      • Live cargo capacity & fuel consumption calculation
      • Technology levels are now copied when adding a new player


      I've also fixed some older bugs/problems:
      • Fixed - deut costs didn't use the deuterium save factor when calculating profits
      • Fixed - Tactical retreat now refreshes when changing to another wave
      • Polished - TrashSim now requires less requests & data to load


      The IPM simulator is still in development, but I wanted to release this update asap because of various reasons.
      A good alternative in the meanwhile that I've always used is:
      toolsforogame.com/misiles/misiles.aspx?idi=en-us

      Enjoy and if there are any problems, please contact me!
      There's also a back-up version online of version 1 of TrashSim in case you need a quick solution for a bug: v1.trashsim.universeview.be/

      Happy hunting!

      Grtz,
      Klaas
      UniverseView Extension : The official website
      An easy way to get his planets !

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    • New

      Dear Users,

      Version update 2.0.3.

      Changelog:
      • Fixed: Anti-Balistic Missiles were included in the simulation
      • Polishing: Set default simulation count to 50 instead of 100
      If you have any feedback on a good amount of simulations please let me know!
      I did some tests and 100 seemed to be good to get most edge cases in RIP battles, but it also slows down a lot of other simulations not including RIPs.
      So I'm gonna put it on 50 now until I have more info.

      Grtz,
      Klaas
      UniverseView Extension : The official website
      An easy way to get his planets !

      OGotcha: A simple CR converter
      Converts your awesome CR's!

      The post was edited 1 time, last by Warsaalk ().

    • New

      Great tool, 50 simulation sounds good.

      My only request is that for the total profit/loss instead of just adding units of Metal, crystal and deut units to produce a total, you convert into equivalent metal value, then add those together. So 1 deut = 1.5 crystal = 3 metal.
      Total units gained is not important, what maters is the effective value of those units.
    • New

      RedRebel wrote:

      Great tool, 50 simulation sounds good.

      My only request is that for the total profit/loss instead of just adding units of Metal, crystal and deut units to produce a total, you convert into equivalent metal value, then add those together. So 1 deut = 1.5 crystal = 3 metal.
      Total units gained is not important, what maters is the effective value of those units.
      I have been thinking of that as well but in my opinion such a system would only work if it was possible to adjust the ratio yourself, as i would rather have the current 1:1:1 than a static 1:1.5:3 (or any other rate for that sake)