OGotcha - Simple CR Converter for OGame v6+

  • I really like this converter for V6.


    Can someone reply here or send me a PM with a battle sim ( like speedsim ) for the V6 espionage rapports ?


    I started working on a converter, however it'll be difficult to make it the way I'm going to. And it'll will be time-consuming.
    It's hard to say if it'll work and when it'll be done.


    There's no option to add deuterium costs, despite the How-To claiming that it's possible.


    I know it's in the how-to, I'm still planning on adding it.

  • Hi,


    OGotcha got updated this morning to version 4.1.0.
    The update mostly contains new options to convert your combat report.


    Changelog:

    • New => Option, Who got the debris. (The debris will be added as profit to that party its summary)
    • New => Option, skin selection
    • New => Option, custom report title (you can add a few different placeholders to the title to create you own custom one)
    • New => Option, layout ordering & selecting (you can now order & hide certain report parts)
    • New => Option, show the moonchance in the report
    • New => Option, show players their combat technologies in the report
    • New => Option, fuel costs for a party
    • Polish => When a string is not translated, that string will now fallback to English
    • Polish => By default damages in the title are now only from the main battle (excluding follow-up damages)
    • Polish => Fixed, Hide honour points in unhonourable battle
    • Bug => Fixed, Missile reports didn't work
    • Removed => Hypothetical moonchance, this is now available as a placeholder for a custom title


    Feedback is always welcome ! You can contact me via this board.
    If you have any problem you can post them here (Origin board).


    Have fun!


    Grtz,
    War

  • Thanks for the update! I'm seriously loving this converter. ;)

    Sir Isaac Newton is the deadliest son-of-a-bitch in space.

  • Hi,


    That's nice to hear Ladez, thanks ;)


    OGotcha just got updated to version 4.1.1.


    Changelog:

    • Polish => Translation fixes
    • Polish => Link at bottom of report, translated & correct language link
    • Polish => When only end fleets are selected, in layout option, show the full fleet instead of "destroyed"


    Feedback is always welcome ! You can contact me via this board.


    Happy crashing! :missilelauncher:


    Grtz,
    War

  • OGotcha doesn't seem to calculate IPM attacks correctly. The error I'm getting seems to happen only when I input reports in which the missiles were shot down by anti ballistics.


    This is what I'm getting when inputting all my IPM reports, except for the ones mentioned above:

    Quote

    The attacker used a total of 138 Interplanetary Missiles.
    These were destroyed on impact causing the attacker to lose 3.450.000 units.
    The defender lost 20.468.000 defence units after these attack(s).


    This is what happens when I input an additional report, with 30 missiled which were all shot down:

    Quote

    The attacker used a total of 108 Interplanetary Missiles.
    These were destroyed on impact causing the attacker to lose 2.700.000 units.
    30 Anti-Ballistic Missiles were used to stop the Interplanetary Missiles.
    The defender lost 20.768.000 defence units after these attack(s).


    The missiles seem to have been subtracted instead of added. This behaviour is not consistent, with another report (also 30 missiles, all shot down) the missiles were neither added nor subtracted and the number stayed constant.


    I'm adding all the API keys in a spoiler below, so you can test for yourself. The two missile reports that I've marked orange are the ones with all missiles shot down.

    Sir Isaac Newton is the deadliest son-of-a-bitch in space.