TrashSim - OGame combat simulator

  • So as you might have noticed, I didn't manage to finish the update in March.
    It's taking quite a bit more time than I expected!
    My current goal is to release it before the end of April and I'll try to clear my evening schedule to make this happen.
    I'm planning on releasing the update when I'm finished with the wave feature, which is what I'm currently working on!
    The IPM feature is not yet done and will probably be disabled at the time of the release.


    To ease the pain I uploaded a screenshot of my progress, spot the differences

  • Dear Users,


    Version update 2.0.0!
    https://trashsim.universeview.be/


    I've been working on this update for a quite some time now, the plan was to redesign the whole code behind the website, which has happened now.
    I had to speed up the development progress once I heard that the cargo hyperspace technology multiplier was going to be released.
    As I was already working on a larger update this change was going to be integrated into the update.
    That's also why I've not released an update in between to add the hyperspace multiplier.


    I also wanna thank my testers, who have helped me testing this release, you guys are awesome!


    This update contains a few new additions:

    • Different result cases for simulations:

      • Average (the default one)
      • Attackers best (most profit)
      • Attackers worst (least profit)
      • Defenders best
      • Defenders worst
      • Biggest debris
    • Hyperspace technology multiplier for cargo's
    • A share button to share you simulation data with others (the share link expires after 24 hours)
    • Clear ships button for every player
    • Cargo calculations are now live when you change hyperspace tech or the defenders resources
    • Waves now remember the results of previous simulations
    • Live cargo capacity & fuel consumption calculation
    • Technology levels are now copied when adding a new player


    I've also fixed some older bugs/problems:

    • Fixed - deut costs didn't use the deuterium save factor when calculating profits
    • Fixed - Tactical retreat now refreshes when changing to another wave
    • Polished - TrashSim now requires less requests & data to load


    The IPM simulator is still in development, but I wanted to release this update asap because of various reasons.
    A good alternative in the meanwhile that I've always used is:
    http://www.toolsforogame.com/misiles/misiles.aspx?idi=en-us


    Enjoy and if there are any problems, please contact me!
    There's also a back-up version online of version 1 of TrashSim in case you need a quick solution for a bug: https://v1.trashsim.universeview.be/


    Happy hunting!


    Grtz,
    Klaas

  • Dear Users,


    Version update 2.0.3.


    Changelog:

    • Fixed: Anti-Balistic Missiles were included in the simulation
    • Polishing: Set default simulation count to 50 instead of 100

    If you have any feedback on a good amount of simulations please let me know!
    I did some tests and 100 seemed to be good to get most edge cases in RIP battles, but it also slows down a lot of other simulations not including RIPs.
    So I'm gonna put it on 50 now until I have more info.


    Grtz,
    Klaas

  • Great tool, 50 simulation sounds good.


    My only request is that for the total profit/loss instead of just adding units of Metal, crystal and deut units to produce a total, you convert into equivalent metal value, then add those together. So 1 deut = 1.5 crystal = 3 metal.
    Total units gained is not important, what maters is the effective value of those units.

  • Great tool, 50 simulation sounds good.


    My only request is that for the total profit/loss instead of just adding units of Metal, crystal and deut units to produce a total, you convert into equivalent metal value, then add those together. So 1 deut = 1.5 crystal = 3 metal.
    Total units gained is not important, what maters is the effective value of those units.

    I have been thinking of that as well but in my opinion such a system would only work if it was possible to adjust the ratio yourself, as i would rather have the current 1:1:1 than a static 1:1.5:3 (or any other rate for that sake)

  • Dear Users,


    Version update 2.1.0.


    This update is mainly to speed up simulations.
    I added an option (enabled by default) that'll run multiple calculators (workers) at the same time, instead of just one like it is now.
    Your also able to change the amount of workers or disable this feature at the bottom of the TrashSim page. (View the attachement)


    This should give you a speed advantage of 3x to 4x faster simulations. (When you have a 4x core CPU)
    So more cores means faster simulations


    Changelog:

    • New: Multiple Workers options to speed up simulations
    • New: A summary of all the waves when using the wave system
    • New: Button to clear all the waves
    • Fixed: When resimulating a wave clicking the prev button will now save that new result, which it previously didn't
    • Fixed: ABM's are not removed anymore when clicking the next wave button
    • Polishing: When focussing or hovering ships, techs & defence they are highlighted in bold now
    • Polishing: The current wave is now displayed between the wave navigation buttons


    Grtz,
    Klaas

  • Damn! the sim speed is so fast now!
    Finally it makes sense to have a top notch gaming rig for ogame!


    Thanks for putting in the extra time & effort to make our gaming experience smoother than ever :beer:

  • How long do the trashsim links work for? Not the api from in-game but the link that stores the data from the api.



    I ask because if it's for any length of time longer than a day then it'd be useful to store these to sim against specific fleets over time. If it only lasts for 24 hours then is this something that could be extended?

    228ee7ebf45eaa4f490b34364c394e67.png


    ~ Top 10s: 14 (18) + Assist on Worldwide Number 1 + Worldwide Number 2 (suicide) ~ RiPs: 80.962 ~


    ~ The one & only Peppa ~



  • Then my next thought is this:


    Can this be extended or can there be some mechanism where we can quick paste reports saved by other means?


    Sometimes api expire, the trashsim link expires, but you still want to sim a fleet without having to go find it in-game (probe/attract attention) or input the data manually.

    228ee7ebf45eaa4f490b34364c394e67.png


    ~ Top 10s: 14 (18) + Assist on Worldwide Number 1 + Worldwide Number 2 (suicide) ~ RiPs: 80.962 ~


    ~ The one & only Peppa ~


  • Hey mate,


    First of all, thank you for all the effort you put in to making our OGame lives easier :)


    I just wanted to let you know that the cert on universeview.be has expired today (in case you weren't aware yet):

    https://prnt.sc/otvkqq


    Keep up the good work and have a great weekend!

    rolki