Thanks for the notice. It's fixed!
The certificates where renewed but auto restart of the webserver failed.
Thanks for the notice. It's fixed!
The certificates where renewed but auto restart of the webserver failed.
Wow, that was quick
Have a great Sunday!
Hi everyone, I'm doing a background change for the website.
I'll be switching to a new CDN provider, I expect no downtime.
If, however, you're having problems due to this, please let me know!
Hi everyone,
As you might know, tomorrow the public test servers on Origin will be updated to OGame version 7!
I've already been working on an update for TrashSim with the new features.
Here's a preview link to that version: https://preview.trashsim.universeview.be/
One thing that hasn't been implemented yet is the debris collection feature of the reaper, where it directly collects debris after a battle.
This might have an impact on the profit calculation of the collected loot.
It now takes into account the full cargo capacity of the reaper, while it should subtract the collected debris from that cargo space.
I'll implement this feature in near future!
If you spot any bugs, please do report them here.
Grtz,
War
Hi everyone,
Did an update a few hours ago.
Changelog:
* So the default debris table is now the remaining debris table, the debris that will be visible in the galaxy and that can be recycled by your recycles. I also added a more detailed debris table containing the initial debris size and information about the debris mined by the attacking and defending reapers.
The values in-game seem to be a bit off, so there might be a difference between the simulation and the actual result. I reported it to GF.
** So now:
Attacker: negative losses - fuel usage + remaining debris + attacking reapers mined debris + loot
Defender: negative losses - fuel usage (ACS defend) + remaining debris + defending reapers mined debris
Grtz,
War
hi. when you fix rocket simulator?
Hi everyone,
As small update!
I added the IPM simulator to the preview version of TrashSim.
Grtz,
War
Display MoreHi everyone,
As small update!
I added the IPM simulator to the preview version of TrashSim.
Grtz,
War
Nice ! Keep it up! , trash sim is kinda also best and i think most accurate sim there is tho.. atleast from what i tested
Dear Users,
Version update 2.2.0.
As of this version OGame version 7 is supported and can be enabled by the following setting: "Version 7 (Player classes)".
When using API-keys this settings will be enabled automatically!
Changelog:
Grtz,
Klaas
Speed for general is wrong
Howcome, what are the values that you're using?
I've just tested every ship individually with the general class and they are all correct.
In what universe are you playing and did the setting change recently?
In what universe are you playing and did the setting change recently?
That setting is for all new unis, here leda for instance, german libra (old uni -test bunny) all with version 7.0.0-rc36. Not exactly recently , but several days have passed
Are you using API keys, or just simulating without them?
Are you using API keys, or just simulating without them?
Without api
Ok that explains a lot, with the API the settings of the corresponding universe are loaded correctly.
The default atm was still 25%, I'm going to increase it to 100% and also add the new settings to the settings menu in TrashSim.
I hope that'll make it less confusing & less sensitive to problems like this.
There seems to be a discrepancy with the calculation for the bonus cargo capacity of the collector class and the actual resources captured. If you change the attacker's class to none, the attacker's cargo capacity changes but the captured resources do not.
Sorry for the noobish question, but how do I enable it exactly?
This version supports OGame version 7.0.0, enable it via the "Version 7 (Player classes)" setting.