Good day.
Are Ion cannons really worth it? and if so, when?
The answer to those questions is...IT REALLY DEPENDS and if you are going to use them then be very clear in your choice.
Lets begin. Ion cannons are often seen as useless because of their crystal cost and having less attack than a Large laser which they are often compared to. Is the Large laser better on every scenario? No. Here is why.
I want to introduce a concept which is breaking point. This is the point where your Ion cannons lose their advantage compared to the Heavy laser (or any other fodder). But what happens before the breaking point? Simple, Ion cannons turn draws and victories into complete victories. Lets see some simulations.
66000 Light lighter vs 15000 Heavy lasers = 39335 Light fighter remaining and 0 Heavy laser remaining
66000 Light fighter vs 10000 Ion cannons = 40691 Light fighter remaining and 9900 Ion cannon remaining
66000 Light fighter vs 60000 Light Laser = 3017 Light fighter remaining and 9000 Light laser remaining
66000 Light fighter vs 60000 Rocket launcher = 23358 Light fighter remaining and 0 Rocket launcher remaining
Yes, Yes, Yes... Defenses self repair and light lasers cause A LOT more damage but here is the catch. AS LONG AS THEIR SHIELDS ARE NOT SURPASSED (fleets without fodder or little fodder make this strategy useless) their refresh will make every round have the same effect as the last one, Close to 0. This compounds really quickly.
76000 Light fighter vs 10000 Ion cannons = 51643 Light fighters left and 9463 Ion cannons left. (Any other of the previous defenses would be obliterated at this point)
86000 Light fighters vs 10000 Ion cannons = 63613 Light fighters left and 7446 Ion cannons left. ( At this point even 22000 Heavy lasers or 72500 Light lasers would get obliterated)
Now... what happens when we add the next 10000 Light fighters?... All Ion Cannons are destroyed. This is the "Breaking point".
Why is this important? To protect your fleet. Yes the light laser deals more damage but Check this.
66000 Light fighter + 450 Destroyers vs 60000 Light lasers + 200 Battleships = All lasers and battleships get destroyed.
66000 Light fighter + 450 Destroyers vs 10000 Ion cannon + 200 Battleships = 7276 Ion cannon remaining and 153 Battleships remaining. So it protects any non-fodder ship orbiting in the planet by making the firepower of the fodder (which is what is killing the light lasers and then the battleships) useless.
But wait it gets better, Lets not increase the fodder so that the breaking point remains the same and lets start adding 200 destroyers to the attacking wave.
66000 Light fighter + 650 Destroyers vs 10000 Ion cannon + 200 Battleships = 6084 Ion cannon remaining and 133 Battleships remaining.
66000 Light fighter + 850 Destroyers vs 10000 Ion cannon + 200 Battleships = 4839 Ion cannon remaining and 113 Battleships remaining.
66000 Light fighters + 1050 Destroyers vs 10000 Ion cannon + 200 Battleships = 3411 Ion cannon remaining and 91 Battleships remaining.
66000 Light fighters + 1250 Destroyers vs 10000 Ion cannon + 200 Battleships = 1612 Ion cannon remaining and 64 Battleships remaining.
66000 light fighters + 1450 Destroyers vs 10000 Ion cannon + 200 Battleships = 162 Ion cannon remaining and 23 Battleships remaining.
66000 light fighters + 1650 Destroyers vs 10000 Ion cannon + 200 Battleships = ALL DIE
Even with 1600 Destroyers 1 Battleship and 1 Ion cannon survives with 90% chance.
So, lets picture the Ion cannon as an Anti-fodder fodder. Is it worth mixing it with other defenses? Generally no.
76000 light fighters vs 7500 Heavy lasers and 5000 Ion cannon = All your defenses die
76000 light fighters vs 30000 Light laser and 5000 Ion cannon = All your defenses die
When is this useful? Well... Imagine a large scale version of the Large protection dome it is not making it less cost effective to attack you but rather it is massively increasing the fleet necessary to make it worth it.
Now... you may argue that causing damage to the attacker is more important because his losses will be higher and that makes it less likely that he will attack you. While I believe that when a larger fleet is required the attacker might chose to go for a more profitable target instead of using his larger fleet on you.
Another thing is the higher the percentage of Debris a universe makes the more efficient this strategy is. To give an exaggerated example if there was 100% Debris generation He will not care about how many ships he loses because he will recover them all + your ships. In this case being unable to kill your ships will completely disencourage him from attacking.
Bottom line.
1- Do not mix Ions with other defenses. Either go full Ions or dont.
2- Make sure that your breaking point is higher than any of the fodder that you fear attack from.
3- The more shielding technology you have the much more effective this becomes. (if you have considerably more shielding that the enemy's Weapons technology your Ions will be able to tank Heavy fighters and cruisers)
I hope this helps and gives you options for your defenses.