People who whine about vmode are usually in dominant ally in uni and aren´t really worried about md crash. Most of them don´t have to even fs. Having said that for 90% of other players this idea is ridiculous. It has everything to do with MD and FS deploy costs, 2 main reasons why ppl use vmode. You whined and changed it to 48 h period. If you cannot be on guard every third day (lol) couse of v mode fleeter I am sorry ogame it is not game for you. I am fine with vmode as it is, but altering it further will decrease player base to even more "thriving" numbers.

The V mode
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The fact that such a proposal was made tells much about the game staff's sensibilities.
If you want to change vmode, don't put a limit on it... do what gameforge always does: make it accessible with a payment of dark matter lmao.
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I think vm should stay as it is. The only reasonable suggestion in my eyes is a cool down on exit like for relocations. But for quantum that would be a death sentence for most.
On the issue of MDs, if they nerf them it HAS to scale with eco speed/fleet speed some how. It would be pretty unfair if rigel had to send 100 rips for even a chance of taking a moon down
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Yeah, V-mode, should not be touched. It just wouldn't change anything.
Going back to the MD missions, which IMO and apparently a lot of others agree that it is what needs to be changed in order to avoid the abuse of V-Mode.
I read in a thread someone posted about nerfing the time it takes DS to reach a moon to destroy it, and I think that wouldn't be too fair to decrease a game unit's speed just because of one mission.I would still maintain my stance that THE NUMBER of RIPs to destroy a moon should be a lot higher. At the very very least 5 of them to even have the smallest of chances and around the hundreds(200-300?) for a 99.9% chance.
Obviously this only for the most advanced Universes. Which also so happens to be where the v-mode abuse happens more frequently... Go figure...The only people against this MD nerf are those that don't have the need to fleetsave because they have (cowardly in some cases but won't admit ofc) joined the Alliance that controls the whole universe by a long shot. It's quite safe to be in the group that has all the people that have the fleets to crash you but can't attack you because of the Alliance isn't it?
Still waiting for that international merge to happen...2150 rips for a 100% md in quantum sounds great
thats at least 5 weeks of merching even for the great WM
For a 100% chance? In quantum that's fair enough... Considering how large one Alliance is compared to the others (and the gap gets bigger and bigger).Still, most just go for lower chances in a few spams. At least 5 rips (50million ress) for a 1% moon destruction chance sits about right with me.
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My two cents, set the ability to use VMode back to the way it used to be. No building anything. Nothing flying or moving. No research underway. etc.
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My two cents, set the ability to use VMode back to the way it used to be. No building anything. Nothing flying or moving. No research underway. etc.
what does this matter when vacation mode pauses it anyway?
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well, in the old days you couldn't v mode if you had anything building - which made it extra tough if you were doing a lengthy research. it had to be cancelled and re-started. this was in the days of no insta-build.
nowadays it wouldn't make a lot of difference.
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well, in the old days you couldn't v mode if you had anything building - which made it extra tough if you were doing a lengthy research. it had to be cancelled and re-started. this was in the days of no insta-build.
nowadays it wouldn't make a lot of difference.
these are the kind of dumb suggestions even the guy suggesting will get annoyed by after not having to deal with it for so - hence me considering it stupid
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Actually there is certain merit to the suggestion.
While yes, it would be annoying to everybody, it would hit the VM-whores much harder than everybody else. They would be forced to stay out of VM if they want to spend those sweet smash'n'flee ress on account progression or drop some big amounts of DM every time they need to build something. Surely that is a win/win idea so abundantly clear even GF could get aboard with it.I don't care much about things that would inconvenience myself a little, as long as it is done in a fashion that inconveniences the VM-whores more. This certainly fits the bill. My planning skills are plentifully sufficient to get around this little problem those 1-3 times a year i actually use VM (you know, the amount of times people actually go on vacation), while at the same time having the potential to greatly annoy the undesirables on a regular basis. All in all, a trade-off I (as well as others, I suspect), am more than willing to agree to.
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dark depression always sounds so bitter about everything
it would make no difference to me at all. i don't stack ships, and routinely insta build anything which takes longer than a week to complete.
the only people it would annoy is all those uber-patient miners
yeh, go ahead then. bring it back, lol.
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you know what you need as a vmode fleeter? hyper 15 (which you insta) and maybe like 17-18 w/s/a techs
the rest literally doesnt matter, forcing vmoders to not have anything building is completely pointlessjust look at my techs in .de which was a vmode fleeter until i crashed anything that could/would crash me as an example (2 year 5 month old uni) or my oooooold pre-merge quantum
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You still need ships though, which needs to be both built and rebuilt...
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You still need ships though, which needs to be both built and rebuilt...
just use detroids
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Just No! vmode should stay the way it is.
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vmode shouldn't be a shield
and and account in a single speed uni with not going into vmode
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Why not just increase the required amount of rips to be proportional to the universal fleet speed.
2150 rips for a 100% md in quantum sounds great
thats at least 5 weeks of merching even for the great WM
I'm quoting these 2 cause they are clear, but more people went offtopic.
If you want to discuss about this please open a new thread, I'd like to stick this thread to the v mode as I'm evaluating what is going on at stomt vs what is the general opinion here -
Many moons ago there was this
and ofcourse nothing happened..what oGame/GameForge needs is applying two of the old ideas
one of them is either slowing down MD missions or lowering the destructive power of deathstars in MD missions
and increase the cargo capacity of SC, LC and reccy [thus requiring less recycles which are usually the most expensive ship to fleetsave]
let me remind you about hypertech
so..work on those 2 things simultaneously and hopefully we`ll have more vmode warriors active more often
and the possibility to use less ships in every single mission
I'm quoting these 2 cause they are clear, but more people went offtopic.If you want to discuss about this please open a new thread, I'd like to stick this thread to the v mode as I'm evaluating what is going on at stomt vs what is the general opinion here
There
I quoted good stuff -
Limiting V-mode? Hahaha. Nonsense! I rarely use it but still real life should be priority over game. If we want/need to use V mode 100 times or 10 times its our decision not yours and no rules should restrict that.
Instead of limiting V-mode you should reward active players...this is not my idea but i found it on some other V-mode topic (i think Valent said it) and actually i liked it:
"I'm totally against any restrictions regarding v-mode. Instead, i would reward active players in a more significant way. For
example:
- playing for a week without v-mode : give a reward
- playing for a month without v-mode: give a reward somehow bigger
- ......
- playing for a year without v-mode : give a significant rewardreward can be anything: booster, commanding staff, DM etc."
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I also think MDs with low rip counts should have a HIGHER chance of getting destroyed, scaling down to the current chance to get destroyed as you send more rips
Nothing will be fixed if they can just spam 120x5 rips at a moon instead of trying to go for 20-100% MDs (and trust me, there's enough ally's that can actually send 120 waves at multiple moons)the chance for low amounts of rips to get destroyed would have to be well over 80-85% though, otherwise the losses are still easily acceptable in older unis with BIG fleets or HIGH debris percentage
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I understand both sides and agree with others that you'll have a hard time pleasing everyone on this issue as schedules, time zones, and playstyles all vary greatly. My main concern is that if you do implement a serious change I ask that you give plenty of notice and email inactive accounts should you ever decide to lift Vmode from dormant accounts. I just came back from a two-year hiatus and was lucky enough to see this thread. Had I logged in to the game and my fleet was gone unexpectedly with no forewarning I'd be pretty devastated to say the least. The time and energy that goes in to the game cannot be wiped out without some formal notice to people who expect current Vmode to remain intact when they originally agreed to it.