Ogame, great game but I wish it had more!
I think the tech tree is extremely plain. It would be great if the tech tree was a complex matrix that requires great skill to master (of course there will be basic tutorial with basic upgrades to ease new players in )
laser technology is useless after level 12
But what if it gave perks to different things?
The satelites use lasers to send energy back to the planet and plasma turrets use lasers to superheat ions
laser tech: for every level
+1% extra energy produced from satelites
+4% more damage from light and heavy laser turret
+1% more damage for plasma turret
+0.1% weapons tech effectiveness
This will make people continue to upgrade and also make building defences worthwhile.
Ion technology: for every level
0.3% damage for plasma turrets
Instead of "small planetary shield" and "large planetary shield"
What about "shield nodes".
Small/large shield node
Description: Due to planetary attacks from pirates and other neighbouring starlords, shield nodes are deployed in key infrustructure locations.
I think to counter people from spamming shield nodes. Maybe with each sheild built, it will take power from the planets energy.
What about food production? And if you have an overabundance you could activate some sort of planetary overdrive to boost production.
Or even with each improvement of energy technology you could inprove the varied effectiveness of robotics factory, shipyard, nanite factory, shielding, impulse drive (by 0.5 per lvl).
Energy.... what if you own more than 5 planets in 1 system you could build a dysons sphere?
What about large energy satalites the size of a battleships that produce 3x more energy?
Or even solar wind collectors (now that sounds cool)
Solar wind.... it could be a weaker currency than darkmatter. You could collect with dyson spheres or solar wind collectors to buy in-game items.
Instead of just (2 hours, 3 hours)
What about different levels of risk?
Low risk: the outer meteor belt- reward: resources, darkmatter, solar wind
Medium: gaseous nebula mix between low and high risk.
High risk: Badlands - pirates/aliens
Reward: ships, research/building robots cards.
Ultra high risk: void space "space has a heart of darkness, and it has looked into us" potentially have aliens attack your stongest planet.
Reward, death star.
I like the ships that are in the game, but maybe there could be more specialized ships. Like an advanced light fighter. Or a mid range frigate (something between a cruiser and a battleship)
The ship prices are pretty varied. What about a some sort of capital ship? Something between a destoyer and a death star?
What about a whole new set of ships? Bioweapon ships, alien crystal ships, pirate junk ships. Dead empire ships (use solar wind energy as weapons)
You could even have differet engine research tech trees! (With a picture of different cores)
Theres heaps more but these are the things ive come up from the top of my head.
Oh and for the love of ogame please make a hyperspace cargo ship!