New developement concepts

  • Ogame, great game but I wish it had more!


    I think the tech tree is extremely plain. It would be great if the tech tree was a complex matrix that requires great skill to master (of course there will be basic tutorial with basic upgrades to ease new players in )


    laser technology is useless after level 12


    But what if it gave perks to different things?


    The satelites use lasers to send energy back to the planet and plasma turrets use lasers to superheat ions


    So....


    laser tech: for every level


    +1% extra energy produced from satelites

    +4% more damage from light and heavy laser turret

    +1% more damage for plasma turret

    +0.1% weapons tech effectiveness


    This will make people continue to upgrade and also make building defences worthwhile.


    Ion technology: for every level


    0.3% damage for plasma turrets


    Instead of "small planetary shield" and "large planetary shield"


    What about "shield nodes".


    Small/large shield node


    Description: Due to planetary attacks from pirates and other neighbouring starlords, shield nodes are deployed in key infrustructure locations.


    I think to counter people from spamming shield nodes. Maybe with each sheild built, it will take power from the planets energy.


    What about food production? And if you have an overabundance you could activate some sort of planetary overdrive to boost production.


    Or even with each improvement of energy technology you could inprove the varied effectiveness of robotics factory, shipyard, nanite factory, shielding, impulse drive (by 0.5 per lvl).



    Energy.... what if you own more than 5 planets in 1 system you could build a dysons sphere?


    What about large energy satalites the size of a battleships that produce 3x more energy?


    Or even solar wind collectors (now that sounds cool)


    Solar wind.... it could be a weaker currency than darkmatter. You could collect with dyson spheres or solar wind collectors to buy in-game items.


    Expeditions.....

    Instead of just (2 hours, 3 hours)

    What about different levels of risk?

    Low risk: the outer meteor belt- reward: resources, darkmatter, solar wind

    Medium: gaseous nebula mix between low and high risk.

    High risk: Badlands - pirates/aliens

    Reward: ships, research/building robots cards.

    Ultra high risk: void space "space has a heart of darkness, and it has looked into us" potentially have aliens attack your stongest planet.


    Reward, death star.


    I like the ships that are in the game, but maybe there could be more specialized ships. Like an advanced light fighter. Or a mid range frigate (something between a cruiser and a battleship)


    The ship prices are pretty varied. What about a some sort of capital ship? Something between a destoyer and a death star?


    What about a whole new set of ships? Bioweapon ships, alien crystal ships, pirate junk ships. Dead empire ships (use solar wind energy as weapons)


    You could even have differet engine research tech trees! (With a picture of different cores)


    Theres heaps more but these are the things ive come up from the top of my head.


    Oh and for the love of ogame please make a hyperspace cargo ship!

  • If laser tech and ion tech should have effect in defense, why don't should have effect in ships ? If you set effect only to help defence, it is unbalanced.

    The ships is normal that use on board same kind of weapons that are used as defence on planet.


    Expedition: you cannot add the possibility to find deathstar .........in that way you will give too much effect at lucky (because expedition don't need skill, only lucky).

    If i set low risk, you said what i can win, and what are the risk ?

  • I was brainstorming, but yeah. Add the extra dmg to ships!!


    Maybe even make weapons, shields and armour for ships and defense separate. So it feels a bit more immersive.


    Even have research stations separate (you can build ships and buildings separately, why not research separately? And depending on the research lab lvl defines time frame on each planet) ofcourse when you finally get intergalactic research it can be toggled on/off or even select which ones you want to pair.


    I mean, I love this game, but it needs to grow. Even runescape has upgraded over the years, its time ogame does aswell.



    With expeditions, what about having luck and skill? Maybe they could could make the expedition slot scannable/esp probe it?


    And depending on the time of day you'll receive a varied anomaly report (that will give you info on whether its safe to send a fleet to explore- depending on the risk).


    So skill (reading probe anomaly report properly and sending a fleet)


    And luck (hoping you send a fleet in time and finding out if you win/lose)


    I know there will be people who are thinking "oh it will make this and that imbalanced", don't worry about those things now. That can be tweeked later on.


    They can make a beta server and have gamers comment on what they think should be nerfed.


    Just post other ideas!!

  • They can make a beta server and have gamers comment on what they think should be nerfed.

    unfortunately GameForge does not work that way. For them there is no concept "developing an idea and testing, if you like it well, if you don't like it, throw it and develop another".

    To develop an idea means that the idea has a cost and therefore if they develop a thing it is to put it not to try it

  • unfortunately GameForge does not work that way. For them there is no concept "developing an idea and testing, if you like it well, if you don't like it, throw it and develop another".

    To develop an idea means that the idea has a cost and therefore if they develop a thing it is to put it not to try it

    Thats just straight up stupid, if a company doesn't adapt and reinvest into its own games then its user base will get bored and their money revenue will dry up- plain and simple.


    Game forge doesn't work that way? Are you serious, all games have alpha and beta testing. They could make an experimental server and have it run for a few months then collect data from players commenting of what needs to be nerfed and what needs to be more powerful.


    They have money- if they didn't ,there wouldn't be so many server universe types running at the same time (which in real life costs more computer power- electricity, etc). And they have been active for YEARS.


    I thought this part of the ogame forum was for posting potentially new concepts and ideas FROM PLAYERS to improve the game/ make it more interesting. But instead all I've received is ridicule and negative nelly comments.


    Atleast they need to put a hyperspace cargo. Something, anything. To atleast show that GameForge are still remotely interested in their own game.

  • I've been playing Ogame on and off since 2005. What's been said about GameForge not investing in the game is very sadly true and is a point that has come up too many times. They only look at doing things that will prove to return profit - they don't experiment with new ideas that they can flip back if they don't work, unlike most software development companies.


    I do like this idea, and I think it would help keep players interested in the game.. but sadly I don't think GF would go for it.

  • I've been playing Ogame on and off since 2005. What's been said about GameForge not investing in the game is very sadly true and is a point that has come up too many times. They only look at doing things that will prove to return profit - they don't experiment with new ideas that they can flip back if they don't work, unlike most software development companies.


    I do like this idea, and I think it would help keep players interested in the game.. but sadly I don't think GF would go for it.

    From a basic business standpoint, that's financial suicide.



    Side note: Mate I just thought of a awesome idea, imagine you could build a nanite factory ship- similar to a colony ship and you could settle it in new planets to reduce building times.