• any chance to change the numbers's separatory from "," back to "."?

    "But when does a comet become a meteor?

    When does a candlе become a blaze?

    Whеn does a man become a monster?

    When does a ripple become a tidal wave?

    When does the reason become the blame?

    When does a man become a monster?"

  • Is there any way that you could implement some delay, some fraction of a second (around 500ms), for menu tooltips? I find them very useful, sometimes, especially for quick Jump Gate or just to avoid loading one page. But as it is right now, you pretty much have to disable it in the settings because it interferes with selecting destination in fleetdispatch or when you try to click on lock icon to send resources. In both cases tooltip pops up and it's frustrating to hide it again.


    Otherwise everything is great!

    I have made a lot of modifications in the way tooltips are displayed (and added some delay), the next version should help with those problems.


    OGlight will not install using tampermonkey, AGR is disabled I am using Firefox. I see it enabled on Tamper monkey dashboard.

    I think i have found the cause, i will try to fix it very soon


    any chance to change the numbers's separatory from "," back to "."?

    No, there are too many numbers impacted, it is too much work for an unnecessary feature

  • does this tool allow me to look at a mine, see how much res i need to send to the planet in order to build the mine, then auto select correct amount of cargos and res as i click thru the fleet screen?

    yes. and much more


    update 4.2.0 is out !

  • You can take screenshots of stats and empire view

    The empire view has more information(fields-available fields-temperature)

    Like this

    ogl-1-gr-empire-1665173853347.png

    Screenshot of stats

    Screenshot-at-Oct-07-23-35-28.png





























    Congratulations nullNaN very good job.

    I have been a user of OGLight since day one and I never thought to change it :thumbsup::thumbsup::thumbsup:

    And when I talked to you to translate it in my language the response was immediate from your side.:sixstars:

    Yπάρχουν άνθρωποι που καταλαβαίνουν...

    άνθρωποι που δεν καταλαβαίνουν...

    άνθρωποι που καταλαβαίνουν ότι δεν κατάλαβαν...

    και άνθρωποι που δεν θα καταλάβουν ποτέ!!!

    production_e.png

  • What are the new changes ? I only spotted the change in stats window ( which is amazing work btw )

    [feature] Right menu fleet indicators show mission types

    [feature] "Shift + click" and "Shift + a" allow to ignore the amount of resources to keep (fleet2)

    [feature] Added a log system for PTRE events (galaxy view)

    [feature] Added a log system for OGL bugs

    [feature] Food support

    [feature] Added a button in the left menu to indicate when a new version of OGL is available

    [feature] Added a button to generate images for stats and production

    [bugfix] Fixed a bug that could block the use of the script when there was no saved data

    [bugfix] Displayed timers correctly ignore server lag

    [bugfix] Fixed a bug with some expeditions on Croatian servers (.hr)

    [bugfix] Fixed the display of construction timers related to lifeforms

    [bugfix] It is again possible to ignore players in the galaxy

    [bugfix] Fixed a bug related to v9 that could prevent the "collect resources" feature

    [polishing] Readjusted the colors of the missions to be able to distinguish them more easily/p>

    [polishing] Optimized performance when retrieving data through "empire" and "fleet movements" pages

    [polishing] Minor design changes

    [polishing] Added delay on tooltips



    Some people seems to encounter performances issues / There is a bug that can cause the spies table to disapear. I will fix thoses issues as soon as possible




    Thanks i appreciate it

  • Thanks for the great update


    Regarding lifeforms, note that in some situations displayed building cost will not be correct, because add-on is not taking into account construction cost discounts from certain buildings (like Rock'tal Megalith for lifeform buildings or Rock'tal Mineral Reserach Center which is decreasing the cost for all mines).

    .

  • 4.2.1

    [feature] Added an indicator for import/export in the left menu

    [bugfix] Sorting the spies table no longer causes it to disappear

    [bugfix] Construction times on moon are displayed correctly

    [bugfix] Gains/losses on ignored raids are correctly calculated

    [bugfix] Resource tooltips work correctly on Firefox

    [bugfix] Fixed a bug that could freeze the browser when a pinned target disappeared from the universe

    [polishing] Added an option to choose the tooltips display delay

    [polishing] The screenshot system no longer impacts the general performances of the script

    [polishing] Energy production/consumption is correctly indicated when displaying higher/lower levels of buildings

    [polishing] Combat reports from counter-spies are automatically ignored


    Thanks for the great update


    Regarding lifeforms, note that in some situations displayed building cost will not be correct, because add-on is not taking into account construction cost discounts from certain buildings (like Rock'tal Megalith for lifeform buildings or Rock'tal Mineral Reserach Center which is decreasing the cost for all mines).

    This is a huge work so i will fix it in another update

  • Hi nullNaN


    regarding the production view which now displays planet temperatures, it displays the max temperature, but it should display the minimal temperature since that is the one taken into account for deut production.

    .

  • Hi nullNaN


    regarding the production view which now displays planet temperatures, it displays the max temperature, but it should display the minimal temperature since that is the one taken into account for deut production.

    As far as I know, the average temperature is taken for deuterium production. It does not matter if maximum temperature or minimum temperature is shown, because they are always 40°C apart.

  • Hi nullNaN


    regarding the production view which now displays planet temperatures, it displays the max temperature, but it should display the minimal temperature since that is the one taken into account for deut production.

    Hi nullNaN


    regarding the production view which now displays planet temperatures, it displays the max temperature, but it should display the minimal temperature since that is the one taken into account for deut production.

    As far as I know, the average temperature is taken for deuterium production. It does not matter if maximum temperature or minimum temperature is shown, because they are always 40°C apart.


    Nop, only max temperature is used in deuterium production formula: Prod = round(10 * level * 1,1^level * (1,44 - 0,004 *temp_max))

  • Nop, only max temperature is used in deuterium production formula: Prod = round(10 * level * 1,1^level * (1,44 - 0,004 *temp_max))

    One is saying minimum temp., other one is saying maximum temp., ogame.fandom.com is saying average temperature. My calculator is saying average temperature. Where did I and community on ogame fandom make mistake then?

  • Nop, only max temperature is used in deuterium production formula: Prod = round(10 * level * 1,1^level * (1,44 - 0,004 *temp_max))

    One is saying minimum temp., other one is saying maximum temp., ogame.fandom.com is saying average temperature. My calculator is saying average temperature. Where did I and community on ogame fandom make mistake then?

    sorry bud its max temp


    proof below