Please update and merge

  • Ok, I'm gonna comment this sentence by sentence:

    "First, update 1 universe or update 100 universe don't have particular different cost, only different time to update software."

    - I don't know what is your profession and what you do so no offense, but this is completely incorrect and is one of most often/basic mistakes done in resource/people management - this "only different time to update software" is potentially huge cost difference. Let's say (for argument sake) it takes 1 developer 1 hour to update 1 uni (could be more could be less, depends on necessary actions) - updating 8 unis would be 1 day - updating 80 unis would be 10 days, so instead of 1 day, updating takes 2 weeks - first this person is "wasting" a lot of company's money/time resource wise, second this person can't be used on some other projects/tasks so company is suffering on that side as well. That is double waste of resources/costs. This is to say if everything goes smoothly - one of the biggest issues in IT are human errors and updating 8 unis opens 8 potential problems, updating 80 opens 80 potential problems which again potentially increases time/costs of updates.


    "Second, same version, same bugs ........ so if find that new version has 4 bug, i have to correct one code about 4 bug, not 100 code with 4 bugs"

    -This is partially correct - yes you have to correct one code for 4 bugs, but someone has to apply that fix to all unis and we come back to everything mentioned above. Fixing issue is usually the smallest part of costs, testing code, approving it, going through QA/QC and releasing it is usually much more costly and takes more times and more people are involved in the process.


    "Third, if i update version in universe, for a time (short, long, none) this will have an effect in players of that universe ......... maybe someone come back to play, maybe someone find new interest in play, maybe someone spend money to have advantage from new version, ecc. And any universe is a microtown ....... so any update can have different effect."

    - Not sure what this has to do with anything since version update in current discussion that i stated would happen in all cases - with merge, without merge, before merge of after merge.


    "Fourth, you descrive merge as an happy situation for every players, but you lose to think that any merge create 2 different players ...... who is happy about new situation and who is sad about new situation. If you have more happy that sad, is a good point, but if for exaple 90% of sad were also 70% of bigger shoppers will be a terrible effect"

    - I wouldn't say this statement is correct. I never described merge as happy/unhappy situation for every player. I never talked about anyone's opinion except my own. My own opinion is that merge needs to happen and I do believe (but I don't guarantee and never have) from the talks with rest of the players in that uni that they all want merge to happen. Also, merge, or as I talked mostly about "technical" aspect of it, migration is something that usually in business is something that must happen. Human nature is such that that event is usually unhappy - people use one system for years, get used to it and when they have to learn, adapt to new situation they are frustrated. But, in most studies both from finance/performance and human satisfaction point of view this always changes after short period of time (when people start understanding new situation better and they become more comfortable) and in most cases it is win:win situation for all parties involved.


    "Fifth, better to do before merge and then update, or before update, left play and then after ome months merge ? Hard to know the future. Sure about tecnical part nothing change ........ about money, maybe change. You same said that maybe arrive update, i choose a class and then with merge i will be forced to change class ........ so if i'm forced to change class, i have to spend money, so GF will be not sad. In the other hand, you could do that arrive update and you don't choose class waiting days for merge."

    - I'm not sure I completely understand what you meant here, but I think you are partially agreeing with me and if I understood correctly I partially agree with you here. The only thing you might be wrong here, and from previous experience with ogame and community here is this - "so if i'm forced to change class, i have to spend money, so GF will be not sad." - From what I have been reading on forum and talking with people in previous years I would say most people would quit ogame in this case instead of spending money, so GF will be sad (but again this just my opinion, this is not a fact).


    "The only sure thing is that from external, anyone is a bussines expert , but only GF know if universe X has a decrease of incoming, increase, equal ........ only gf know kind of players in any universe and could predict (I think with a big margin of error) what will be effect in players target."

    - I just have a short comment here. I never stated I know better than GF, but yes I am business expert on this matter, this is my profession.. And I would not compare myself to "anyone/everyone from external" because I believe I have more insight into this than other people here so I would not say that is a sure thing.. Just because some company makes a specific decision, it doesn't mean that decision is correct/good. Also to have insight into data you mentioned here, usually robust reporting system or BI is required and I am not sure GF would invest that kind of money into ogame (again, this is not a fact, just my opinion based on what was/is happening with ogame in last years compared how it was before)

  • Tbh I never quite left ba/hr for org, I just came back after long time and both hr and ba forums seemed dead so not much point in playing with 4-5 players.

    I now play in an uni with 5-6 active players, oh the irony :D

  • I don't know what is your profession and what you do so no offense, but this is completely incorrect and is one of most often/basic mistakes done in resource/people management - this "only different time to update software" is potentially huge cost difference. Let's say (for argument sake) it takes 1 developer 1 hour to update 1 uni (could be more could be less, depends on necessary actions) - updating 8 unis would be 1 day - updating 80 unis would be 10 days, so instead of 1 day, updating takes 2 weeks - first this person is "wasting" a lot of company's money/time resource wise, second this person can't be used on some other projects/tasks so company is suffering on that side as well. That is double waste of resources/costs. This is to say if everything goes smoothly - one of the biggest issues in IT are human errors and updating 8 unis opens 8 potential problems, updating 80 opens 80 potential problems which again potentially increases time/costs of updates.

    It is evident that you are a new player, because usually all universes of ogame (not 2-3) are update in 1-2 hours (few minutes for universe)

    This is partially correct - yes you have to correct one code for 4 bugs, but someone has to apply that fix to all unis and we come back to everything mentioned above. Fixing issue is usually the smallest part of costs, testing code, approving it, going through QA/QC and releasing it is usually much more costly and takes more times and more people are involved in the process.

    This is not linked with argument merge. Merge involved only database dates, so it is not important what version, if version don't change structure of db (of course).

    And the process that you describe is not linked with number of universe (if i have 10 universe or 100 universe, time need to test code, approving, etc is same)

    Not sure what this has to do with anything since version update in current discussion that i stated would happen in all cases - with merge, without merge, before merge of after merge.

    I have only wrote a motive because GF could decide don't organize a merge before update ........ GF can think that update will give new activity at all universe, so can posponed merge.

    I wouldn't say this statement is correct. I never described merge as happy/unhappy situation for every player. I never talked about anyone's opinion except my own. My own opinion is that merge needs to happen and I do believe (but I don't guarantee and never have) from the talks with rest of the players in that uni that they all want merge to happen. Also, merge, or as I talked mostly about "technical" aspect of it, migration is something that usually in business is something that must happen. Human nature is such that that event is usually unhappy - people use one system for years, get used to it and when they have to learn, adapt to new situation they are frustrated. But, in most studies both from finance/performance and human satisfaction point of view this always changes after short period of time (when people start understanding new situation better and they become more comfortable) and in most cases it is win:win situation for all parties involved.

    maybe you were never involved in a merge in ogame so you don't know what can happen ....... for example a part of who lose his boss position stop to play.

    And not sound correct to describe a situation about real life, in a game where motivation are different. In real life can happen i'm not free to like or not like the change ......... in a game a player could also decide in a second to delete because he is not happy.

  • I see you are completely missing the point of my comments so this one is gonna be my last. I wanted to give people a small insight and possibilities regarding merge and I believe I did that.


    "It is evident that you are a new player, because usually all universes of ogame (not 2-3) are update in 1-2 hours (few minutes for universe)"

    No I am not a new player, and once again I don't know what you do in life, but jumping to conclusions like this would tell me you have no idea what you are talking about (though I might be wrong). I have actually been playing since 2003/2004 :) Besides you completely missed my point, as i said it was just a number for the sake of calculation so I can show numbers more easily, increase in costs for company stays the same percentage wise and that is what is usually looked in BI and what business cares about. It just shows your ignorance. Also, that statement is true when we are talking about smaller updates/bug fixes. Implementing new major version takes more time (I'm not gonna talk numbers since you can't comprehend theoretical and figurative aspect of that and the impact on business costs/resources)


    "This is not linked with argument merge. Merge involved only database dates, so it is not important what version, if version don't change structure of db (of course).

    And the process that you describe is not linked with number of universe (if i have 10 universe or 100 universe, time need to test code, approving, etc is same)"

    This is true, but then again this is a great example when structure of db is changed. And yes that process is not linked with number of universes, I have just put that info out there not link to this discussion just so that people get a little insight and understand that they have to wait a bit more for bug fixes, because if something might take a developer to fix in 5 min or 30 min or 1 hour it will usually take few more days to go through whole process before actually being released. It was not my intention to give this as my argument.


    "I have only wrote a motive because GF could decide don't organize a merge before update ........ GF can think that update will give new activity at all universe, so can posponed merge."

    That's true and I agree, but this kind of decision should have a lot of BI behind it which I don't believe there was, but this is just speculation so no point in discussing it..I hope i'm wrong :) This is just from my experience playing ogame in past and in current uni I play I don't see any kind of impact on people coming back or wanting to play more..


    "maybe you were never involved in a merge in ogame so you don't know what can happen ....... for example a part of who lose his boss position stop to play.

    And not sound correct to describe a situation about real life, in a game where motivation are different. In real life can happen i'm not free to like or not like the change ......... in a game a player could also decide in a second to delete because he is not happy."


    Actually I was involved in merge in ogame, couple of times and I saw what can happen. Real life and game motivation are actually quite similar, compete with the rest and be better :) And yes I saw people leaving like that. I can also see that all merges unis currently have more active players than all other unis combined. I can also see (at least in my uni) that people are leaving exactly because of the opposite reason, they are in top position, they have literally nothing else to do, no one to compete with, they are bored and they are leaving. And there is much more people like that than the ones leaving after the merge. And in dead unis when even the few of active players leave, they take with them usually at least 1-2 additional players more which in this case is 10-20% of active players which is just sad

  • There are no merge plans for now, it will happen at some point, but the main focus right now is the content update.

    I believe your question has already been answered multiple times..but this was from your previous thread a month ago...

  • There are no merge plans for now, it will happen at some point, but the main focus right now is the content update.

    I believe your question has already been answered multiple times..but this was from your previous thread a month ago...

    multiple times in multiple threads

    i do not like the answer, i want a merge too but what you gonna do

    create a poll? XD

    I am makeing Silverwind's days

    And I am savage now!

  • Come on a merge in two years?

    Do these FKCING IDIOTS not realise that this game is on the lowest point that it has ever been on?


    There are servers with less then 10 active players on some unis, wtf are you guys actually doing?

    Oh wait dont tell us, creating new servers so idiotic players with Dark Matter dump into their new accounts, get bored and quit after 3 months of play time, rinse and repeat....


    You just cant simply argue with me, when its the honest truth

  • Exactly

  • Can someone from the team please make a poll FOR/AGAINST merge and let the players decide.


    Thank you.


    ..::Edit by NoMoreAngel|Warned for Spam|17.11.2019|21:11:47::..

  • ... not quite sure why you guys keep necroing the topic.


    They aren't unsure if players want the merge or not because I haven't heard from someone so far telling me they enjoy playing in a dead uni.


    They will do it when it fits them, just wait until it is announced and that's it. There WILL be merge eventually, just not in near future :)

  • Can someone from the team please make a poll FOR/AGAINST merge and let the players decide.

    There are no merge plans for now, it will happen at some point, but the main focus right now is the content update.


    The COMA has spoken about this already, not sure how much clearer this needs to be made?


    Right now, the MCO update is the main project.

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