New universe Leda

  • Feel free to express your opinions :)

  • I don't like it, but it's balanced, small didf would be nice

  • Great ratios, besides we d like more 2x fleet 6x eco, sith didf, but for now it s generaly balanced!

    png-clipart-one-punch-man-saitama-one-punch-man-white-child-thumbnail.png
    ... “'I'll leave tomorrow's problems to tomorrow's me...

  • I don't like these settings, I'll not start up a new account before a new uni has x7 eco, x1 or x2 speed, no didf. The rest doesn't matter to me.

  • I don't like these settings, I'll not start up a new account before a new uni has x7 eco, x1 or x2 speed, no didf. The rest doesn't matter to me.

    Why don’t you join Virgo?

    It's at the beginning or opening of new universes that I don't really like high fleetspeeds. I'm not going to fleet, and you can't really compete with active fleeters, while the uni is very active during the first 2-3 months. When the flying times are so fast, a lot of new players will also get hit fast and quit early, making the uni "die" even faster. Even though I don't fleet, it's still not fun being the king of nothing in a dead universe. If the speeds are slower (x1 or x2) you can compete with the active fleeters in the beginning, and more players will stay longer because the slower speeds aren't as punishing.


    If I'm starting up in a merged universe, where I'll never catch up to the top with 100+mil accounts, then I'd actually prefer a little faster speeds. I'll be able to collect a lot more resources from inactive players if I fly x5's as fast.


    I almost started up in virgo a few times. I really like the settings, but building up an account by farming inactives at x1 speed just seems like a long slow process. My first .org uni was Zibal because it has really good settings and I was only a day and a half late. Later I started up in Quantum because it has a lot of inactives and fast speed, so I'm able to build up an account much faster.

  • OooPlease so boring cant you come up with anything better. its all the same for the last 10 years thats why this game is dead.


    Come on Gameforge put some thought behind your setting like there has never been a 20% DF. You do know that 90% of players are miners but you only seem to care about fleeter's.


    Here is the settings I would like to see and I will be happy to spend money there.


    8 x ECO

    5 x Fleet

    10 x Research

    20% DF

    + 30 fields

    12 Galaxy's

    No ACS

    No Bashing rule, at least something for the fleeter's.

  • hahaha yea.. but what considers reasearch speed and eco speed they'r i think connected somehow.. and 5x fleet for no combat ship uni is to much P: hah

    png-clipart-one-punch-man-saitama-one-punch-man-white-child-thumbnail.png
    ... “'I'll leave tomorrow's problems to tomorrow's me...

  • Well it will be a miner uni its not like you fleeter's don't already have enough uni's already. When last have you see a uni with the normal 30%DF with a descent ECO speed.

    Why does the debris field matter if you are going to mine?


    Don't leave any cargos on planets when you are offline, collect resources at least once pr. day, and deploy fleetsave between moons. I do this, I do not use fleet, and I have no problems.

  • Well it will be a miner uni its not like you fleeter's don't already have enough uni's already. When last have you see a uni with the normal 30%DF with a descent ECO speed.

    Why does the debris field matter if you are going to mine?


    Don't leave any cargos on planets when you are offline, collect resources at least once pr. day, and deploy fleetsave between moons. I do this, I do not use fleet, and I have no problems.

    Just because you play like that doesn't mean everyone wants to as well. I like to be a miner with a turtle defense so I don't have to fleet save the lower the DF the less defense I need.


    This is just what I like no need for you to like it to.

  • And this is like half OGame community, plus the reason I quit Janice. Within two days everyone turtled up and the uni was essentially dead except everyone was playing but there was no targets to hit.


    Nothing like six waving a stubborn one in good ol' dead Fenrir

  • And this is like half OGame community, plus the reason I quit Janice. Within two days everyone turtled up and the uni was essentially dead except everyone was playing but there was no targets to hit.


    Nothing like six waving a stubborn one in good ol' dead Fenrir

    Lol you are funny like people should just give there hard earned resources to you with out defending them self. You know a fleeter only needs one fleet to attack where a miner must defend 10+ planets.

  • OK let me put it this way. I've seen Grimm and other users say defence isn't good enough etc, a lot of times I've written a wall of text just to delete it afterwards in fear of turning out to be a douche.


    Let's ask ourselves a simple question. How does early game for a turtle look like?


    I'll tell you how.


    Turtle builds a certain amount of defence (let's assume zero didf but it mostly applies to very low didfs too). Turtle doesn't have a worry in the world for the next few days because it's simply unprofitable and early fleeters can't afford to lose their ships when they will have exponentially bigger profit with other fleeters and inactives.

    All this time while a fleeter is spending their valuable resources (that can be invested into mines and that YOU invest into mines) to gather a decent fleet which can't pull off a profitable fight with you unless it's 3 or more times more expensive than your defence, you're expanding your infrastructure, with 5 planets in same system already. Those 5 planets very soon provide enough for you to turtle up even more and become even more unprofitable. Hell, in early Fenrir which is 70-80% didf (can't remember) there were turtles who no one wanted to attack, I don't even want to know about other unis.

    Fleeter's planets compared to yours are a joke and in reality, fleeter can't catch up with you unless they land a great hit or farm all day. Add to it it's early game, inactives are empty even before mmorpg notices it and fleeters are soon slaves of their own fleet. If they have bad enough economy and big enough fleet, they also basically don't have a day off if they want to have enough deut to attack + fs.


    OK, so early game for fleeter now.

    Your fleet is strong, you basically sacrificed more than 50% of your potential economy on it so it makes sense. Still, there's 10s of fleeters stronger than you. When they find your fleet it's like shark smelling blood. They track you in interval of minutes, find out where you fs, how often do you let your fleet land before logging in and after all that, they find you, destroy you and what are you left with? You're left with 10% and a crappy economy.


    Let's try late game:


    Turtle:

    In didf unis these guys are history or constant resource income, but everyone knows it's a bad idea to build defence in high didf unis. In low didf unis, you're a god. 99% players already stopped spying on you months ago and don't care for you. Most stressful event in your life is when you leave your account unmonitored for days and someone cleans you up. What a tragedy, defence gets rebuilt in a matter of days, and still, it's your own fault.


    Fleeter:

    For the sake of authenticity, I will try to explain the situation how it exactly went for me. You're in a war, you're sacrificing your real life obligations because some random guy decided that he wants you and every night he pops half your moons. You and your friends who live in same timezone sacrifice each other's sleep so you can call each other on whatsapp when the other's moon is gone.

    In speed unis, while your fleet is down, you need to refresh at least every 5 minutes because in system flights take around that time to hit.

    Every time you attack, you're in danger of getting your fleet ninjad, your debris field getting stolen and someone returning you on the way.

    After someone does hit you, there's a memory of it on forum forever, so every time you log in to forum you have a harsh reminder of how this time you turned out to be a total noob and nothing else, despite putting so much effort into your fleet.



    Basically, what I'm trying to say is this: there is an incomparable difference regarding the amount of time fleeter and turtle have to invest into account. Fleeters also have planets, and they get raided daily unless they're the literal fear of the uni and don't collect often.

    Every time a turtle gets hit hard I see them whining, but I don't understand why...?

    Every fleeter that's not a kid knows they're investing into something that's likely to be lost, because we are humans. Moons pop when people are asleep, people fall asleep with fleet on planets.


    And what are your worries? Go ahead and share them with org forum, because I'm extremely curious to know what's on your mind, that you think fleeters and turtles should have same potential gains, when in reality fleeter invests 100x more time into their account and its safety than you.


    Also, I will say that in about 50% cases where turtle has been molested is because they have been rude or elitistic in any way, because in low didf unis, someone will attack a turtle because they pissed them off and not because they wanna show everyone how stupid they are.



    Let's not forget the last part:


    Fleet save:

    Turtle - spend up all your ress to gather even more defence.

    Fleeter - FS each planet's deut fleet separately, make sure each moon is empty in case you jump your fleet to farm a lot then do your fleet's FS, in most cases deploy recall which sometimes requires you to wake up in the middle of the night to click a button so your fleet could return in time. Missed the alarm? Too bad, you will see your fleet in 24 hours.


    Thanks for your time.

    Edited once, last by savage ().

  • Oh maaaan, my texts are never TLDRable, sorry :D

  • Savage I think we are going to have to agree to disagree on this one. I have been a miner/turtle all my ogame life 8 years and I take it you have been a fleeter all the time.


    I am just going to say this miner/fleeter/turtle is all part of the game and it depends what each player want to get out of the game. Like me I don't just want to be a turtle I want to get the biggest defense in a uni i have done this several times.


    I do disagree with one point you made and that is that fleeters put more work in there account. That depends one the player not on what strategy they use like you get fleeter that V-mode all the time and just play when they attacking someone.


    I am farming all day to get the Res I need to build defense so I work hard for what I get.