Im Loving it, My Crawlers will On Average be Bringing me in 55M metal, 18M Crystal and 23M deut Per Day.
if you are Pulling 28M a Day on Expos im sure you will be missing out, But then again, the amount of Resource that i have Invested into My Economy is Roughly 787,500,000,000 Resource.

Version 7.1
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187M Metal 47M Crystal 63M Deut per day all acc (Only Mines)
79M Metal 22M Crystal 31M Deut per day all acc (Crawlers + Colector class)
266M Metal 69M Crystal 94M Deut per day all acc (Mines+Crawlers+Colector)
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In order for collectors to win "the late game" they need to survive past the "early game" and the "mid game" when crawlers arent so good, since they cant fly and dont flee.
Discoverers are going to be miles ahead of everyone in terms of early game growth thanks to 2 extra expo slots. Generals wont be able to generate that level of income from crashing people and miners wont be able to generate that kind of income in mines alone. -
In order for collectors to win "the late game" they need to survive past the "early game" and the "mid game" when crawlers arent so good, since they cant fly and dont flee.
Discoverers are going to be miles ahead of everyone in terms of early game growth thanks to 2 extra expo slots. Generals wont be able to generate that level of income from crashing people and miners wont be able to generate that kind of income in mines alone.Generals aka fleeters have the ability to bully people to trade with them at their desired rates..
So... ... ...
Discoverer will be the one to use in early and mid game, while Collector will be on late game. But again, it also depends on how active people are... If you are one of those who logs in 1 or 2 times a day, then the Collector will generate more income. -
Discoverer will be the one to use in early and mid game, while Collector will be on late game.
I don't agree, i am the 5th eco in uni1 and a discoverers 1-day expo gain roughly equals to my 2-day crawler gain,
plus discoverers have access to crawlers,
plus discoverers have %75 inactive loot,
where is the balance?
and also,
crawlers of the discoverers use the uni settings and produce by eco-speed,
while the pathfinders of collectors not, just the bonus of the ship,
this should be fixed so other classes may gain some from expos as pathfinders are still useless for us compared to discoverers
these are even just the economy-wise,
discoverers have also research-time bonus which is extremely helpful for late-game techs,
Collector-class is nerfed day-by-day following all the statements in the forum,
I agreed them in a certain extent yet the balance is now in favor of other classes as they constantly get buffed,
we got useless features like 2-marketslots,
in overall, i would at least exoect that expo-gain bounded to uni settings for everyone,
that would give some balance
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what the hell is this in the general class?
Wreckage at attack (transport to starting planet)
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Discoverer will be the one to use in early and mid game, while Collector will be on late game.
I don't agree, i am the 5th eco in uni1 and a discoverers 1-day expo gain roughly equals to my 2-day crawler gain,
plus discoverers have access to crawlers,
plus discoverers have %75 inactive loot,
where is the balance?
and also,
crawlers of the discoverers use the uni settings and produce by eco-speed,
while the pathfinders of collectors not, just the bonus of the ship,
this should be fixed so other classes may gain some from expos as pathfinders are still useless for us compared to discoverers
these are even just the economy-wise,
discoverers have also research-time bonus which is extremely helpful for late-game techs,
Collector-class is nerfed day-by-day following all the statements in the forum,
I agreed them in a certain extent yet the balance is now in favor of other classes as they constantly get buffed,
we got useless features like 2-marketslots,
in overall, i would at least exoect that expo-gain bounded to uni settings for everyone,
that would give some balance
have you tried sending expos?
im rank5 eco in vega(tho im rank 1 or 2 production-wise) and as a collector the expos are still nice
discoverer has 75% loot on inactives, but collector has faster cargos
so while getting 'only' 50% loot, on every 3rd wave you have time to fly 4th wave that u didnt have before
so im still pretty sure that top10-15 miners should go collector
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have you tried sending expos?
im rank5 eco in vega(tho im rank 1 or 2 production-wise) and as a collector the expos are still nice
discoverer has 75% loot on inactives, but collector has faster cargos
so while getting 'only' 50% loot, on every 3rd wave you have time to fly 4th wave that u didnt have before
so im still pretty sure that top10-15 miners should go collector
Not only that but the Collector will also be able to do MORE farms because a few slots of the Discoverer will be Expeditions.
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have you tried sending expos?
im rank5 eco in vega(tho im rank 1 or 2 production-wise) and as a collector the expos are still nice
discoverer has 75% loot on inactives, but collector has faster cargos
so while getting 'only' 50% loot, on every 3rd wave you have time to fly 4th wave that u didnt have before
so im still pretty sure that top10-15 miners should go collector
speed boost is added to base value, so that's not correct, it has a less than 10% boost in overall,
i tried expos with pathfinder and the results are nothing worthy compared to discoverers 20M drops,
all i am asking is why our expos are not bounded to uni settings? because crawlers and reapers are in that way,
expos are easy to do with just few clicks and discoverers gain waay a lot compared to other classes,
discoverers will certainly gain more with their boost yet the diff is 10-15x right now, thats not fair
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have you tried sending expos?
im rank5 eco in vega(tho im rank 1 or 2 production-wise) and as a collector the expos are still nice
discoverer has 75% loot on inactives, but collector has faster cargos
so while getting 'only' 50% loot, on every 3rd wave you have time to fly 4th wave that u didnt have before
so im still pretty sure that top10-15 miners should go collector
speed boost is added to base value, so that's not correct, it has a less than 10% boost in overall,
i tried expos with pathfinder and the results are nothing worthy compared to discoverers 20M drops,
all i am asking is why our expos are not bounded to uni settings? because crawlers and reapers are in that way,
expos are easy to do with just few clicks and discoverers gain waay a lot compared to other classes,
discoverers will certainly gain more with their boost yet the diff is 10-15x right now, thats not fair
how is 100% speed of transporters equal to 10% boost?!
Im fairly sure that it works the same as the 100% speed of combat ships in General class
crawlers arent limited by universe settings..they are limited by mine levels [and selected class]
discoverers dont send expos while theyre off
collector class works while youre offline
so to sum it up, yeah id love if collector got all perks of every other class, but that would make the other 2 useless
and if youre so sure that Discoverer is better, why dont you just choose it instead of Collector?!
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I have impulse-17,
1 SC to 10ss away was 53m 18s, now 48m 8s,
that's a 9.69% boost,
crawler's production are bounded to mine production which are affected by uni settings so they are also bounded to uni settings, but pathfinders for other classes not,
i am glad to be a collecter yet i expect that pathfinders have a better value for other classes as the crawlers do,
that way expos would be more worthy for us as well
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I think the Collector and General should be "closer" to the Discoverer in the Expos.
Like 3x worse... But the Discoverer being 15x better in expos, as I read around, is certainly not fair... By comparison the Crawlers from the Collector are only 50% better and the Reapers from General also get only a bit more DF than the other classes... -
I have impulse-17,
1 SC to 10ss away was 53m 18s, now 48m 8s,
that's a 9.69% boost,
crawler's production are bounded to mine production which are affected by uni settings so they are also bounded to uni settings, but pathfinders for other classes not,
i am glad to be a collecter yet i expect that pathfinders have a better value for other classes as the crawlers do,
that way expos would be more worthy for us as well
oh thats what you mean
yeah in that case u can look at it yeah its only 'tiny' 10%
you can look at it from a different angle
your impulse 17 works like impulse 22 now.. thats 5 lvls difference that cost 10s of billions of ress.. im on impulse 19.. so with collector i kinda have impulse 24
and being in a 2x uni, the difference is quite noticable
people are never happy.. yet this is one of the best updates of ogame since the BCs
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I am happy with the update in overall, it's a great advancement in my opinion,
it will be even better when the bugs are handled and the ago works again,
all i expects is to bound that pathfinder to uni settings for everyone, like the other unique ships
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You are just forgetting that expos are "luck" based.
And collectors get +10% boost in energy production, discoverer not.
Discoverer has to buy crawlers and give resources to collector everytime he lose crawlers, collector can produce them.
On top of that collector has lower market fees and +25% bay to farm.
Let's be realistic, the main point for a collector to do expos is the DM to get geologist.
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Discoverers have advantages beyond expos as well,
thats not the point of the argument though,
your statement about doing expos for only DM is not realistic, i do expos for profit as well,
expos are not luck based when you do it constantly, the chance of being succesful is consistent in long term, speaking of statistics
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Its not accurate to compare the classes now, in older unis, when talking about balance in new unis. Discoverers are grossly overpowered in the early game, for one simple reason.
Astro 1 + 5K startup DM for Admiral = 4 expo slots for them, 2 for everyone else.
Game over right there. DIscoverers will be a full planet ahead of non-Discos VERY quickly. -
Its not accurate to compare the classes now, in older unis, when talking about balance in new unis. Discoverers are grossly overpowered in the early game, for one simple reason.
Astro 1 + 5K startup DM for Admiral = 4 expo slots for them, 2 for everyone else.
Game over right there. DIscoverers will be a full planet ahead of non-Discos VERY quickly.Why would people even choose the Collector in a NEW OPENING server?
Obviously everyone will choose Discoverer at first... So no one will have an advantage over the other. -
Then why bother having any other classes at all?
Seriously. -
Because a provable right way to do things means that people are basically forced to class change, which means money.