OGame Expeditions Calculator 7.1

  • Are you sure this is accurate? In a uni with speed factor 6 and <100M points it says you can get 75M resources per expo. People are getting 2-3M in similar unis , is there something wrong?

    -- You've met a terrible fate haven't you

  • Are you sure this is accurate? In a uni with speed factor 6 and <100M points it says you can get 75M resources per expo. People are getting 2-3M in similar unis , is there something wrong?

    That is the MAXIMUM reward, as in hitting the LOTTERY kind of winning.

  • This tool has some very serious flaws, the most significant of which is the fact that expo rewards are based on the Structural Integrity of the fleet sent on the expo, not how much res it can carry.

    Once you have determined the max rewards possible, you can then apply the HST factor to see if its enough to carry that reward or not.


    The information on these numbers is here. This page is not updated for the new classes, or for the upgrades to HST for that matter, but I assume the info regarding how expos work in relation to what is sent is still accurate.

    http://wiki.ogame.org/index.php/Guide:Expedition_guide

    Brute force, if it's not working, you aren't using enough.

  • I would like to work with you to fix this tool, its very handy and a great idea, but you MUST incorporate the Expo Points into the equations, especially at higher levels of HST. People with HST nearing 10 arent sending enough Expo Points to qualify for the max possible rewards.

    Brute force, if it's not working, you aren't using enough.

  • yea jorj might give u a hand with that tho, so we make an updated working and excellent new tool, like bontchev did before long long time ago :)

    png-clipart-one-punch-man-saitama-one-punch-man-white-child-thumbnail.png
    ... “'I'll leave tomorrow's problems to tomorrow's me...

  • Hey benneb,


    first things first. Thank you for putting so much effort in creating this nice calcultor but there are some mistakes in it which i will explain now so you can fix them :)


    1. They changed nothing inside the mathematical formula it still requires the same expopoints as it was before (Old formula was (Expopoints * Luckmultiplier)


    Points total #1

    1. Below 100.000 | Expopoints needed for maximum Ressources 2.400 | Expopoints needed for maximum Fleet 1.250
    2. 100.000 - 1.000.000 | Expopoints needed for maximum Ressources 6.000 | Expopoints needed for maximum Fleet 3.000
    3. 1.000.000 - 5.000.000 | Expopoints needed for maximum Ressources 9.000 | Expopoints needed for maximum Fleet 4.500
    4. 5.000.000 - 25.000.000 | Expopoints needed for maximum Ressources 12.000 | Expopoints needed for maximum Fleet 6.000
    5. 25.000.000 - 50.000.000 | Expopoints needed for maximum Ressources 15.000 | Expopoints needed for maximum Fleet 7.500
    6. 50.000.000 - 75.000.000 | Expopoints needed for maximum Ressources 18.000 | Expopoints needed for maximum Fleet 9.000
    7. 75.000.000 - 100.000.000 | Expopoints needed for maximum Ressources 21.000 | Expopoints needed for maximum Fleet 10.500
    8. Above 100.000.000 | Expopoints needed for maximum Ressources 25.000 | Expopoints needed for maximum Fleet 12.500


    For Example a 1x Large Cargo = 60 Expopoints; 1x Destroyer = 550 Expopoints | Formula for Expopoints = Structure Points * 5 / 1.000


    2. They just added a couple of Multipliers which are the following


    • Pathfinder multiplier is available for every player no matter what class they are | Pathfinder multiplier = x2
    • Discoverer class adds 2 new modifiers | Ecospeed multiplier (depends on eco speed of the universe) | Discoverer Multiplier = x1,5

    So the new formula is


    • For Discoverer | Expopoints * Ecospeed * Discoverer Bonus * Pathfindermultiplier * Luckmultiplier
    • For General | Expopoints * Luckmultiplier * (Pathfindermultiplier) | Last one is given when atleast 1 Pathfinder is inside the expedition Fleet
    • For Collector | Same as general class

    For my example i will use Norma.de


    1. Points total #1 = 5.000.000 - 25.000.000
    2. Discoverer Class
    3. Pathfinder Yes
    4. Ecospeed = 6x


    New formula


    • Expopoints * Ecospeed * Discovererbonus * Pathfinderbonus * Luckmultiplier
    • 12.000 * 6 * 1,5 * 2 * 200 (maximum multiplier) = 43.200.000 Metal

    The maximum possible result is 43.200.000 Metal. To get the maximum Crystal you have to divide it by 2 and for maximum Deuterium divide the max metal by 3. The maximum possible Fleet result is always the same as the maximum possible Crystal BUT its only including STRUCTURE POINTS (Deuterium does not count)!



    3. That means that the maximum possible result in this universe is already reached with 200 Large Cargos so it comes down to the total capacity storage only. If you just want to get the maximum possible fleet results you could still go for the classic 191 Large Cargos + 1 Destroyer + 1 Pathfinder. You would be able to get the maximum fleet results already with that. You just send more cargos to have the capacity to get the maximum ressources also.

    4. As mentioned in the first part you have to adjust the expopoints for those total points steps. As far as i can see you set the 12.000 Expopoints on <25.000.000. Shift it down to <5.000.000 and stack it up from there again :)


    Best regards,

    Bauws

  • When I try this for my uni x7 eco #1 >100,000,000, it says max res drop is 50~M, ive found 52M just in crystal and 73M in metal, I think somethings off :confused:


    EDIT: I tried it yesterday and thats what it said but I just treid again and now yes it seems correct sorry about that:thumbsup: