It has been said that if you do many expos to same SS you will start to "clean it"
Is it real?
How many expo in same pos 16 to clean it?
I am doing Same sollar system Expo... so 7 slots > 70 expo on same sollar system will clean it daily?
It has been said that if you do many expos to same SS you will start to "clean it"
Is it real?
How many expo in same pos 16 to clean it?
I am doing Same sollar system Expo... so 7 slots > 70 expo on same sollar system will clean it daily?
lolNOPE!!!
Just continue doing it in-system. It's a complete waste of time and deuterium to go for another system.
Unless... You have more people on your system doing expeditions.
I have seen a couple of ideas though I've heard nothing official yet:
1. You can send a maximum of 3 expos every two hours before they are cleaned out (they reset every 2-3 hours)
2. You can send a maximum of 15 expos every two hours before they are cleaned out (they reset every 2-3 hours)
My guess is the discrepancy has something to do with either fleet or eco speed but it is really anybody's guess at the moment.
Just take a look of the report.
I don't know the description in English, but if you always see like that there are many people here.
Ship your resources and use JG to move to another solar system.
i mean only 1 Moon is enough?
Or need to have 2/3 moons same system?
im in a x7 eco and x4 speed
It is good to prepare 2 or 3 different position to switch around different systems.
But it depends on how you do expedition.
If you are a heavy expedition player, you need at least 2 position. If you do it 30 times a day (no other players), you may never need to switch.
lolNOPE!!!
Just continue doing it in-system. It's a complete waste of time and deuterium to go for another system.
Unless... You have more people on your system doing expeditions.
Why do you say so? any real numbers to show?
i am thinking on 1 planet Expos to pos 16, like 60/70 expos day vs 2/3 planets expo to pos 16 like 60/70 expos day..
will change anything?
Yup, I did the test before. The results were literally the same.
I didn't try with ANOTHER player in my system also doing expos (and won't bother to anyway) but all in all, it's safe to do them every single day in the same system.
even 70 expos daily?
Yes... The results will be the same.
I have a feeling when the message changes from "we are the first ones here" to "we ARENT the first ones here" the reward table also changes in some way. Is there any info on that?
I am also curious to know if there is any reason to send a probe OTHER than to get that message, one way or another?
Having a probe only allows that message. Other than that it's just another ship.
It does affect the outcome, for each depletion level you will see more and more nothings
Having a probe only allows that message. Other than that it's just another ship.
It does affect the outcome, for each depletion level you will see more and more nothings
What is a "level?" How many expos to reach one? How many levels are there? How is the RNG affected by these levels? Where are you getting any information on "levels?"
i am also curious because you get a message we nearly collisiones with ships... that is some sort of depletion.. so Same SS is leading in some sort of depletion rate
QuoteThe system is regenerate 10 expeditions per day.
Between 0 to 10 expeditions in the day the message “ XXXXXX” say the zone is not exhausted so keep going!
Between 10 to 25 expeditions in the day the message “ XXXXXX” say the zone is a little exhausted, maybe you should change sector.
More than 25 expeditions in the day the message “ XXXXXX” say the zone is exhausted, you need to wait or change sector.
These values were changed with the MCO update, however no one told us how though so that is still one of the mysteries.
Example of between 0-10 message:
Entry from the communications officers logbook: It seems that this part of the universe has not been explored yet.
Example of 10-25 message:
Entry from the communications officers logbook: We found debris of ancient space ships. We are not the first ones here.
I have yet to figure out exactly how often the systems regenerate, whether it's done per hour, per minute, per day. But it seems to be per hour, and I would assume it's somehow affected by fleet speed.
To me it seems the system is bugged. I regularly get all of the messages not in some well defined order but rather being depleted as soon as I send, then expo that hits 2 seconds after it isn't depleted, then the one after it is again etc.
No chance someone depleted it before me as there's so little players in uni even if we tried sabotaging each other's expos it would be pretty much impossible
To me it seems the system is bugged. I regularly get all of the messages not in some well defined order but rather being depleted as soon as I send, then expo that hits 2 seconds after it isn't depleted, then the one after it is again etc.
No chance someone depleted it before me as there's so little players in uni even if we tried sabotaging each other's expos it would be pretty much impossible
Yeah i am experiencing the same thing which is why I can't really tell how it's functioning right now. Best bet is to keep an eye out though, as those without a "you are the first one here" can mess with the amount of "nothing" findings you receive. This is especially important if you want to make any calculations on probability etc.
So he is saying you can only get the officer log message if you send a probe; other than that it counts as a normal ship with a structural integrity of 1000. Correct.
Next he says that it affects the outcome by increasing the "nothing" result, and mentions depletion levels. Both correct statements.
Now lets expand upon that.
There is a base chance that an expedition is "successful" (something happens) and "failed" (nothing happens at all; the game considers every other result a "success"). This chance is not known, and it has variables which influence it. The number is an integer between 0 and 99. A roll is made between 0 and 99, and if that roll is smaller than the combined success number + 1 for each hour you prolong the hold time (so 5 hours hold time adds +5 to the base chance number), the expedition is considered a "success", and it can give you a result other than "nothing happened".
If this check succeeded, the game does the next check and this one involves the depletion factor. There are a total of four levels of depletion for practical purposes, no depletion, minimal depletion, medium depletion and maximal depletion. The game rolls a random number between 0 and 99 and compares it to the depletion number, which is unknown but predetermined somewhere in the code. If your random roll is bigger than the depletion number, you get some of the "successful" results. If it is smaller, "nothing happens".
The only way for you to know which "level of depletion" you are at is by sending that espionage probe along with your expeditions and reading the officers logbook note. The messages for "no depletion" are "It seems that this part of the universe has not been explored yet." and "It feels great to be the first ones traveling through an unexplored sector.", and every other message indicates you've reached a depletion level.
You have to be aware that the game considers every result other than NOTHING HAPPENED as a SUCCESSFUL expedition.
Other than this, it seems to reset on a regular basis during the day. I can send expeditions, hit depletion, stop sending for a few hours, then repeat and have no depletion indicator. Sending 70 expeditions in the same system within 24 hours is a bad way to run expeditions from my experience. I've had far better results splitting into several systems (running 3 expeditions for 24 hours consecutively with no breaks between in 1 system in Mensa will never give you a depletion indicator message, but running 4 will). I can not give any strict numerical values here, though...
Conclusions:
Run expeditions in separate systems unless you are running a small number of expeditions (25 or less)
Hold time increases your chance of getting a successful expedition (meaning EVERY result other than "nothing happened")
Bigger depletion increases the chance of getting "nothing happened" (but this works entirely separately to hold time!)
I ran 6 expeditions in same system in dorado (1x 1x uni - aka great for testing). First 3 I hit 0 depletion, next 3 I hit depletion level 1. Then I send 3 more expos after the first 6 returned and moved 3 expos to another system. So far all expeditions doing that have hit 0 depletion.
So, so far 3 in 1 system is enough to not hit depletion - I don't know if anyone else in the system is running expos though. Will have to test a completely empty system at some point to see if I can manage to run 6 expos in the same system without depletion.
I send my 80-90 expeditions daily... All in the same system...
And I am pretty damn happy with my results.