Something which concerns me, which was pointedly not addressed last time merges happened, is that whoever decides on the mechanics seems to have an extremely limited understanding of the actual game and how the different servers play.
For instance, we were told last time that for Rigel (a 1x/1x 30%df uni) the most compatible targets were uni 1 (1x/5x/30% - fine) and Quantum (5x/5x/50%) with the kicker being that if you already had an account in uni 1 then you would face the extremely unpalatable choice of merging to quantum (rendering your account virtually unplayable, especially if you were a fleeter) or having to delete your uni 1 account to merge there (as account trading had not been released). What's more, if you had accounts in both servers you would be randomly merge with no say whatsoever
The justification for quantum being selected as a target for Rigel was nothing to do with the servers themselves, it was based on the comparative age of the servers - a totally useless metric which I hope is abandon this time around.
In case any total noobs / the designers of the previous merge (two groups which are by no means mutually exclusive) are wondering why merging a single speed server into a 5x speed server isn't a good idea/a fair way to treat their players, not only is there a huge points disparity but many players specifically select the fleet speed of their server in order to allow them to build an account which fits with their life circumstances. Forcibly changing those settings completely disrupts the way those players play the game and in all likelihood results in their hard work being destroyed.
This merge item suggestion only makes me more concerned, either it's accessibility will be limited to the point where it is of little use or (as I suspect) it will be a tool for top level, conveniently cash rich, players to move to new hunting grounds which they can completely decimate, before moving on to the next ones. I know this happens in merges anyway because I've been the one doing it, but allowing players to pay for the privilege seems to me to be little more than marketisation of the most unfair aspects of server merges. I hope this suggestion is given careful consideration to limit the impact tat a paying player moving to a new server has.
Of course there will be players who start in a lower speed server and can adapt to a higher speed but I expect these are the minority. Asking players who have put time, effort and often cash into building their account in certain settings, only to be wrenched out of those settings and had the game speed turned up with the likely result of them being crashed and quitting, seems deeply unfair to me and I hope that someone from the team can address these issues before any merge proposals are released.