First of all I would like to say that my favorite server is Xanthus, because it is a high speed universe with no ACS, so attacks can be either sent or retreated or not sent. The option to delay the attack with ACS probe to counter ninja'ing from the defender is basically a guaranteed way to never lose when you attack, and I'm glad that it is not present on Xanthus, since ninja'ing as a defender like that is one of the only ways to fight back against a much higher ranked player that wants to bully you.
I also like the fact that there is a deuterium consumption reduction for the travelling fleets, because this also makes the game be faster, not being blocked because of huge deuterium costs to move around which causes players (players which make mistakes, but still, that's most players) to just go nonstop into vacation mode and the server becoming dead because of it.
A thing I dislike, is that research speed is very slow, the research just takes forever and delays the game so much because of the duration of the researching, it would be nice to just get it going faster, for the game to be faster, and for higher heights to be possible to be reached.
However, the Xanthus server is quite old so it's becoming inactive, few players are online and that's mostly just the untouchable top players in the universe.
Another thing I noticed, this time regarding discussions on the forums, was that people have a strong belief that discoverer class is still overpowered. First of all, I admit that I may be biased because I am a discoverer, however I believe these people have not faced a general class with +2 weapons/shield/armor in the very late game in a battle. You are having a nice time climbing rapidly as a discoverer indeed yes, however when the general attacks you, good luck against that high amount of firepower/shield/armor, and his very very very many reapers which you can only gather up in a very very long time with expeditions and he can just build them as many as he pleases. You rise quickly and then ultimately the general class reaps the benefits by destroying your moons and then your fleet.
But anyway, Gameforge, even if I may be biased towards the discoverer class and I may be overestimating the general class, instead of nerfing the life out of discoverers after you've created an interesting alternative gameplay style to the fleeting/mining, because there was just fleeting and mining before, now it's 3 things so it's a more complex game, instead of nerfing it until it's gone forever, I propose the creation of a server that amplifies the benefits of being a fleeter/miner so as to counteract this community perceived "overpowered" discoverer playstyle.
Another thing about me which is related to why I'm suggesting the things below, is that I play a lot of high speed games like starcraft 2 and so on, so even though Xanthus is a fast universe compared to most of the other universes and I like it very much, the gameplay there still feels very slow to me.
To get to my point, I thought about a server that is even faster fleet-speed-wise than Xanthus, but not by much, because then it would be kind of ridiculous if attacks can be carried out in the same system in less than 1 minute and stuff like that. Something like x8 fleet speed would be amazing coupled with an economy speed setting something like x10 in order for the miners to have a good time as well since fleeters have a nice time too with the high fleet speed.
A higher research speed would also be amazing, since every single player in the game wants to have a lot of research, so this would be a good change for everyone, in order for greater heights to actually be possible to be reached, since right now, research in the very lategame takes so long that it basically just softlocks you and you can no longer make any progress.
Another idea I had, was to maybe have on this new server, some special Deathstar ship setting as well, to make the server even more interesting for people to gather up on it, and to make the Deathstars just a little bit faster as well, to increase their speed but not by a very high value, for example some 50% speed increase, to have the option to maybe actually viably use them in attacks without people just having plenty of time to see them and then just running away.
So, to summarize and organize my new server idea in a more easily readable way, example of server stats below, and opened to discussion and suggestions from everyone since I'm curious about what everyone else thinks about it:
50% deuterium consumption
Special setting: Deathstar speed +50%
What does Gameforge and what do you guys think about it ?
Have a good day everyone and thanks for reading !