OK, first of all, not that I'm a grammar nazi or anything, but plural for trader is traders.
Ok, now that's done, let's get down to business.
- +10% speed for ships flying between alliance members
Total garbage and useless. I guess someone was thinking oh generals could use
the speed so they can ninja better. Dude, 10% speed is nothing and is useless in 99% of cases.
If it's the boost on just base speed, then I take these 99% back and I'm gonna go with 100%.
- +1 combat research levels
OK, a bit useful, in the ultra-late game. But just a tiny bit. And again, in the ultra-late game.
- +1 espionage research levels
Useless, if someone wants to find out your techs, they'll send more probes.
- The espionage system can be used to scan whole systems.
Maybe helpful for inactive farmers, but I doubt most of them farm these manually, and I'm not gonna turn this into that discussion.
Also, this will backfire (assuming there will actually be any "Warriors" alliances") - prepare for non stop activity all over systems and galaxies.
Overall score: Garbage, not useful at all.
- +10% speed for transporters
OK, cool, useful assuming this is not a boost for base speed, if it is, then it's just what - 10-15 seconds at most even on x5 servers.
Even though this could be useful, consider that generals now have 5% increments for speed, add this and it's just a living nightmare to calculate returns.
- +5% mine production
Good for buffed up mines, even though discoverers and expedition sending is way more profitable then most miner setups these days.
- +5% energy production
Useless shit, similar to those silly energy boosters. If u wanna make this and/or those items useful, make a purpose for graviton research.
- +10% planet storage capacity
Useless, nobody will be changing their RS routine because of this.
- +10% moon storage capacity
Ok, this one must be an internal joke we don't know about or just trolling.
I can't even try to understand the mind behind this one, does that person know anything
about this game?
Overall score: Garbage, still the "best one".
- +5% larger planets on colonisation
A tiny bit good boost, better when used with discoverer class bonus.
- +10% speed to expedition destination
Again, u trolling us GF?
- The system phalanx can be used to scan fleet movements in whole systems.
I haven't seen how this looks like, but I guess it's a mess. Also, I can't think of a scenario where this would be useful.
Overall score: Garbage, useless.
Well, those were some of my thoughts, wanna hear what other people think.
Now, can any GF employee enlighten us and explain the thinking of the brilliant mind behind this class design?