Hello board ppl,
happy holidays!
Im coming here to post, as my last resort to get some answers
Ive tried tickets, board, discord, but i just cant seem to get answers to my very simple question
And as you can guess its regarding this post/rule change
Bug using rule clarification update
As it says there :
QuoteUsing any method to generate lag for a player in order to prevent them from sending, recalling, or slowing their fleet is not permitted. One example of this is any mission not capable of destroying the fleet which reaches the planet or moon under attack within the last 20 seconds of the attack. In this case, it does not matter who sent the fleet.
So..since we cannot speak about bans here, i wont be speaking about one.
I`ll be speaking about a possible situation, that just have happened to me.
Lets say players A and B are hunting player C.
Now, players A and B realise that player C is more than a mere ogamer.
He was simply something more.
So players A and B move in, with the magic button named "Relocate".
After 4-5 months of eating popcorn and watching, they decide to MD.
Ofcourse, the fleet is set on deployoment, so the watching begins.
The issue comes when its time to do the return hit.
Players A and B lock the hit, and let it fly without a single care in the world.
And this is where it becomes tricky.
Player X joins the party.
Player X was originally holding spots locked, along with the players A and B
because a lot of faces wanted to join in.
One of those is player L, who tried to take part of debris, but failed.
We`ll need him for later.
So, player X decides to probe player C.
8 seconds before impact.
Do note that players A and B had no clue about this.
This supposedly creates a lag and player C cannot move fleet.
Thus getting crashed.
While we`re at this, lets all ignore the issue with timed fleets.
Few secs earlier or before doesnt matter,
as long as it gets fixed by a rule.
So my question is,
what is the decission making process of why players A and B should or should not be banned?
What is the deciding factor?
If player X probes, players A and B get banned.
What happens if player L probes?
What happens if the probes come from one of those superhuman expo accounts?
IF players A and B get banned along the player X,
player C will get full fleet restored.
While keeping the whole wreck field, giving him a bigger fleet than he actually lost.
We can see this in my case, which im not talking about here.
Do players A and B return the profits?
Because after 14 days of ban, and a few more, they have no available information about this!
Do they get reimbursed for the losses, both of resources and DM?
Or do they get banned again for not returning ress,
while noone told em to?
So, can we for both my sake [so i dont end permabanned for bugusing after 10 years of playing by the rules],
and for the rest of the so curious community
get some much needed answers to this charming topic
?
Also,
would you mind looking at this [ticket ID - 18708153] piink ?
Im not sure if it was you who said this is a legit ban, since it was around holidays.
Prongs was around.
Danimanza can I ask you that after you ban online people stay on tickets for at least 10 minutes?
So that people can get faster support?
Because one answer after days of waiting [only to tell me what i see in lobby] is ridiculous.
The cherry on top is that i had no answer for the rest 11 days of the ban,
while you were here [in uni i play in] handling bans and answering other tickets.
Also,
may I ask what is the point of Official O-Game Discord channel,
if none of you ever reply there when people ask for help?
Happy New Year .org!