Didn't see a feedback thread for the Lifeforms release on the test server, but wanted to go over a Quality of Life issue I foresee.
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Issue:
The two starting buildings for the Lifeform content seem to require you build up 40+ levels in each before you progress further into the other buildings.
The cost is very low, and thankfully they don't use up actual planet slots.
However, the issue is you can still only queue up to 5 buildings at a time, and you can only start one with each click. These buildings are very cheap even at level 40. Cheap enough that a built up account on a fast server is going to be completing each level in 1 second even at level 40.
The QoL issue comes in here in that you can't hit a button to "Queue the next 5 levels". There may be an add-on that allows that, but that functionality in the game, especially with the mobile version coming, would be a huge QoL improvement overall for working on buildings or research.
As is, when this goes live, the experience for any of us with built up accounts with a dozen+ planets is going to be starting up one level at a time, having the page refresh because it completes instantly, and needing to start 80+ buildings one by one on each planet we have.
For me with 15 planets on an 8x server and high robotics factories / nanites on each planet, this means I will need to start up 1 by 1 over 1200 buildings.... And that's just to get the basic housing and farms buildings up to level 40 to unlock the other buildings.... In reality you'll likely need to take them much further. Haven't gotten that far on the test server yet.
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Solution:
- Add a button to queue the next 5/10 levels of a building (and research?)
- Expand building queues from 5 up to 10+
Either of those could be bonuses tacked of for having a commander or something. Just need a way through the game to be able to queue up buildings better. Especially when the buildings take 1s and you don't have time queue up the next one before page refreshes.