Building Queue QoL Improvements Needed (Lifeforms Feedback)

  • Didn't see a feedback thread for the Lifeforms release on the test server, but wanted to go over a Quality of Life issue I foresee.


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    Issue:


    The two starting buildings for the Lifeform content seem to require you build up 40+ levels in each before you progress further into the other buildings.


    The cost is very low, and thankfully they don't use up actual planet slots.


    However, the issue is you can still only queue up to 5 buildings at a time, and you can only start one with each click. These buildings are very cheap even at level 40. Cheap enough that a built up account on a fast server is going to be completing each level in 1 second even at level 40.


    The QoL issue comes in here in that you can't hit a button to "Queue the next 5 levels". There may be an add-on that allows that, but that functionality in the game, especially with the mobile version coming, would be a huge QoL improvement overall for working on buildings or research.


    As is, when this goes live, the experience for any of us with built up accounts with a dozen+ planets is going to be starting up one level at a time, having the page refresh because it completes instantly, and needing to start 80+ buildings one by one on each planet we have.


    For me with 15 planets on an 8x server and high robotics factories / nanites on each planet, this means I will need to start up 1 by 1 over 1200 buildings.... And that's just to get the basic housing and farms buildings up to level 40 to unlock the other buildings.... In reality you'll likely need to take them much further. Haven't gotten that far on the test server yet.



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    Solution:


    - Add a button to queue the next 5/10 levels of a building (and research?)

    - Expand building queues from 5 up to 10+


    Either of those could be bonuses tacked of for having a commander or something. Just need a way through the game to be able to queue up buildings better. Especially when the buildings take 1s and you don't have time queue up the next one before page refreshes.

  • I was thinking the same thing, but I see a problem with these life improvements. If I understand correctly, you can freely change species and you get ALL of resources back. (Correct me if I am wrong, I didn't test this yet.) If that's true, then any improvement (exponentially increasing stats for new buildings or adding extra que buttons) would mean changing species would be too easy. Just use flew KRAKEN and NEWTRON items and you are done. If all of this is true, slow growth, as it is right now, is there by design.

  • Ok, I tested it a bit. You don't lose any buildings in Lifeform, or any Research (Tier 1, Tier 2 and Tier 3). But there are duplicates of the same tech (different colours, same effect, with different %, I guess from different species). Even if you chose different species, buildings are ofc on 0, but when you change back on the species where you build first building, all of the buildings are back. I think you can build up all of the species' different buildings, and then freely change them to whatever you prefer at the moment.


    For losing research tiers like that you get nothing back.


    And I guess, the catch is getting "talent tree" in all three tiers as close to perfect as you want. Only production bonuses or something similar. (And then never change species so you don't lose your set.) The only way of getting this is choosing "random" and hoping for the best. It probably takes thousand of tries... I was lucky the first time and got 3x of +deut. in Tier 1 (picture: https://i.imgur.com/4yMT35x.png) I must admit, I don't like that. Thought at first, that we can manually choose "talents," when I played I got the idea that you can only get preselected set, but now I noticed you can get same duplicates with "random" ...

    Edited 6 times, last by Nebohodec ().

  • I meant to delete middle sentence but cannot edit post anymore...


    At first it seems that it deleted my research in tier list, because there are duplicates of the same effect, and those were not developed.


    And ofc, ignore my first post.

    Edited once, last by Nebohodec ().