Lifeforms - Feedback thread

  • I reported many many bugs and found different exploits.


    I used those exploits and found more.


    I think many people saw me bidding crazy amounts, that was one of the bugs actually. I was not spending any resources.


    I was even in top 5 before lifeform. My account was 8 years old - closer to 9 years. Even my 700.000.000 Deathstars + 500 million other ships were deleted at the beginning of lifeform update because "big fleets were causing problems".


    I was punished for finding bugs and exploits and providing feedback.


    Not much to say, other people can continue testing.

  • Afaik the reason for the bans was that they were lagging the server.

    However, I kinda had at least half that lag even before increasing planet count from 14-16 to 28, so I cannot really agree with that very much. It certainly got worse, but at least half the lag was present even originally. It needs a programming solution. If the issue is the highscore lifeform research calculation, then 30 levels for 18 teches on 14 planets is at least half as bad as 30 x 18 x 28 planets.


    Either way, hope it gets sorted out in some way. Developing a new account at this point would require one to make a new account to test a couple technologies before running out of DM :)

    Edited once, last by Crvt ().

  • Totally agree, it takes away the desire to continue testing the new version...


    Here I see a person who has managed to test and give feedback on something that can really be a problem if it reaches the live. Instead of saving those exploits to take advantage of them when the new version is released.


    I hope you get your account back, even though your fleet was deleted...

    Afaik the reason for the bans was that they were lagging the server.

    However, I kinda had at least half that lag even before increasing planet count from 14-16 to 28, so I cannot really agree with that very much. It certainly got worse, but at least half the lag was present even originally. It needs a programming solution. If the issue is the highscore lifeform research calculation, then 30 levels for 18 teches on 14 planets is at least half as bad as 30 x 18 x 28 planets.


    Either way, hope it gets sorted out in some way. Developing a new account at this point would require one to make a new account to test a couple technologies before running out of DM :)

    Ban for slowing down the server? What they should do is patch those errors so that they cannot be replicated by new accounts and the existing ones do a correct and optimized recalculation. Also, totally agree that 30x18x14 is half as bad as 28 planets, the solution is that the servers also slow down live? Fixing those calculation algorithms should be the priority, not banning players who are really testing things at a high level.


    Meanwhile, the rest of the players building their account as if it were a live server even with 20M DM (events apart).




    Too sad...

  • I was punished for finding bugs and exploits and providing feedback.


    Not much to say, other people can continue testing.

    Wow that is really nonsense :confused: , I was looking forward about some new creativity implemented in this game and read Your analytical posts about what should be fixed and where were/are the problems :smile2:

    That is not how someone should be rewarded for helping in testing :sad2:

    MISSY

  • Dunno about live servers, hardware isn't necessarily equal between Bermuda and others. Expecting some slow down for sure.


    I also could be wrong about the reason.

  • I was punished for finding bugs and exploits and providing feedback.


    Not much to say, other people can continue testing.

    Wow that is really nonsense :confused: , I was looking forward about some new creativity implemented in this game and read Your analytical posts about what should be fixed and where were/are the problems :smile2:

    That is not how someone should be rewarded for helping in testing :sad2:

    Bug using ban in test server is the dumbest thing i ever heard... Even taking advantage of this bugs, not to say they are reporting them...

    Dunno about live servers, hardware isn't necessarily equal between Bermuda and others. Expecting some slow down for sure.


    I also could be wrong about the reason.

    Of course, i work as developer and previous env are not the same as live, in performance meanings. At least the final test stage should was same as live (at least hardware and software, not services/connections).

  • My interpretation of the ban of accounts news in bermuda was that accounts were being modified in size to ensure they didn't mess up the server


    So once they have taking your 700.000.000 Deathstars + 500 million other ships and reduced them to 200.000.000 rips and 100 million other ships, you will get unbanned (random numbers chosen)


    This shouldn't make you too mad, this is a test server, so they could tomorrow decide to wipe it all if they wanted to


    never get attached to stuff in a test environment, it can be deleted tomorrow

  • ^exactly.

    Modifying/reductions are not a problem, but what I'd actually love to see is a high score calculation performance improvement. (Or whatever else that caused the slowdown).

    Because no one except the old pre-V9 accounts had big fleets, the ship build time is still 1 second after all. Edit: not sure, maybe someone found a way to break that as well, that could be a problem.


    Lifeform tech of lvl 20-30 on X number of planets should not be causing lag in the first place ;)

    Edited once, last by Crvt ().

  • They were reduced to 1 million each other ships and 1000 DS when lifeform introduced.


    When I found a bug in relation to maximum amount of resources (actually the maximum number which server could recognize), It was fixed and my resources that created the bug were deleted but my original resources from before lifeform update (about 21 trillion resources in total) were also deleted.


    You are right, we should not get attached on Bermuda because anything can happen anytime.


    My last observation on lifeform is that, bonus providing buildings should be capped (as far as I could observe, they are 95 % now, but should be 30-40) because with those buildings and lifeforms techs, on some occasions (especially ships), improvements could reach beyond 1000 %. At least I could reach 900 % capacity increase on some improvements.


    The numbers could sound crazy now but I am talking about future in live universes. Look 5 years before, people could not imagine 20 million battlecruisers but so many players reached those numbers and whenever these players are spied, the server crashes because server can not handle 10k trillion of rapidfires and cannot calculate battle report.


    Imagine 5 years later with lifeform, those battlecruisers could hit you in 20 seconds.


    ^exactly.

    Modifying/reductions are not a problem, but what I'd actually love to see is a high score calculation performance improvement. (Or whatever else that caused the slowdown).

    Because no one except the old pre-V9 accounts had big fleets, the ship build time is still 1 second after all. Edit: not sure, maybe someone found a way to break that as well, that could be a problem.


    Lifeform tech of lvl 20-30 on X number of planets should not be causing lag in the first place ;)

    1 year of DS queue in 16 planets can give you big fleet, also there was some exploit of Marketplace :biggrin:


    And with V9, it is possible to build 99.999 ships in 1 hour 23 minutes. It was 1 second before beta14, and even broke the shipyard by going over 100 %


    Thats why I am saying the cap should be 30-40 percent, it is 95 % now on everything.

    Edited once, last by ajanga ().

  • Ah, never-mind, I was testing on too low levels on deathstars(with them building over 30 minutes), saw no changes at all and stopped testing that part. Guess it was still broken on high enough levels.

    Hopefully that's another thing that gets hit with a nerf bat.


    AFAIK a severe nerf is coming to pretty much everything, we'll probably see the new numbers some time this week.

  • the thing you say about big fleets and extremely bonus be the main features to test, what sense have to test if i can build an account in 3 months and its all ok? what happen after 1 year with the big amount of points can be obtained in a shor time nowdays?


    nosense

  • bro, i'm banned also for the same reason. it was a good two years with you in Bermuda.

  • Ahhh, crazy two years :)


    It was good to chat with you on anything related to the game.

  • Never said you shouldn't test the big account bugs obviously you should


    But don't be surprised when you reach a "we broke it" number and devs going "okay, we now know this is the limit, let's just stop these guys from breaking the server until we have time to fix these big number bugs"


    That is literally what the news post and ban was about. I hope that's not too hard to understand.

  • Bug using ban in test server is the dumbest thing i ever heard... Even taking advantage of this bugs, not to say they are reporting them...

    Well, how would You know there is a bug and what kind of bug is if You don't see it, test it/try it how it works and then report it to be fixed if possible :smile2::?:

    Am saying it in a best intention as not much players are capable to do a test and to give quality feedback :smile2:

    MISSY

  • Bug using ban in test server is the dumbest thing i ever heard... Even taking advantage of this bugs, not to say they are reporting them...

    Well, how would You know there is a bug and what kind of bug is if You don't see it, test it/try it how it works and then report it to be fixed if possible :smile2::?:

    Am saying it in a best intention as not much players are capable to do a test and to give quality feedback :smile2:

    That's what i try to say...

  • Have you guys done any combats with upgraded ships? Specifically, any idea how much is DS going to be weakened with V9 in the current state?

    If I had done, the whole server farm would have been on fire.


    The server cant even handle 3000 probes against 1 million of each ship :biggrin:


    I can speak with numbers though.


    An old player with 50 to 100 trillion mines to improve lifeforms can improve LF, HF, Cruiser, B.Cruiser, Battleship and Destroyer by around 15 % of the original strength.


    Let's say attack strength of Destroyer is 2000. We have 25 weapons tech, and we get 50% enchancement from lifeform techs (200x25)+2000+(2000x50%)=8000


    Normal strength would be 200x25+2000=7000


    So this means 14.2857 % enchancement.


    To see the real effect, we would need actual battle against fixed number of ships.


    Edit: billion to trillion. I made a mistake. To reach 50% lifeform enhancement, you will need a lot of time and resources.

    Edited once, last by ajanga ().

  • An old player with 50 to 100 trillion mines to improve lifeforms can improve LF, HF, Cruiser, B.Cruiser, Battleship and Destroyer by around 15 % of the original strength.

    Let's say attack strength of Destroyer is 2000. We have 25 weapons tech, and we get 50% enchancement from lifeform techs (200x25)+2000+(2000x50%)=8000

    You can get way bigger numbers for other ships.

    "General Overhaul (Cruiser)" level 21 costs only 51M/37M/17M, and my total is only 203. (also 59 levels total of "cruiser mkII")

    left is without buildings improving technology bonus (letf: on moon, right: on planet)

  • This is why I mentioned level incremental issue before. Lifeform techs on different planets works together and this creates issues. 21 levels x 14 planets + bonus providing buildings + lifeform level gets you to over 200 %, 500 %, 900 % maybe even 10.000 %


    Serious thinking and cut off on some numbers are needed.


    Banning players without notice and giving excuse is somewhat not acceptible.


    Yes we broke the server, but first you need to employ better programmers, better developers I think.


    At least hire a mathematician before writing codes :thumbsup:


    Edit: Fuel usage just got my attention. "1" which means no fuel needed.


    Maybe I had 1 fuel usage on my banned account but I havent checked fleet details in the last week while I was checking other bugs. I had over 3000 techs + 99 bonus buildings before getting banned.