Lifeforms - Feedback thread

  • Re-rolling tech trees is purely random, but one of the things I like about the game is that it is primarily deterministic. What if researching a technology let you increase the chance it was rolled on that planet?

    For example if you gave a +1% chance per rank then a player with 15 ranks in Volcanic Batteries could choose to increase the chance of rolling it on that planet from 25% to 40%, dropping the chances for Intergalactic Envoy/Heat Recovery/Catalyzer Technology to 20% each.

  • Not a fan of this casino update.


    Want 1 research from another lifeform, 1 in 4 chance.

    Want 2 researches from other lifeforms, 1 in 16 chance.

    Want 3 researches from other lifeforms, 1 in 64 chance.


    This clown system is just designed to make people spend a ton of dm because they do not want to wait on free rerolls.


    Literally gambling.


    CasinoForge

  • Free reset cooldown time also increases significantly after each reset. Essentially, without a lot DM to spend, you need to stick to your race techs and forget about gambling.

    For tier 1, you will get 8h cooldown for each selected research.

    For tier 2 you will get 16h cooldown for each selected research.

    For tier 3 you will get 24h cooldown for each selected research.


    So if you want to reroll for a new slot 6 research you need to wait 2 days at tier 1, 4 days at tier 2 or 6 days at tier 3.


    I wouldn't mind it so much, if I could just pay a dm fee to select the research I want. I'm not here to fucking gamble.

  • I don't think we have a chance. The economics of this "human exploit" is just too good. The only thing that can save us is some stricter laws and regulations against ingame gambling in EU. Otherwise, roll the dice! And pray to RNG gods.

  • some of us aint in EU anymore lol :borg:

    That's not the point. In regulations, even if one big actor (USA, EU, or one country with big market share) changes its laws, the companies affected by these changes are forced to change its practices. This usually means they don't split the product line in two, but they change product as a whole to comply in all of the countries. This is especially true for games, since you cannot have one game split in two. Or they risk being banned in that specific country. Like in the case of Diablo.

  • Am I allowed to transport food to enemy players ranked above me, to annoy them and fill their cargos with useless shit?


    I can't convert or trade food away, it literally has no value.


    Food is consumed too fast to be able to keep a population alive, purely by transporting food from other planets.


    Why does food even exist as a movable resource, when we have "Living space" and "satisfied".

  • It is really stupid, especially because all races "eat" the same food. Somehow I doubt Mecha's would enjoy roasted potatoes.


    so how effective are these lifeform techs for resource value? its really hard to gauge

    Early game not much, but late game it will be insane. Don't forget the Rock'tal buildings which are overpowered. With production techs, buildings and lastly bonuses for collector class (which improve their 25% bonus by a factor), collectors will easily double their production.

    .

  • so how effective are these lifeform techs for resource value? its really hard to gauge

    Early game not much, but late game it will be insane. Don't forget the Rock'tal buildings which are overpowered. With production techs, buildings and lastly bonuses for collector class (which improve their 25% bonus by a factor), collectors will easily double their production.

    I made a forum account just to post this as there isn't much information on life forms. Lifeforms is said to be "late game", but the tech goes in tiers so it's viable at all stages of the game. In particular for early game active discoverers Kaelesh is extremely powerful. I easily reached more than +30% expedition resource findings very early around 10kk points and was able to re-roll for mining techs too accounting for roughly +15% to metal/crystal/deut. Some techs are not as useless as I initially thought - additional cargo space is not strictly terrible and I am testing if the black hole reduction tech makes combat expeditions extremely profitable in the early game. Some techs are not as good as I thought like the rock'tal techs which provide 0.08 to a single resource compared to Human and Kaelesh which often provide 0.06/0.06/0.06 to all 3 resources.


    I haven't done the actual numbers, but if you are talking about mining bonuses I'm pretty confident that tier 1 technologies are worth it as early as lvl 26 deuterium mine or potentially earlier. If you are talking about expedition resource findings they are immediately worth it as early as astrophysics 9 or potentially earlier

  • so how effective are these lifeform techs for resource value? its really hard to gauge

    Early game not much, but late game it will be insane. Don't forget the Rock'tal buildings which are overpowered. With production techs, buildings and lastly bonuses for collector class (which improve their 25% bonus by a factor), collectors will easily double their production.

    I made a forum account just to post this as there isn't much information on life forms. Lifeforms is said to be "late game", but the tech goes in tiers so it's viable at all stages of the game. In particular for early game active discoverers Kaelesh is extremely powerful. I easily reached more than +30% expedition resource findings very early around 10kk points and was able to re-roll for mining techs too accounting for roughly +15% to metal/crystal/deut. Some techs are not as useless as I initially thought - additional cargo space is not strictly terrible and I am testing if the black hole reduction tech makes combat expeditions extremely profitable in the early game. Some techs are not as good as I thought like the rock'tal techs which provide 0.08 to a single resource compared to Human and Kaelesh which often provide 0.06/0.06/0.06 to all 3 resources.


    I haven't done the actual numbers, but if you are talking about mining bonuses I'm pretty confident that tier 1 technologies are worth it as early as lvl 26 deuterium mine or potentially earlier. If you are talking about expedition resource findings they are immediately worth it as early as astrophysics 9 or potentially earlier

    you’re right. But the point about it being late game is how expensive these techs are. You’re looking at 10-15 billion res just to set up a planet to get to tier 3. While the tier 1 techs are relatively inexpensive they scale pretty hard. You’re looking at 10s of millions of res per tech just a few levels in on each tech. Tier 2 is worse and tier 3 techs are hundreds to thousands of res just for level 1. Some of them scale so hard you’re looking into billions of res very quickly and then multiply that by the number of planets you have. It adds up very quickly.