Hello commanders!
Tomorrow, April 26, at 13:00 CEST Bermuda, from the PTS game rounds, will go under maintenace to apply version 9.0.0-beta5 9.0.0-beta6.
The changelog for this version will come later.
Best regards,
Your OGame Team
Hello commanders!
Tomorrow, April 26, at 13:00 CEST Bermuda, from the PTS game rounds, will go under maintenace to apply version 9.0.0-beta5 9.0.0-beta6.
The changelog for this version will come later.
Best regards,
Your OGame Team
Hello commanders,
Due to some last minute fixes Bermuda will get the version 9.0.0-beta6.
Best regards,
Your OGame Team
Hello commanders!
Expect a short downtime on Bermuda.
Since there's an amazing and curious community we will be moving this round to have better server performance.
Best regards,
Your OGame Team
Hello commanders!
It is your favourite marauder again.
Bermuda should be back.
Cheers,
Hello commanders!
Today we will update Bermuda to version 9.0.0-beta8.
The time it will happen is still unknown but we will inform you as soon as possible.
Changelog:
- Fixed a bug where was possible to start lifeform buildings while nanite factory or robotics factory was upgrading
- Fixed a bug where wasn't possible to abandon planets
- Fixed a bug where the "Stone Tower" building time reduction was too high
- Fixed a bug where economy messages for failed lifeform buildings or technology were not delivered
- Fixed a bug where bonification caps didn't work correctly
- Fixed a bug where bonification for "all ships" didn't work
- Fixed a bug where Highscore decreased too much when abandoning a planet
- Fixed a bug where the first planet starts with 100 lifeforms
- Fixed a bug where lifeform amounts where copied over from the Home Planet
- Fixed a bug where wasn't possible to transport food
- Fixed a bug where lifeform deactivation and reactivation erased the tech tree
- Fixed a bug where building infos stopped loading when there was a full queue
- Fixed a bug where was possible to instantly finish buildings
- Fixed a visual bug that showed population lose in draw fights
- Fixed a bug where wasn't possible to reset higher tech trees when the lower one wasn't filled
- Fixed a bug where was possible to tear down the tech building while researching
- Fixed a bug with caching
- Fixed the wrong value in the human "Discovery" tech
- Fixed a "trade ship" being displayed in the empire view
- Fixed inactive players having high food and lifeform amounts
- Added missing info to ship/defense tech info to show lifeform bonification
Share your feedback and let us know about any issue here: Lifeforms - Feedback thread
Best regards,
Your OGame Team
Hello commanders!
The release is planned to 13:00 CEST
Best regards,
Your OGame Team
Hello commanders!
We will need to postpone the release of this version.
I will update the topic as soon as it is decided.
Cheers,
Hello commanders!
Just to keep you updated:
- there are still some issues with this version that need to be tackle and therefore it is postponed for now.
More infos about it will come during next week.
Cheers,
Hello commanders!
We will update Bermuda today at 14:00 CEST to the new version 9.0.0-beta11
Changelog:
- Fixed a bug where you can build lifeform buildings while your nanite factory or robotics factory is upgrading
- Fixed a bug where you couldn't abandon planets
- Fixed a bug where the "Stone Tower" building time reduction was too high
- Fixed a bug where you didn't get economy messages for failed lifeform buildings or technology
- Fixed a bug where bonification caps didn't work correctly
- Fixed a bug where bonification for "all ships" didn't work
- Fixed a bug where Highscore decreased too much on planet abandonment
- Fixed a bug where the first planet starts with 100 lifeforms
- Fixed a bug where lifeform values were copied over from your Home Planet
- Fixed a bug where you couldn't transport food
- Fixed a bug where lifeform deactivation and reactivation erased your tech tree
- Fixed a bug where building information stopped loading when you had a full queue
- Fixed a bug where you could instantly finish buildings
- Fixed a visual bug that showed you losing population in draw fights
- Fixed a bug where you couldn't reset higher tech trees when the lower one wasn't filled
- Fixed a bug where you could tear down the tech building while researching
- Fixed a bug with caching
- Fixed the wrong value in the human "Discovery" tech
- Fixed a "trade ship" being displayed in the empire view
- Fixed inactive players having high food and lifeform amounts
- Fixed a bug where loot priority was wrong
- Fixed a bug where the Lifeform den capacity tech had no effect
- Fixed a bug where the Collector Class bonus did not increase the energy bonus
- Fixed a bug where the estimated time for food consumption jumped too much
- Fixed a bug where the cancelling of lifeform research sometimes didn't return resources
- Fixed a bug where the fleet event page did not show food in transports
- Fixed a bug where planet activity didn't update
- Fixed a bug where you can't send a discovery mission to the slot you are relocating to
- Fixed a but where resources got stuck
- Fixed a bug where deactivating your lifeform with running queues could cause issues
- Fixed a bug where the galaxy shortcut for debris fields didn't acknowledge the cargo space bonification for recyclers
- Fixed a bug where you could deactivate the lifeform during fights
- Added missing info to ship/defense tech info to show lifeform bonification
Note: Due to some of these fixes, Lifeform Population and Food had to be set down on all accounts.
Best regards,
Your OGame Team
Hello commanders!
We will update PTS today at 14:00 CEST with version 9.0.0-beta14
Changelog:
- Fixed new accounts occasionally not having a lifeform available.
- Fixed the rounding of numbers that appeared to be extremely long after a recent change.
- Fixed the population amount being set to the capacity after reselecting a lifeform.
Best regards,
Your OGame Team
Hello commanders!
Today, May 19 at 14:00 CEST we will update PTS to version 9.0.0-beta20.
Changelog:
- Fixed a bug where the Lifeform Experience bar appeared further than it should be
- Fixed a bug where the resource settings didn't show Lifeform as on pause during vacation mode
- Fixed two bugs where you could generate resources
- Fixed a wrong icon in the tech details
- Fixed a bug where Lifeform Experience affected buildings
- Fixed a bug where the Crawler overload had the wrong color
- Fixed a wrong tooltip while lifeform buildings were upgrading
- Added coordinates of the starting planet to Discovery messages
Best regards,
Your OGame Team
Hello commanders!
Tomorrow, May 24 at 14:00 CEST we will update PTS (Bermuda) to version 9.0.0-beta22.
Changelog:
- Fixed lifeform researches which improve ship stats not applying their bonus in combat.
- Fixed population growth and food production values being higher than intended.
- Fixed the hint on researches displaying that you do not have a Research Lab while it is being upgraded.
- Fixed the Nano Repair Bots building from the Mechas species not applying its bonus to wreck fields created on the moon that belongs to the corresponding planet.
- Added the name of the planet from where the fleet mission started to discovery report messages.
Best regards,
Your OGame Team
Hello commanders!
Today, June 2 at 14:00 CEST we will update PTS (Bermuda) to version 9.0.0-beta23.
No visible changelog and this version only applies backend fixes.
Best regards,
Your OGame Team
Hi all,
Sorry about the short notice on this one, but today, Friday, 17th of June, at 13:00 server time (14:00 CEST) we will update PTS (Bermuda) to version 9.0.0-rc2.
Changelog:
- Fixed Intergalactic Envoys not giving the correct speed increase to discovery missions.
- Fixed an issue that did not allow you to abandon a planet in some cases.
- Fixed Planetary Shield protecting more population than it should.
- Fixed the fuel consumption being too low on game rounds with the reduced fuel consumption setting active.
- Fixed the time to tear down lifeform buildings not being correct.
- Fixed an issue with the highscore decrease being too high when abandoning a planet.
- Fixed an issue with starting lifeform technologies with Dark Matter.
- Fixed Kaelesh Discoverer Enhancement not giving the correct bonus values.
- Fixed multiple planet's Orbital Den values not stacking correctly.
- Fixed planets and banners showing up below the highscore on new accounts.
- Fixed the behaviour of lifeform technology improvements not working correctly.
- Fixed a portion of ships being instantly built when the Ship Manufacturing Hall was pushing the required building time below 1 second.
- Fixed lifeform queues not working correctly after leaving vacation mode.
- Improved the loading times of each page. This should have a greater effect on accounts with a high amount of planets.
- Fixed Rockβtal Collector Enhancement not giving the correct bonus values.
- Fixed building queues not allowing to put the Robotics Factory and Nanite Factory in the queue while lifeform buildings are being built.
- Fixed players being unable to deactivate their lifeforms while discovery missions are ongoing.
- Fixed the population capacity being higher than it should be in some cases.
Kind Regards,
Your OGame Team
Hi again,
With this version, we also implemented a feature that allows to keep track of the Lifeforms bonuses and which planet is adding them.
To check it go to Resources > Resource settings and click on Player Bonuses:
You will be able to see the active bonus and which planets are contributing to it.
Kind Regards,
Your OGame Team
Hello commanders!
Today, Thursday, 30th of June, at 14:00 CEST we will update PTS (Bermuda) to version 9.0.0-rc5.
Changelog:
- Fixed a bug where Terraformer showed a hatched icon when you had reduction through Lifeform tech
- Fixed a bug where the Den Capacity tech from humans didn't stack properly with several planets
- Fixed a bug where there was a "Start with DM" button in Lifeform techs despite a full queue
- Fixed a bug where tabbing through resources in Fleet didn't work correctly
- Fixed a bug where you couldn't open research on another planet while the research lab was upgrading
- Fixed a bug where the Collector Bonus tech didn't work correctly
Best regards,
Your OGame Team
Hello!
Today, 7th of July, at 13:00 server time (14:00 CEST) we will update PTS (Bermuda) to version 9.0.0-rc7.
Changelog:
- Fixed some background issues
- Fixed a bug where refreshing repeatedly caused issues with lifeform growth
- Fixed a bug where the resource packages had wrong values
- Fixed a bug where the resource setting page broke
- Fixed a bug where M.O.O.N.S item didn't work while Reward System event was active
In addition, Bermuda will also have hardware maintenance (after the new version maintenance). The server will be offline around 30 minutes.
We apologize for the inconvenience caused by this short notice.
Kind Regards,
Your OGame Team
Hello commanders!
HT-access will be activated for Bermuda until dev team fixes the issues that we are experiencing.
As soon as everything will be stable the HT-access will be removed and you'll be able to login again.
Thank you for your fast reaction and reports!
Cheers,
Hello commanders!
Since all the changes and fixes applied to v8 are also merged into v9, please have in mind a hard reload to prevent possible issues from some old elements still cached.
Cheers,
Hello commanders!
We will have a small maintenance on PTS (Bermuda) just to align versions.
The only visible part is the version name changing from 9.0.0-rc7 to 9.0.0 and a small downtime will be needed.
The change will happen today at 13:00 CEST.
Best regards,
Your OGame Team