Origin Team,
One of my main concerns for V9 is something another user (Disty) highlighted on the official Ogame discord.
Current combat sim' post V9 will not have all the necessary functions due to all the new combat variables that are coming alongside V9.
There are many new variables to take into accounts from Lifeform functions such as individual ships stat boost, defences stat boosts, overall wsa boosts and other flight cost/time factors.
Without knowing that current sims like TrashSim - OGame combat simulator developed by Warsaalk are going to be fully updated and be fully functional I worry for the state of fleeting in the game.
While experienced fleeters could take a good old stab at the rough amount of ships needed etc like the old days I feel the amount of numbers involved will make fleeting far less accessible for new users as no 'normal' human will be able to accurately calculate all the current variables plus the new variables to take the least losses and most profit.
My Questions:
Will the current 3rd party sim developers have all the support they need to update and function their combat sims?
Is it time perhaps Ogame has an official in-built sim to make fleeting more accessible to the wider community?
Does having 3rd party sims only and not in-built functions negate the mobile app because people will have to open their browsers anyway?