OGame Mobile - 從一開始就在那裡!

  • Hello Commanders!


    Today, 8th of May, we will update OGame Mobile App with version 7.9.2

    Due to some changes to our app, your device now needs an OS version above android 6.0 or iOS 13 to be able to play on the app.


    Changelog:


    New:

    - Adjusted the galaxy and fleet selection windows to move up whenever the keyboard is shown as to not hide the text fields being edited

    - Added a display to always show your current number of Artifacts in the Lifeform tech menu

    - Added a trash section for notifications to be stored in after deletion, before being completely removed

    - Added the option to kick alliance members on mobile

    - Added the name of the sharer to shared report headers

    - Added info to the Lifeform tech tabs to signal the Tier of the population needed to achieve a new level

    - Adjusted some of the visual functionality of vacation mode to be more intuitive (e.g. showing v-mode in server list)

    - Added a button to directly open the widget settings, to allow access to these settings when all widget slots are full

    - Adjusted the colors of buttons in the process of abandoning a planet to make their effect clearer

    - Adjusted amount fields to stay empty when deleting an input instead of auto-filling a "1"

    - Added the commando staffs individual names to their portraits in the "Recruit Officers"-menu

    - Added the option to buy multiple items of one type at once

    - Adjusted the inventory tab to look and work more like the shop



    Bugfixes:

    - Fixed an issue where the "Start Expedition"-button was missing in slot 16 of the galaxy

    - Fixed an issue that would cause the time for fleet movements to break sometimes

    - Fixed an issue where you could only see an ongoing relocation in the galaxy when on the planet that was being moved

    - Fixed an issue that caused slot 16 to be filtered out when the "Hide Free Slots" filter was turned on

    - Fixed several issues that would cause you not to return to the correct screen after an action (e.g. starting an action via widget and not returning to the overview screen after)

    - Fixed an issue that would cause the galaxy context menu for other players to go unresponsive when closing a friend request via the "X"-button

    - Fixed an error that occurred whenever the shop was open and the universe was left to return to the lobby

    - Fixed issues with some text being incorrectly displayed, especially when any modifiers were applied (bold, color, italic)

    - Fixed a setting that showed the player title slot in their profiles, even if it was empty

    - Fixed an issue that caused non-public profiles to still display their data in the global high score list

    - Disabled the dysfunctional buttons at the top of global high score profiles

    - Fixed the high score category overview sometimes not closing correctly when prompted


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    Your OGame Team

  • Hello Commanders!

    Today, 15th of May, we will update OGame Mobile App with version 7.9.3 (Hotfix)

    Changelog:

    Bugfixes:

    - Fixed the navigation in the messages not working as intended, sending players out of the message instead of to the next one
    - Fixed issues that made the inventory navigation break, not showing the correct items when clicking them
    - Fixed some descriptions for items being broken in the inventory
    - Fixed the input fields for numbers showing the regular keyboard instead of the numerical one
    - Fixed the home button not working in some screens

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    Your OGame Team

  • Hello Commanders!

    Today, 26th of May, we will update OGame Mobile App with version 7.10.3


    Changelog:


    New:

    - Increased the maximum number of espionage probes that can be set - now supports four digits.

    - Added the ability to send missile attacks to moons on mobile.

    - Added a countdown for the jump gate to the main moon screen.

    - Added expedition loot information to the initial view in the list.

    - Adjusted expedition and Lifeform Discoveries reports to be marked as read after being viewed in the overview.

    - Adjusted the expedition widget to allow fleets to be sent instantly without leaving the overview screen.

    - Removed the Roman numerals indicating IPI tiers, as they were obsolete.


    Bugfixes:

    - Fixed an issue where the remaining building time didn’t update immediately after using a KRAKEN, DETROID, or NEWTRON.

    - Fixed a bug where using the back button in account settings would return you too many steps.

    - Fixed an issue where the attack button in espionage reports would navigate back one step too far.

    - Fixed the expedition template dropdown in the galaxy view resetting after sending a fleet, relogging, or restarting the app.

    - Fixed parts of the fleet window header going out of bounds when there was too much text.

    - Fixed an issue where (alliance) chat previews always displayed the sender as "You", regardless of the actual sender.

    - Fixed an issue that prevented sending messages via high score profile buttons.

    - Fixed navigation issues in the notifications, where some messages were skipped or pages couldn’t be accessed.

    - Fixed an issue where the ACS union list would collapse when displaying a large number of allies.

    - Fixed the long detail widgets lacking a vertical drag limit.

    - Fixed long detail widgets not being removable from the overview screen.

    - Fixed incorrect display of remaining time and descriptions for active items.

    - Fixed swapped images for Kaelesh Lifeforms #3 and #4.

    - Fixed an issue where starting research on an existing Lifeform tech would shift the view to the next empty slot in the Lifeform tech menu.

    - Fixed an issue where deleting an espionage report while viewing it would send you back one step too far.

    - Fixed a button overlapping the info text for Kaelesh in the Lifeform info menu.



    Note:
    The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    Your OGame Team

  • Hello Commanders!


    Thursday, 5th of June, we are updating OGame Mobile App with version 7.11.2


    Changelog


    New:

    - Adjusted the notifications to only refresh and scroll back to the top, if a new message had arrived since

    - Added info on your current fleets max. capacity to the fleet selection screen, before confirming your ships

    - Added a confirmation message for sending Pathfinders to harvest a slot 16 debris field

    - Adjusted the input fields for coordinates in the galaxy automatically emptying when being clicked

    - Adjusted the shortcut dropdown in the fleet menu to show planets and moons in the same order as the planet overview now

    - Added the option to have a confirmation modal before joining a new server (this has to be opted-into in the lobby settings)

    - Added error messages for cases in which a user cannot be created



    Bugfixes:

    - Fixed the expedition widget mistakenly taking resources on expeditions

    - Fixed issues with switching between a planet with an LifeForm and one without one selected

    - Fixed debris fields on destroyed or abandoned planets not being visible in the app

    - Fixed an error that sometimes occurred when trying to salvage a debris field

    - Fixed the standard coordinates when configuring a fleet being set to 0:0:0

    - Fixed the modal that would appear when clicking the "total ships" widget not showing the correct amounts

    - Fixed the bar at the top hinting at current fleet movements not always opening the fleet screen on click

    - Fixed the moons of abandoned planets being displayed as red squares

    - Fixed apostrophes being replaced by unreadable code in the chat when used in a message

    - Fixed an issue that would always bring you to the first page of reports when deleting a report from any page

    - Fixed an error that occurred when clicking buttons in the resource merchant before the data was fully loaded

    - Fixed some items not having the correct localization in messages regarding bids from the auctioneer

    - Fixed the save area at the bottom making some UI elements overlap

    - Fixed the in-game server dropdown sometimes showing the wrong region flags if there were duplicate server names

    - Fixed some app languages displaying the wrong flag in the profile

    - Fixed some spacing in the fleet screen to prevent elements from having a line break

    - Fixed the animation of flicking through notifications looking the same in both directions

    - Fixed the loca on the next level of a building having too little space on some devices

    - Fixed some texts in the officer descriptions automatically scrolling back up when letting go of the screen

    - Fixed an error that occurred when trying to use the some OS' back buttons in the lobby

    - Fixed an error that would sometimes occur when using the OS' back button, when in the shop


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.



    Your OGame Team

  • Hi

    Today, Wednesday, 11th of June, we are updating OGame Mobile App with version 7.11.4

    Changelog

    Bugfixes:

    - Fixed an issue that lead to messages in the "economy" category not being visible in certain cases

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.


    Your OGame Team

  • Hello commanders!


    Today, Thursday, 24th of July, we are updating OGame Mobile App with version 8.0.12.

    Find below a list of features and bug fixes that are being implemented with this version:


    • Features
      - Added a consent page at app start for users to agree to in-app content downloads.
      - Added the ability to have multiple expedition and fleetsave widgets at once.
      - Added a button to mark all notifications on one page as read.
      - Added more information to the M.O.O.N.S. item text to explain resource requirements.
      - Added the ability to view the mecha shipyard queue, instead of only the regular shipyard queue.
      - Added "espionage" as a possible mission type to the fleetsave widget.
      - Added a timer displaying the remaining relocation time in the overview screen.
      - Added the moon size to the "More" section in a player's galaxy info.
      - Added a confirmation modal before purchasing or activating items.
      - Added info about the fleet and current target to the second fleet configuration screen for reference.
      - Added the ability to erase all resources of one type in the fleet configuration by clicking "max." once.
      - Added an option to decide whether an expedition widget is still usable if not all ships in the template are available.
      - Added a colored border to items according to their tier/rarity/price.
      - Added colored mission type icons to the fleet screen.
      - Added a widget to save resources to another planet using all available cargo ships.
      - Added a note to the sign-up screen informing players about the option to log in with correct credentials.
      - Added a warning and confirmation modal before entering external websites or apps via in-app links.
      - Adjusted the expedition sending option in galaxy slot 16 to remain open until the galaxy is exited or the app is closed.
      - Adjusted the colors of attackers and defenders in combat reports to accurately represent the outcome.
      - Adjusted the espionage preview info to show the value of the enemy's fleet instead of the number of ships.
      - Adjusted the layout of the login screen.
      - Adjusted attack fleets to have a red background for better visibility.
      - Replaced some instances of the text "DM" with a Dark Matter icon.


    • Bugfixes
      - Fixed an issue that would return you to page one of notifications after deleting a report on another page.
      - Fixed an issue that caused an empty screen when trying to exit the lobby via the in-game back button.
      - Fixed an issue where clicking the header in any tech view redirected you to the alliance page.
      - Fixed background colors in the achievements section not matching in some instances.
      - Fixed hostile espionage reports showing time in UTC instead of your local time.
      - Fixed font inconsistencies in the modal displayed when deactivating a lifeform.
      - Fixed buttons in the "scrap" menu of your destroyed fleet sometimes appearing stacked instead of side-by-side.
      - Fixed overlapping text in the exchange merchant UI.
      - Fixed the display of resources in report previews not being a valid scrollable area.
      - Fixed fleet templates not being saveable after failing to enter a name first.
      - Fixed info texts for officers being cut off on the right side.
      - Fixed overlapping activation areas of the "Forgot password" and "Forgot email" fields.
      - Fixed the app getting stuck when trying to exit the 2FA screen back to login.
      - Fixed text in the wreck field modal not being scrollable.
      - Fixed player profiles not opening from the high score lists.
      - Fixed messages in the economy tab displaying incorrectly or not at all.
      - Fixed hidden achievements not appearing in the "Completed" category when unlocked.


    This version is currently only available on the AppStore - for now! PlayStore commanders, beware: we’re coming for you soon!


    Tip: Don’t forget to link your mobile account to a Gameforge account for better control and to enable web play. Just open Account Settings in the OGame Mobile app and add an email and password to complete the process.


    The OGame Mobile Team

  • Ahoy!


    The timed items only work on the latest mobile app version and therefore only for Apple users for now.

    Users that still use the old Android app or are not with the latest Apple version won't be able to use the timed items.

  • Hello commanders!


    Today, Thursday, 14th of August, we are updating OGame Mobile App with version 8.1.3.

    Find below a list of features and bug fixes that are being implemented with this version:


    ++Features++

    - Added the option to acknowledge the warning shown in the header when a hostile attack is incoming

    - Adjusted hostile espionage report preview to show the hostile player and the planet of origin

    - Adjusted the display of player profiles and added a link to a players home planet in the galaxy

    - Added the ability to switch planets and moons directly on the overview screen

    - Added a note showing what is needed to unlock the ability to chat with other players if not already reached

    - Added a carousel for active build orders on the overview screen

    - Adjusted the warning shown before becoming an outlaw to be clearer and more descriptive

    - Adjusted the visuals of the fleet movement bar, underneath the resources, to be easier to understand, adding icons and different colors

    - Adjusted the behaviour of the regular- and mecha- shipyard when starting or speeding up build orders

    - Adjusted incoming hostile espionage missions to now being displayed in orange, instead of red

    - Adjusted how potential energy gain and cost are displayed for building upgrades and exchanged their icons to match one another


    ++Bugfixes++

    - Fixed the coordinate input for fleets not being adjustable and always defaulting to a specific destination

    - Fixed the import/export merchant not working with Honor Points as a currency

    - Fixed the "Total Ships" widget not showing the correct amount of ships

    - Fixed the selected fleet speed resetting whenever a player would go back to the first screen of fleet configuration

    - Fixed the event icons and the build list overlapping on the overview screen

    - Fixed an automatic refresh causing overlaps in widgets on the overview screen

    - Fixed some UI and screens in the app not being correctly localized

    - Fixed the expedition widget sometimes showing an error related to the holding time not being valid

    - Fixed notifications about items expiring just showing a blank body of text

    - Fixed the default text on expedition widgets being nondescript

    - Fixed some options not working on other players in the galaxy, whenever they are in vacation mode

    - Fixed the "Player in vacation mode" display being shown on the wrong planets/players

    - Fixed the "current upgrade" tile disappearing whenever a second build order in another category was started


    Note: The new version will be available only in App Store (We will return to Play Store soon!) as soon as it's approved by Apple. Not all devices will have the new version available in the shop at the same time.


    Tip: Don’t forget to link your mobile account to a Gameforge account for better control and to enable web play. Just open Account Settings in the OGame Mobile app and add an email and password to complete the process.


    The OGame Mobile Team

  • Hello commanders!

    Today, Friday, 15th of August, we are updating OGame Mobile App with version 8.1.4.

    Find below a list of features and bug fixes that are being implemented with this version:

    ++Bugfixes++
    - Fixed an issue where switching to a moon could, in some cases, cause the app to crash.

    Note: The new version will be available only in App Store (We will return to Play Store soon!) as soon as it's approved by Apple. Not all devices will have the new version available in the shop at the same time.

    Tip: Don’t forget to link your mobile account to a Gameforge account for better control and to enable web play. Just open Account Settings in the OGame Mobile app and add an email and password to complete the process.

    The OGame Mobile Team

  • Hello commanders!

    Today, Thursday, 11th of September, we are updating OGame Mobile App with version 8.2.4.

    Find below a list of features and bug fixes that are being implemented with this version:


    ++Features++
    - Added the ability to drag large widgets (e.g. expo widgets) when in widget configuration mode
    - Added the option to cancel completed build orders to combat the queue being clogged by an error
    - Adjusted the order of buildings in "facilities" and "researches" menus to more accurately represent the order on web and their importance
    - Added a UI element to the planet tab to always represent the current and max. amounts of planets colonized
    - Adjusted the fleet screen behavior to not scroll back to the top after an action is taken (e.g. fleet recall)
    - Adjusted the display and sorting of automatic cargo loading for fleets to follow: deuterium > crystal > metal > food
    - Adjusted the remaining time on build orders of all types to always display the biggest unit along with the next smallest (e.g. hours & minutes, or minutes & seconds)
    - Added info on real and in-game currency amounts to the popup that makes the user confirm the purchase
    - Adjusted the icons used for displaying max. and current fleets in the fleet screen to distinguish between regular, expedition, and Lifeforms expedition fleets
    - Added an icon to the corresponding menu whenever something is being built (blue wrench) or being taken down (red wrench)
    - Added the option to quickly finish the scrolling of an IPI (Immersive Player Introduction) task by pressing the field again
    - Added a hint to the Astrophysics research tech info, that informs the player about colonization in the outer territories of a galaxy
    - Adjusted espionage report previews to show a "?" instead of a "0" whenever there was no information on the enemies amounts
    - Adjusted some text in the game settings to clear up confusing presentation
    - Adjusted the background color of report previews to make the borders more visible
    - Replaced the words or abbreviations for "Dark Matter" with the icon in several spots
    - Adjusted the shop, galaxy and fleet screen to open in full screen instead of halfway
    - Added missing localization for minor cases across the app




    ++Bugfixes++
    - Fixed an error that occurred when sending espionage probes and then quickly switching systems
    - Fixed the tab description in the recurring rewards event not changing after claiming that tabs reward
    - Fixed expiring items sometimes being shown in the "All" filter for a short time, before disappearing again
    - Fixed an error that occurred when a player with an account not validated tried to switch galaxies without the sufficient amount of Deuterium
    - Fixed an issue with UI overlapping in the widget configuration and selection menu
    - Fixed an issue that would cause players to be stuck on an empty screen when using the OS back button in the lobby
    - Fixed the server settings info being cut off at the edge of the screen
    - Fixed the expo option in galaxy slot 16 redirecting you to the fleet screen even if you didn't have the admiral active
    - Fixed the vacation mode activation button saying "Search" instead of "Activate"
    - Fixed an issue that would cause parts of the UI to appear blank whilst dragging the bottom menu upwards
    - Fixed an issue that would cause the lower half of the UI to go grey when exiting a chat via the "home"-button
    - Fixed several cases in which text input was covered by the keyboard
    - Fixed issues with overlapping text in the lobby settings for some languages
    - Fixed some overlapping texts in the game settings



    Note: The new version will be available only in App Store (We will return to Play Store soon!) as soon as it's approved by Apple. Not all devices will have the new version available
    in the shop at the same time.

    Tip: Don’t forget to link your mobile account to a Gameforge account for better control and to enable web play. Just open Account Settings in the OGame Mobile app and add an email and password to complete the process.

    The OGame Mobile Team

  • Hello commanders!


    Today, Tuesday, 30th of September, we are updating OGame Mobile App with version 8.3.5.

    Find below a list of features and bug fixes that are being implemented with this version:




    ++Features++

    - Added the ability to activate up to 100 resource package items at once until the storage capacity is reached

    - Added the option to queue 10 upgrade levels at once for the LF buildings menu

    - Added a display of the players current DM to the detail screen of all items in the inventory

    - Added a count of currently queued upgrades to the header of the queue modal



    ++Bugfixes++

    - Fixed the planet carousel on the main overview sometimes not updating the planet in focus to the currently active one

    Note: The new version will be available in App Store and Google Play Store as soon as it's approved by Apple and Google. Not all devices will have the new version available

    in the shop at the same time.


    Very Important (especially for Android users): Don’t forget to link your mobile account to a Gameforge account for better control and to enable web play. Just open Account Settings in the OGame Mobile app and add an email and password to complete the process.


    *Important: With this version, players can now activate up to 100 resource packages at once. As with the web version, sufficient storage capacity is required - any resources exceeding the capacity will be lost. Please be careful!


    There will be no lost surplus in the OGM version released today, however it may happen that you can only activate as many packages as you could theoretically buy with your current DM, which is a bug that will be fixed as soon as possible.


    The OGame Mobile Team

    Edited 2 times, last by shinesun ().

  • Hello commanders!

    Today, Monday, 6th of October, we will update OGame Mobile App with version 8.3.8.

    Changelog:
    - Upgraded the game engine to latest long-term support release to provide up-to-date security patches

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    And never to much to remind about these topics:
    - Manual to Secure Your Account and Keep Your Progress Safe!
    - The new OGame App for Android is here - Add your email and continue your conquest!

    The OGame Mobile Team

  • Hello commanders!


    Today, Thursday, 16th of October, we will update OGame Mobile App with version 8.3.10.


    Changelog:

    ++Features++

    - Made preparations for an upcoming special event- Reverted a change in the cargo loading section to show the following order of resources again: Metal - Crystal - Deuterium

    - Made preparations for an upcoming special event


    ++Bugfixes++

    - Fixed the small and large shield domes not being possible to build with the requirements met

    - Fixed the fleet view incorrectly sorting by return time instead of the next event in general (return, arrival, expo start)

    - Fixed the quick-expo feature in the galaxy sometimes sending the fleet to the wrong system

    - Fixed the expo widget not working with too few ships even if the corresponding option was switched on

    - Fixed the "new message"-indicator for the chat tab not being shown

    - Fixed the amount of expiring items sometimes being shown incorrectly in the inventory

    - Fixed a recurring rewards task not completing upon opening some techtrees

    - Fixed the chat input field sometimes being covered by the devices keyboard

    - Fixed the icon for espionage missions being shown one planet/moon to the right of the actual target in the galaxy



    Note:
    The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    The OGame Mobile Team

  • Hello commanders!

    Today, Monday, 20th of October, we will update OGame Mobile App with version 8.3.11.

    Changelog:

    ++Bugfixes++
    - Fixed the "buy"-button on some items irrevocably turning into a "buy DM"-button when crossing the amount the player could buy with their current DM balance

    - Fixed an issue with some items that caused the inventory and parts of the shop to not work anymore

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    The OGame Mobile Team

    Edited once, last by shinesun ().

  • Hello commanders!

    Today, Tuesday, 28th of November, we will update OGame Mobile App with version 8.3.14.

    Changelog:

    ++Features++
    - Added monochrome icon version for some operating systems

    ++Bugfixes++
    - Fixed an issue that caused the App to check the storage capacity, even if the event is active
    - Fixed an issue that the merchant production not updating when increasing
    - Fixed an issue that made the actual storage and the max. storage glitch if the resources exceeded the storage limit
    - Fixed an issue when sending expeditions during galaxy switch


    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    The OGame Mobile Team

  • Hello commanders!

    Today, Wednesday, 12th of November, we will update OGame Mobile App with version 8.3.17.

    Changelog:

    ++Features++
    - Updated the minimum OS version to iOS 15 required for apple devices
    - Improved the handling of UI scaling on flip devices

    ++Bugfixes++
    - Fixed the attack warning in the header reappearing after being manually deactivated
    - Fixed the Buddy-Page not updating correctly without a forced reload
    - Fixed the automatic load order of resources no longer taking Deuterium as a first priority, visual order stays as M > C > D
    - Fixed some alliance logos not being saveable or causing freezes
    - Fixed an error occurring in the Lifeform tech-tree selection
    - Fixed some input fields jumping on camera shake effects tied to them
    - Fixed some minor overlaps in UI elements (high score, player profile, resource merchant)
    - Fixed several drop-downs being vertically stretched
    - Fixed an error that occurred while adding or removing widgets in the widget menu
    - Fixed the "Owned amount"-bubble on items also being shown as an empty bubble on not owned items in the shop

    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.

    The OGame Mobile Team

  • Hello commanders!

    Today, Tuesday, 2nd of December, we will update OGame Mobile App with version 8.4.3


    Changelog:


    ++Features++
    - Added the amount of active friendly and hostile fleets to the fleet info bar below the resource display
    - Adjusted resource amounts to be displayed without abbreviations in the extended view (when pressing a resource for more details)
    - Adjusted espionage reports to no longer include food in the total "Resources" value
    - Adjusted planet abandonment to be less misleading, now redirecting back to the main overview
    - Adjusted the Lifeform technology resets to only display the paid option whenever the free reset is on cooldown
    - Adjusted the high score categories to be sorted in two columns, instead of three
    - Adjusted the size of Lifeform technology names to prevent small, hard-to-read text
    - Removed some redundant arrow elements from the tech view of all buildings and technologies



    ++Bugfixes++
    - Fixed an issue that sometimes caused an error when using fleet-related widgets
    - Fixed an issue that caused the "deserted planet" text in the galaxy to be misplaced
    - Fixed the mission hints for the IPI being disabled after entering the required section once
    - Fixed an issue that caused the top-half of the screen to remain on a previously viewed building when switching to the Lifeform technology tab
    - Fixed the recipient list when sharing reports not being scrollable
    - Fixed the import/export merchants items always showing the same rarity border before taking the offer
    - Fixed a possible overlap between the mission target text and the target planet icon
    - Fixed some text overlap in the menu for downgrading a building
    - Fixed the loading screen shown on app start not being translated into the apps set language
    - Fixed an issue with some socials logins on all operating systems



    Note: The new version will be available as soon as it's approved by Google/Apple. Not all devices will have the new version available in the shop at the same time.



    The OGame Mobile Team

    Edited once, last by shinesun ().