Hello commanders.
Bellow we will gather the changelog for each of version 9 subversions for a easy way to spot which feature/bugfix affected which version.
More detailed information about dates and PTS/live please refer to the announcement topic on Changelogs forum section.
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9.0.0-beta6
- Introduction of Lifeforms
9.0.0-Beta8
- Fixed a bug where was possible to start lifeform buildings while nanite factory or robotics factory was upgrading
- Fixed a bug where wasn't possible to abandon planets
- Fixed a bug where the "Stone Tower" building time reduction was too high
- Fixed a bug where economy messages for failed lifeform buildings or technology were not delivered
- Fixed a bug where bonification caps didn't work correctly
- Fixed a bug where bonification for "all ships" didn't work
- Fixed a bug where Highscore decreased too much when abandoning a planet
- Fixed a bug where the first planet starts with 100 lifeforms
- Fixed a bug where lifeform amounts where copied over from the Home Planet
- Fixed a bug where wasn't possible to transport food
- Fixed a bug where lifeform deactivation and reactivation erased the tech tree
- Fixed a bug where building infos stopped loading when there was a full queue
- Fixed a bug where was possible to instantly finish buildings
- Fixed a visual bug that showed population lose in draw fights
- Fixed a bug where wasn't possible to reset higher tech trees when the lower one wasn't filled
- Fixed a bug where was possible to tear down the tech building while researching
- Fixed a bug with caching
- Fixed the wrong value in the human "Discovery" tech
- Fixed a "trade ship" being displayed in the empire view
- Fixed inactive players having high food and lifeform amounts
- Added missing info to ship/defense tech info to show lifeform bonification
9.0.0-beta11
- Fixed a bug where you can build lifeform buildings while your nanite factory or robotics factory is upgrading
- Fixed a bug where you couldn't abandon planets
- Fixed a bug where the "Stone Tower" building time reduction was too high
- Fixed a bug where you didn't get economy messages for failed lifeform buildings or technology
- Fixed a bug where bonification caps didn't work correctly
- Fixed a bug where bonification for "all ships" didn't work
- Fixed a bug where Highscore decreased too much on planet abandonment
- Fixed a bug where the first planet starts with 100 lifeforms
- Fixed a bug where lifeform values were copied over from your Home Planet
- Fixed a bug where you couldn't transport food
- Fixed a bug where lifeform deactivation and reactivation erased your tech tree
- Fixed a bug where building information stopped loading when you had a full queue
- Fixed a bug where you could instantly finish buildings
- Fixed a visual bug that showed you losing population in draw fights
- Fixed a bug where you couldn't reset higher tech trees when the lower one wasn't filled
- Fixed a bug where you could tear down the tech building while researching
- Fixed a bug with caching
- Fixed the wrong value in the human "Discovery" tech
- Fixed a "trade ship" being displayed in the empire view
- Fixed inactive players having high food and lifeform amounts
- Fixed a bug where loot priority was wrong
- Fixed a bug where the Lifeform den capacity tech had no effect
- Fixed a bug where the Collector Class bonus did not increase the energy bonus
- Fixed a bug where the estimated time for food consumption jumped too much
- Fixed a bug where the cancelling of lifeform research sometimes didn't return resources
- Fixed a bug where the fleet event page did not show food in transports
- Fixed a bug where planet activity didn't update
- Fixed a bug where you can't send a discovery mission to the slot you are relocating to
- Fixed a but where resources gut stuck
- Fixed a bug where deactivating your lifeform with running queues could cause issues
- Fixed a bug where the galaxy shortcut for debris fields didn't acknowledge the cargo space bonification for recyclers
- Fixed a bug where you could deactivate the lifeform during fights
- Added missing info to ship/defense tech info to show lifeform bonification
9.0.0-beta14
- Fixed new accounts occasionally not having a lifeform available.
- Fixed the rounding of numbers that appeared to be extremely long after a recent change.
- Fixed the population amount being set to the capacity after reselecting a lifeform.
9.0.0-beta20
- Fixed a bug where the Lifeform Experience bar appeared further than it should be
- Fixed a bug where the resource settings didn't show Lifeform as on pause during vacation mode
- Fixed two bugs where you could generate resources
- Fixed a wrong icon in the tech details
- Fixed a bug where Lifeform Experience affected buildings
- Fixed a bug where the Crawler overload had the wrong color
- Fixed a wrong tooltip while lifeform buildings were upgrading
- Added coordinates of the starting planet to Discovery messages
9.0.0-beta22
- Fixed lifeform researches which improve ship stats not applying their bonus in combat.
- Fixed population growth and food production values being higher than intended.
- Fixed the hint on researches displaying that you do not have a Research Lab while it is being upgraded.
- Fixed the Nano Repair Bots building from the Mechas species not applying its bonus to wreck fields created on the moon that belongs to the corresponding planet.
- Added the name of the planet from where the fleet mission started to discovery report messages.
9.0.0-beta23
- Backend fixes
9.0.0-rc2
- Fixed Intergalactic Envoys not giving the correct speed increase to discovery missions.
- Fixed an issue that did not allow you to abandon a planet in some cases.
- Fixed Planetary Shield protecting more population than it should.
- Fixed the fuel consumption being too low on game rounds with the reduced fuel consumption setting active.
- Fixed the time to tear down lifeform buildings not being correct.
- Fixed an issue with the highscore decrease being too high when abandoning a planet.
- Fixed an issue with starting lifeform technologies with Dark Matter.
- Fixed Kaelesh Discoverer Enhancement not giving the correct bonus values.
- Fixed multiple planet's Orbital Den values not stacking correctly.
- Fixed planets and banners showing up below the highscore on new accounts.
- Fixed the behaviour of lifeform technology improvements not working correctly.
- Fixed a portion of ships being instantly built when the Ship Manufacturing Hall was pushing the required building time below 1 second.
- Fixed lifeform queues not working correctly after leaving vacation mode.
- Improved the loading times of each page. This should have a greater effect on accounts with a high amount of planets.
- Fixed Rock’tal Collector Enhancement not giving the correct bonus values.
- Fixed building queues not allowing to put the Robotics Factory and Nanite Factory in the queue while lifeform buildings are being built.
- Fixed players being unable to deactivate their lifeforms while discovery missions are ongoing.
- Fixed the population capacity being higher than it should be in some cases.
9.0.0-rc5
- Fixed a bug where Terraformer showed a hatched icon when you had reduction through Lifeform tech
- Fixed a bug where the Den Capacity tech from humans didn't stack properly with several planets
- Fixed a bug where there was a "Start with DM" button in Lifeform techs despite a full queue
- Fixed a bug where tabbing through resources in Fleet didn't work correctly
- Fixed a bug where you couldn't open research on another planet while the research lab was upgrading
- Fixed a bug where the Collector Bonus tech didn't work correctly
9.0.0-rc7
- Fixed some background issues
- Fixed a bug where refreshing repeatedly caused issues with lifeform growth
- Fixed a bug where the resource packages had wrong values
- Fixed a bug where the resource setting page broke
- Fixed a bug where M.O.O.N.S item didn't work while Reward System event was active