Version 9 Changelogs

  • Hello commanders.


    Bellow we will gather the changelog for each of version 9 subversions for a easy way to spot which feature/bugfix affected which version.

    More detailed information about dates and PTS/live please refer to the announcement topic on Changelogs forum section.



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    9.0.0-beta6

    - Introduction of Lifeforms


    9.0.0-Beta8

    - Fixed a bug where was possible to start lifeform buildings while nanite factory or robotics factory was upgrading

    - Fixed a bug where wasn't possible to abandon planets

    - Fixed a bug where the "Stone Tower" building time reduction was too high

    - Fixed a bug where economy messages for failed lifeform buildings or technology were not delivered

    - Fixed a bug where bonification caps didn't work correctly

    - Fixed a bug where bonification for "all ships" didn't work

    - Fixed a bug where Highscore decreased too much when abandoning a planet

    - Fixed a bug where the first planet starts with 100 lifeforms

    - Fixed a bug where lifeform amounts where copied over from the Home Planet

    - Fixed a bug where wasn't possible to transport food

    - Fixed a bug where lifeform deactivation and reactivation erased the tech tree

    - Fixed a bug where building infos stopped loading when there was a full queue

    - Fixed a bug where was possible to instantly finish buildings

    - Fixed a visual bug that showed population lose in draw fights

    - Fixed a bug where wasn't possible to reset higher tech trees when the lower one wasn't filled

    - Fixed a bug where was possible to tear down the tech building while researching

    - Fixed a bug with caching

    - Fixed the wrong value in the human "Discovery" tech

    - Fixed a "trade ship" being displayed in the empire view

    - Fixed inactive players having high food and lifeform amounts

    - Added missing info to ship/defense tech info to show lifeform bonification


    9.0.0-beta11

    - Fixed a bug where you can build lifeform buildings while your nanite factory or robotics factory is upgrading

    - Fixed a bug where you couldn't abandon planets

    - Fixed a bug where the "Stone Tower" building time reduction was too high

    - Fixed a bug where you didn't get economy messages for failed lifeform buildings or technology

    - Fixed a bug where bonification caps didn't work correctly

    - Fixed a bug where bonification for "all ships" didn't work

    - Fixed a bug where Highscore decreased too much on planet abandonment

    - Fixed a bug where the first planet starts with 100 lifeforms

    - Fixed a bug where lifeform values were copied over from your Home Planet

    - Fixed a bug where you couldn't transport food

    - Fixed a bug where lifeform deactivation and reactivation erased your tech tree

    - Fixed a bug where building information stopped loading when you had a full queue

    - Fixed a bug where you could instantly finish buildings

    - Fixed a visual bug that showed you losing population in draw fights

    - Fixed a bug where you couldn't reset higher tech trees when the lower one wasn't filled

    - Fixed a bug where you could tear down the tech building while researching

    - Fixed a bug with caching

    - Fixed the wrong value in the human "Discovery" tech

    - Fixed a "trade ship" being displayed in the empire view

    - Fixed inactive players having high food and lifeform amounts

    - Fixed a bug where loot priority was wrong

    - Fixed a bug where the Lifeform den capacity tech had no effect

    - Fixed a bug where the Collector Class bonus did not increase the energy bonus

    - Fixed a bug where the estimated time for food consumption jumped too much

    - Fixed a bug where the cancelling of lifeform research sometimes didn't return resources

    - Fixed a bug where the fleet event page did not show food in transports

    - Fixed a bug where planet activity didn't update

    - Fixed a bug where you can't send a discovery mission to the slot you are relocating to

    - Fixed a but where resources gut stuck

    - Fixed a bug where deactivating your lifeform with running queues could cause issues

    - Fixed a bug where the galaxy shortcut for debris fields didn't acknowledge the cargo space bonification for recyclers

    - Fixed a bug where you could deactivate the lifeform during fights

    - Added missing info to ship/defense tech info to show lifeform bonification


    9.0.0-beta14

    - Fixed new accounts occasionally not having a lifeform available.

    - Fixed the rounding of numbers that appeared to be extremely long after a recent change.

    - Fixed the population amount being set to the capacity after reselecting a lifeform.


    9.0.0-beta20

    - Fixed a bug where the Lifeform Experience bar appeared further than it should be

    - Fixed a bug where the resource settings didn't show Lifeform as on pause during vacation mode

    - Fixed two bugs where you could generate resources

    - Fixed a wrong icon in the tech details

    - Fixed a bug where Lifeform Experience affected buildings

    - Fixed a bug where the Crawler overload had the wrong color

    - Fixed a wrong tooltip while lifeform buildings were upgrading

    - Added coordinates of the starting planet to Discovery messages


    9.0.0-beta22

    - Fixed lifeform researches which improve ship stats not applying their bonus in combat.

    - Fixed population growth and food production values being higher than intended.

    - Fixed the hint on researches displaying that you do not have a Research Lab while it is being upgraded.

    - Fixed the Nano Repair Bots building from the Mechas species not applying its bonus to wreck fields created on the moon that belongs to the corresponding planet.

    - Added the name of the planet from where the fleet mission started to discovery report messages.


    9.0.0-beta23

    - Backend fixes


    9.0.0-rc2

    - Fixed Intergalactic Envoys not giving the correct speed increase to discovery missions.

    - Fixed an issue that did not allow you to abandon a planet in some cases.

    - Fixed Planetary Shield protecting more population than it should.

    - Fixed the fuel consumption being too low on game rounds with the reduced fuel consumption setting active.

    - Fixed the time to tear down lifeform buildings not being correct.

    - Fixed an issue with the highscore decrease being too high when abandoning a planet.

    - Fixed an issue with starting lifeform technologies with Dark Matter.

    - Fixed Kaelesh Discoverer Enhancement not giving the correct bonus values.

    - Fixed multiple planet's Orbital Den values not stacking correctly.

    - Fixed planets and banners showing up below the highscore on new accounts.

    - Fixed the behaviour of lifeform technology improvements not working correctly.

    - Fixed a portion of ships being instantly built when the Ship Manufacturing Hall was pushing the required building time below 1 second.

    - Fixed lifeform queues not working correctly after leaving vacation mode.

    - Improved the loading times of each page. This should have a greater effect on accounts with a high amount of planets.

    - Fixed Rock’tal Collector Enhancement not giving the correct bonus values.

    - Fixed building queues not allowing to put the Robotics Factory and Nanite Factory in the queue while lifeform buildings are being built.

    - Fixed players being unable to deactivate their lifeforms while discovery missions are ongoing.

    - Fixed the population capacity being higher than it should be in some cases.


    9.0.0-rc5

    - Fixed a bug where Terraformer showed a hatched icon when you had reduction through Lifeform tech

    - Fixed a bug where the Den Capacity tech from humans didn't stack properly with several planets

    - Fixed a bug where there was a "Start with DM" button in Lifeform techs despite a full queue

    - Fixed a bug where tabbing through resources in Fleet didn't work correctly

    - Fixed a bug where you couldn't open research on another planet while the research lab was upgrading

    - Fixed a bug where the Collector Bonus tech didn't work correctly

    9.0.0-rc7

    - Fixed some background issues

    - Fixed a bug where refreshing repeatedly caused issues with lifeform growth

    - Fixed a bug where the resource packages had wrong values

    - Fixed a bug where the resource setting page broke

    - Fixed a bug where M.O.O.N.S item didn't work while Reward System event was active

  • 9.0.1
    - Fixed an issue where Trade Ships where available on Jump Gate
    - Fixed an issue where Trade Ships where showing on the Admiral fleet screen
    - Fixed an issue where resources were not returned upon cancelling a building after returning from vacation mode
    - Fixed an issue where planet resources were not being updated until a second click or a page refresh
    - Cooldown after cancelling a relocation now works correctly
    - Kaelesh moon bonus now no longer giving double the expected bonus
    - Deactivating Lifeform with Discovery Tech now correctly cancel Discovery Flights on other planets
    - Increased the effect of the Improved Crawler tech on overloaded crawlers
    - Debris Field from Expedition combats is now limited (20M metal and 20M crystal cap)

    9.0.2-rc5 - Renamed to 9.0.2 for live release (affecting only new server opening with Lifeforms)
    - Fixed an issue with emojis in chat messages
    - Fixed a bug where your resources didn't return if you cancelled a building after leaving Vacation Mode
    - Fixed some issues that happened after an update to Lifeform
    - Fixed a bug where the ship queue moved the lifeform queues down
    - Increased performance
    - Added a function to disable the pop-up for sending Lifeform Discovery missions
    - Added a cooldown for deactivating lifeforms

    9.0.2-pl4 - Applied to all servers and bringing old v8 servers into v9
    - Fixed an issue with emojis in chat messages
    - Fixed a bug where your resources didn't return if you cancelled a building after leaving Vacation Mode
    - Fixed some issues that happened after an update to Lifeform
    - Fixed a bug where the ship queue moved the lifeform queues down
    - Increased performance
    - Added a function to disable the pop-up for sending Lifeform Discovery missions
    - Added a cooldown for deactivating lifeforms
    - Lifeforms building order fixed.

    9.0.2-pl6 - Applied to Live servers, PTS excluded from this version
    - No major change and just a hotfix reaction to the reported Debris Field issue on live servers

    9.0.3-rc1(beta2) - Together with it a Lifeforms Balance patch is applied
    - Added Lifeform KRAKEN and Lifeform NEWTRON items of different rarities that shorten the time required for Lifeform buildings and researches.
    - Added "?" buttons to the Lifeform research selection, which allow you to view the techinfo page of each research before selecting it.
    - Added a short info to the Lifeform research page, which explains that Lifeform research becomes inactive if you drop below the required amount of population.
    - Adjusted the Lifeform tutorial task and reward.
    - Adjusted population to now always have the same growth rate regardless of server speed.
    - Fixed several display issues for Lifeform buildings on the resource settings page.
    - Fixed the the attacking fleets of the M.O.O.N.S. items not considering the corresponding server speed setting correctly.
    - Fixed the event list overlapping the building queue when the "Below the content" option is selected in the display options.
    - Fixed the production time of ships being recalculated when halving it with Dark Matter.
    - Fixed food and population not using the shortened number variant on the resource settings page.
    - Fixed receiving the wrong message when gaining a new title.
    - Fixed active players occasionally being displayed as inactive.
    - Fixed the requirements of Lifeform buildings also displaying Energy costs. This also fixes all population conversion buildings not displaying their population requirements.
    - Fixed the button to start with DM showing up for Lifeform buildings with population requirements while all other requirements are fulfilled.
    - Adjustment of the Deuterium consumption formula in order to allow different consumption percentages for Lifeforms universes. (you'll notice a higher consume after 9.0.3 due to it)
    - Several changes in the back end.

    9.0.3-rc4 - PTS
    - Updated the forum and support links on the PTS environment.
    - Fixed several lifeform techinfo pages displaying a large amount of zeros next to their level.
    - Fixed the Phalanx scan's speed display not considering lifeform research bonuses.
    - Fixed Recyclers not considering lifeform research bonuses when recycling debris fields.
    - Fixed the rank difference in the highscore not displaying the correct value.
    - Fixed an issue that caused finished research to get stuck.
    - Fixed the detailed info of research on level 0 loading indefinitely on colonies.
    - Added several missing class values to the lifeform bonus page.
    - Adjusted some categories of the lifeform bonus page.
    - Fixed lifeform bonuses that weren't correctly applied to combats.
    - Fixed lifeform bonuses that weren't correctly applied to expeditions.
    - Fixed lifeform bonuses that weren't correctly applied to the planet relocation return fleet.
    - Fixed lifeform Energy bonuses being doubled.

    9.0.3 - Final version applied to live universes
    - Added Lifeform KRAKEN and Lifeform NEWTRON items of different rarities that shorten the time required for lifeform buildings and researches.
    - Added "?" buttons to the lifeform research selection, which allow you to view the techinfo page of each research before selecting it.
    - Added a short info to the lifeform research page, which explains that lifeform research becomes inactive if you drop below the required amount of population.
    - Adjusted the lifeform tutorial task and reward.
    - Adjusted population to now always have the same growth rate regardless of server speed.
    - Fixed the the attacking fleets of the M.O.O.N.S. items not considering the corresponding server speed setting correctly.
    - Fixed the event list overlapping the building queue when the "Below the content" option is selected in the display options.
    - Fixed the production time of ships being recalculated when halving it with Dark Matter.
    - Fixed food and population not using the shortened number variant on the resource settings page.
    - Fixed receiving the wrong message when gaining a new title.
    - Fixed active players occasionally being displayed as inactive.
    - Fixed the requirements of lifeform buildings also displaying Energy costs. This also fixes all population conversion buildings not displaying their population requirements.
    - Fixed the button to start with DM showing up for lifeform buildings below their population requirement while all other requirements are fulfilled.
    - Fixed accounts that are new on a server not being able to see any highscore entries.
    - Fixed several lifeform techinfo pages displaying a large amount of zeros next to their level.
    - Fixed the Phalanx scan's speed display not considering lifeform research bonuses.
    - Fixed Recyclers not considering lifeform research bonuses when recycling debris fields.
    - Fixed the rank difference in the highscore not displaying the correct value.
    - Fixed an issue that caused finished research to get stuck.
    - Fixed the detailed info of research on level 0 loading indefinitely on colonies.
    - Added several missing class values to the lifeform bonus page.
    - Fixed lifeform bonuses that weren't correctly applied to combats.
    - Fixed lifeform bonuses that weren't correctly applied to expeditions.
    - Fixed lifeform bonuses that weren't correctly applied to the planet relocation return fleet.
    - Adjustment of the Deuterium consumption formula in order to allow different consumption percentages for Lifeforms universes. (you'll notice a higher consume after 9.0.3 due to it)
    - Several changes in the back end.

    9.0.3-pl1 - Applied directly on live environment
    - Just a hotfix to solve the persistent issue with the Debris Fields

    9.0.4 - PTS
    - Fixed some planets being unreachable after an account transfer.
    - Fixed the lifeform species icon getting extended below the player class icon.
    - Fixed researches occasionally being stuck.
    - Fixed detailed info pages loading infinitely for researches on level 0 on colonies.
    - Fixed the wrong decimal separators being used in several languages.
    - Fixed the level of Plasma Technology not being displayed in the resource settings.
    - Fixed an issue with Phalanx scan displaying speed changes when a tech affecting fleet speed was upgraded
    - Fixed Energy bonuses having double the effect.
    - Fixed Honor Points being lost with an account transfer.
    - Several Changes in the back end.

    9.0.4-pl2
    - Fixing a problem with Plasma Technology that shows level 0 even after research is finished. Affected accounts will also be fixed.
    - Percentage dropdown removed from Resource settings

    9.0.5
    - The Empire View no longer is a Commander only feature and is available for all players instead.
    - Fixed the Empire View incorrectly displaying the number of ships when multiple instances of the same ship type are queued.
    - Fixed the minimum construction time of each building not being 1 second.
    - Fixed research and building queues taking speed bonuses and cost reductions from the currently selected planet instead of from the planet they are running on.
    - Fixed ships instantly being finished at certain ship construction times.
    - Popup windows should no longer display code after being dragged over the screen (renaming, abandoning, etc.)
    - Fixed some cases in which the loading time of a ship's detailed info in the shipyard took too long.

    9.0.5-rc1
    - Fixed the behaviour of several popup windows when dragging them.
    - Fixed some cases in which the loading time of a ship's detailed info in the shipyard took too long.

    9.0.5-pl2
    - Backend fixes

    9.0.6
    - Premium feature to upgrade buildings and researches from empire view is now unlocked for all players
    - Fixed Intergalactic Envoys speed bonus not applying to Lifeforms Discovery Missions
    - Fixed an issue that always displayed Lifeforms research levels as 1 in the build list
    - Fixed and improved minor background issues and tasks


    9.0.7

    - Improvements on internal systems


    9.0.8

    - Improvements on internal systems


    9.1.0

    - Introduction of Artifacts


    9.1.1

    - Fixed the recall of fleets that are part of an ACS not working under certain conditions.

    - Several fixes and improvements in the back end.


    9.1.2

    - Fixed several inconsistencies on the lifeform player bonus page.
    - Fixed an issue that could block you from sending fleet to another planet.
    - Fixed the Empire View displaying wrong values for Energy.
    - Several fixes and improvements in the back end.

    - Graveyard transfers will not grant free relocations anymore


    9.1.3

    - Fixed being able to build ships while their last condition was still in progress.

    - Fixed the loading times of the detailed info of ships and defence structures being too long under certain conditions.

    - Fixed an issue on the OGame Mobile app with demolishing the Biosphere Farm when you did not have sufficient energy.

    9.1.4

    - The button in the options for opening the Smatched pop-up now also is available while the event is turned off as long as it is set up for a game round. (affecting OGame.de only)

    - Fixed ACS attacks being colored green in the defender's event list if the defender got invited to it.

    - Several fixes and improvements in the back end.

    9.2.0

    - Added the option to have Deuterium end up in debris fields on a game round.

    - Smatched: The login pop-up has been replaced with a banner.

    - Several fixes and improvements in the back end.


    9.2.1

    - The Sensor Phalanx of a moon can no longer be used while combat from an attack on it is being calculated.

    - Switching solar systems in the Galaxy view will be free during combat calculation for unverified players.

    - Several fixes and improvements in the back end.


    9.2.2

    - Added a new server setting for skippable systems:
    -- Galaxy systems that are empty or inactive are marked as skippable for any fleet movement.
    -- Skippable systems will not take up any flight time and cost no deuterium to traverse.
    -- Systems count as inactive if no player that owns a planet in this system has logged in for the last 7 days.
    - Interplanetary missiles do not benefit from any skippable systems and their flight time is not getting reduced.
    The trader can no longer be used on a planet while combat is being calculated on it.
    The button to recalculate the resource settings can no longer be used on a planet while combat is being calculated on it.

    9.2.3
    - Fixed values modifying the population or food capacity (e.g. Chrysalis Accelerator and Food Silo) being taken from the wrong planet.

    - Several fixes and improvements in the back end.