📋 PTS Updates

  • Attention all OGame players,

    We are excited to announce the release of OGame version 10.0.0, which brings a number of significant benefits to our beloved game. This version includes crucial backend changes that enhance the system's stability, resulting in smoother gameplay and a better overall experience.

    One of the most exciting features of this update is that it allows us to activate Lifeforms on older game rounds. This is an incredible addition to the game, and we can't wait for our players to experience it.

    In addition to the new Lifeforms feature, we have also made some major improvements to the rapid-fire functionality. The rapid-fire no longer runs in an endless loop, and it is much faster than before. While this change may have a small impact on combat simulations from external tools, we believe that the benefits far outweigh any potential drawbacks.

    This update also opens the door for future planned content for all servers. We are committed to improving the game and providing our players with the best possible experience, and this update is a big step in that direction.




    We will update PTS Bermuda with version 10.0.0 on Thursday, May 4 at 14:00 CEST.

    HTaccess will be active on Bermuda from 13:45 until the update is done.

    Changelog:

    - Restructured large parts of the back end to improve the overall performance of all player-induced actions affected by the Event Handler system. For example, all players on a game round should no longer be blocked from finishing their active building entries while the combat calculations for a significantly high amount of ships are taking place. These changes also lay the groundwork for the introduction of future content updates to servers with high player activity.
    - Fixed the position change displayed in the highscore not resetting correctly at the end of each day.
    - Fixed banned players occupying a highscore position.
    - Fixed the alliance highscore getting displayed with decimals in the search.
    - Fixed lifeform buildings (local effect) and lifeform researches (global effect) not applying storage bonuses to the correct planets.
    - Adjusted rapid fire to stop when no targets are left to decrease the runtime of combat calculation (Death Star will have a maximum of 99% rapid fire)
    - Several fixes and improvements in the back end.




    We hope that you will enjoy OGame version 10.0.0 as much as we do. Thank you for your continued support, and happy gaming!


    Your OGame Team

  • Hello commanders!


    Today, May 11 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta15.

    HTaccess will be enable on Bermuda at 13:45 and removed after the maintenance is done.


    Changelog:

    - Added a quick recall button in the fleet movement window.

    - All buttons in the galaxy view are now aligned under the category “actions”.

    - Fixed a bug that prevented planet relocations even if sufficient DM was present.

    - Fixed a crash that was caused by visiting the shop page while having the Orbital Den LF tech active.

    - Fixed the commanding staff being free if it was purchased with “found DM”.

    - Fixed combat report not being sent after a successful counter espionage.

    - Fixed Kaelesh Gravitation Sensors not granting the “DM found in expeditions” bonus.

    - Fixed Kaelesh Enhanced Sensor Technology not granting any bonus.

    - Fixed the broken Scrap Merchant.

    - Fixed a bug that continually refreshed the current page for a few seconds.

    - Fixed a bug that swapped the shield value of an attacker with the defender value.

    - Ship/Defense Techinfo now shows percentage AND values for Rapid Fire

    - Death Star Rapid Fire has been adjusted to the current live values. This value was capped for Espionage Probes, Crawler and Solar Satellite to 99.6% (250):


    Best regards,

    Your OGame Team

  • Hello commanders!


    As some diligent testers have discovered, there was a calculation error (rounding error) in the current combat script. This error has now been fixed and is already available in Bermuda. You are warmly invited to conduct further tests.


    Please let us know about your tests and findings. You can reach us on Discord, Ticket system, forums or through the ingame feedback system.


    Best regards,

    Your OGame Team

  • Prongs

    Changed the title of the thread from “[PTS] May 4: Version 10.0.0” to “PTS Updates”.
  • Hello commanders!


    Today Bermuda has been updated with a new version 10.0.0.


    Changelog:

    - The issue with ships getting stuck on missions and never coming back should not occur anymore

    - Fixed Rock’tal Advanced Recycling Plant not working correctly

    - Fixed not being able to abandon a planet after deleting the moon, first

    - Fixed not being able to recall fleet to planets in combat

    - Fixed wrong values for received rapidfire inside techinfo of ships

    - Fixed an issue with the message for a tactical retreat not being sent

    - Fixed an issue with harvest missions not being queued after attack missions

    - Fixed a bug that prevented the message inbox from loading

    - Fixed a bug that prevented a planet relocation from completing

    - Fixed a bug that resulted in a combat falsely ending in a draw

    - Fixed an issue on the OGame Mobile app with activating items

    - Fixed an issue on the OGame Mobile app that crashes the session when receiving messages from an ignored player



    Your OGame Team

  • Hello commanders!



    Today, June 7 at 10:00 CEST, we will update Bermuda with version 10.0.0-beta19.


    Changelog:

    - Fixed issues with combat events not being queued correctly
    - Fixed an issue with event planets not being attackable
    - Fixed a bug that prevented a M.O.O.N.S. event from occurring after a server transfer
    - Fixed a bug on the OGame Mobile app that resulted in a crash when sending multiple buddy requests on an unvalidated account



    Your OGame Team

  • Hello commanders!



    Today, June 12 at 14:00 CEST, we will update Bermuda with version 10.0.0-X.


    Changelog:

    - Fixed issues with Lifeform technology remaining active after losing required population

    - Fixed protected Lifeform population being able to get killed in combat

    - Fixed issues with combat not occuring on some planets with certain technologies

    - Fixed more issues with combat events not getting queued correctly

    - Fixed alliance tags not getting displayed in player highscore leaderboards



    Note: The changelog is not final since the new version is still under QA. As soon as confirmed the version will be added and the changelog adjusted if needed.



    Your OGame Team

  • Hello commanders!


    Today, June 13 at 14:00 CEST, we will update Bermuda with version 10.0.0-rc3


    Changelog:

    - Fixed alliance highscores being displayed as empty for several minutes right after creating an alliance.

    - Several fixes and improvements in the back end.



    Your OGame Team

  • Hello commanders!


    Today, June 27at 14:30 CEST, we will update Bermuda with version 10.0.22


    Changelog:

    - Several fixes regarding stuck fleets.


    Update was cancelled. It will come later this week.


    Your OGame Team

  • Today, June 28 at 15:30 CEST, we will update Bermuda with version 10.0.24


    Changelog:


    - Fixed several display issues of the resource settings page.

    - Several performance improvements.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

  • Today, June 30 at 13:30 CEST, we will update Bermuda with version 10.1.0-rc1


    Changelog:

    - Changed the fleet recall button in the event list to no longer redirect you to the fleet movement page. You'll stay on the page you currently are on instead.

    - Changed Graveyard system where players will only be allowed to return to the community where the account was before (there will be an exception for players from former BA (balkan) community

    - Fixed being able to phalanx scan an admin's planet.

    - Changed wreckfields to no longer be accessible while combat is being calculated on a planet to avoid calculation issues.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

  • Hello commanders!


    Today, July 19, Bermuda has been updated with version 10.1.7


    Changelog:

    - With this version we aim to bring down some performance issues that are affecting the player experience.

    - This version will also fix an issue that has been reported and was affecting the Moon Destruction.



    Your OGame Team

  • Version 10.1.23


    Hello commanders!


    Today, July 31, we updated Bermuda with the latest game version.

    Changelog:


    - Fixed lifeform building bonuses not working correctly.

    - Fixed an issue that lead accounts to not be deleted after the date was reached.

    - Fixed an issue that lead to the "Planet destroyed" mark not been deleted on the Galaxy View.

    - Several performance improvements.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).


    Your OGame Team

  • Version 10.2.0-beta3



    Hello commanders!


    Today, August 4 at around 14:00 CEST we will update Bermuda with the newest game version.

    Together with it we will start a new universe, Alpha, with the option to copy live accounts into this testing ground (more info here).


    Changelog:

    - Updated the API endpoints for add-ons:

    -- Added Deuterium to the API of harvesting reports.

    -- Added lifeform bonuses to the API of espionage reports.

    -- Added lifeform techs to the API of combat reports.

    -- Added Deuterium in debris fields, skippable inactive systems, and skippable empty systems to sX-lang.ogame.gameforge.com/api/serverData.xml.

    - Fixed lifeform level bonuses being applied twice to lifeform research.

    - Fixed construction queues getting cancelled if a running entry was finished with DM during combat calculation.

    - Fixed a "\" always being displayed after certain characters.

    - Fixed expedition fleets returning instantly when their outcome was an early return.

    - Fixed attacks not resulting in combat when arriving on an abandoned planet.

    - Fixed accounts randomly getting logged out.

    - Fixed the wrong values of lifeform research being displayed in espionage reports.

    - Fixed an issue with abandoning a planet.

    - Added a button to start building 10 lifeform buildings at once.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).



    Your OGame Team

  • Hello commanders!

    Today, August 8 at 10:00 CEST, we are updating PTS with the latest game version. (10.2.0-rc1)


    Changelog:


    - Re-implemented invisible debris fields that are created after lossless combats
    - Fixed an issue with Lifeform energy technologies not affecting the energy production of other planets
    - Fixed issues with the +10 lifeform buildings queue feature temporarily locking the planet in certain circumstances
    - Fixed technology bonus page not including lifeform level %-bonus
    - Fixed military sub-highscores resetting to 0 after a ban expires
    - Fixed issue with gamerounds not being deleted after being marked for 7-day-deletion

    - Changed the button to start building 10 lifeform buildings at once is only available if Commander is active.




    Your OGame Team :love:

  • Hello,


    Today, at 14:30 CEST we will update the PTS rounds with version 10.2.1.
    With this version the lock time has been reduced from 5min to 30secs when having several 1sec building upgrades.


    - Your OGame Team


    (Sorry for the late announcement)

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  • Ahoy!

    Today, August 17, around 14:00 CEST we will update the PTS servers with the latest game version. (Version 10.3.0)


    Changelog:

    - Replaced the background with a larger background image.
    - Fixed messages for recycling debris containing negative numbers in some cases.
    - Fixed the highscores for military points destroyed and military points lost not updating for defending players.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).



    Your OGame Team

  • Ahoy!


    Today, August 22 at 14:00 CEST, we will update PTS with the newest game version. [Version 10.3.0-rc3]


    Changelog:


    - Fixed the techinfo of the population and food buildings displaying wrong production values.


    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).



    Your OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Ahoy!


    Today, at 14:00 CEST, we will update PTS with the newest game version.


    Changelog:

    [Feature]: Parts of the UI (planet bar, resource bar & production box) will now automatically be refreshed when a construction is finished on the same planet. This works across multiple tabs.

    [Feature]: Build list calls (build, demolish, cancel a construction/technology) are changed from full page reload to ajax call

    [Bugfix]: Fixed displayed values for fusion reactor, solar plant and crawlers’ energy consumption and production being incorrect when your current energy level is below 0.

    [Bugfix]: Fixed individual, non-total displayed values for resource production being incorrect when your current energy level is below 0.



    Your OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

    Edited once, last by Neotinea ().