📋 PTS Updates

  • Ahoy!



    Today, September 29, we updated PTS with the newest game version. [Version 10.4.0]


    Changelog:

    - Resource packages now always grant the exact value of a daily production

    - Fixed officer resource boni only being displayed inside resource settings page after an update was triggered by for example starting a construction order

    - Fixed error messages occurring sometimes when switching planets

    - Fixed issues with the “Start with DM” button not working properly

    - Fixed the tech info panel not opening for lifeform buildings

    - Fixed a bug that caused chat messages to not be sent

    - Fixed mine production bonus not being displayed inside resource settings page when the production factor is < 100%



    Your OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello,


    Today, October 6, at 13:00 CEST we will update PTS with the newest game version.


    Changelog:


    - Fixed issues with the speed-up feature for the building/research queue not working correctly
    - Fixed issues with the “start with DM” feature for technologies not working in certain cases
    - Fixed false error pop-ups appearing briefly when ordering a construction/speed-up/cancellation of a technology (only affected Firefox)
    - Fixed a bug that caused the activation button inside the item-buff bar to not work anymore
    - Fixed log-in issues for players unable to enter PTS rounds after previous update
    - Fixed issues with fleet mission reports not being received
    - Fixed some shop-items being displayed as buyable even though the DM is insufficient


    Your OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!

    Today, October 11, at 14:00 CEST we will update Bermuda with the newest game version.


    This version brings a brand new game introduction and first steps for the new players aiming for a better onboarding when starting to play OGame.
    More information here.

    Please bear in mind to deactivate addons on Bermuda since they are not adjusted to this version yet (you can keep using your preferred addon on live).

    Your OGame Team



    There is in every one of us, even those who seem to be most moderate, a type of desire that is terrible, wild, and lawless.”

    .:stick:.




  • Hello !


    Today, October 13, at 14:00 CEST we will update Bermuda with the newest game version.


    Changelog:

    - Changed IPI task III-2 to only require fusion reactor level 1


    Your OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

    Edited once, last by Neotinea ().

  • yohdh

    Closed the thread.
  • Version 11.2.0-beta2


    Hello!


    Today, October 26, at 14:00 CEST we will update PTS with the newest game version [11.2.0].



    Changelog:

    - Removed the ability to scroll via mouse wheel from the rank selection dropdown on the alliance member page to avoid accidental rank changes.

    - Fixed a case in which having multiple different lifeform researches applying to the same ship type caused the bonuses applied to ships to be displayed incorrectly.

    - Fixed the displayed fleet arrival times on Fleet Dispatch II not considering alliance class speed bonuses.

    - Fixed being unable to exchange bought Import/Export items after transferring to another game round.

    - Fixed an issue that caused several errors to appear on older browser versions.

    - Fixed being unable to transfer away from graveyard servers.

    - Fixed the Traders alliance class affecting Food and Population capacities.

    - Fixed the lifeform highscores having "Points" as their titles instead of each highscores correct title.

    - Added number separators to resources displayed in the Immersive Player Introduction.

    - Removed all Smatched reference from the Options.

    - Several fixes and improvements in the back end that might lead to game issues which can be fixed with a hard reload (Ctrl+Shift+R in most browsers).



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Version 11.2.0-beta4


    Hello,


    Today, October 27, we are updating PTS with the newest game version.


    Changelog:


    - Fixed an issue that was keeping fleet missions stuck after returning
    - Fixed an issue with a fleet queue order not updating defender information


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, November 9, at 14:00 CET we will update PTS with the newest version.


    Changelog:

    - Fixed the Empire View not considering lifeform resource production bonuses for the displayed resource production values.
    - Fixed lifeform resource bonus researches not being added or removed correctly when the required amount of population was lost or gained.
    - Fixed activity not being gained on all planets and moons when leaving vacation mode.
    - Fixed an issue that caused espionage missions to get stuck in some cases.
    - Fixed the construction info page of Solar Satellites not considering lifeform energy bonuses to the displayed amount of energy production

    - Fixed the collector class perks that were displaying outdated information

    - It's not possible to move an account from Graveyard to an non-LF round if you are coming from an LF round
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome use Ctrl+Shift+R (clearing the browser cache) - For Firefox, Internet Explorer and Opera GX use Ctrl+F5 - For Opera use Ctrl+Shift+Del).


    ⚠️The live rounds update for now is planned to November 16 - subject to adjustment and depending on PTS feedback and tests - the exact schedule for it will follow early next week.



    We would also like to leave a few words regarding the Fleet events.
    The fleet events are processed ordered by Time AND EventId.
    That means that if syncing an attack within the same second the lower EventId is resolved always first. An attack synced with the same second as a returning fleet might not happen if the EventId for the attack is higher than the returning fleet EventId.


    How the EventId work?
    - any fleet dispatch gets a new EventId;
    - any changes on the fleet mission (searching for expeditions, and returning after hitting the target for transports/espionage/attacks) gets a new EventId;
    - any recall/returns for any mission type gets a new EventId;
    - Adding fleets to a ACS doesn't change the initial EventId, only removing the fleet with the lowest FleetId/EventId will change the initial EventId to the 2nd lowest EventId (which is now the ACS owner) of the ACS' impact.


    In resume: to not risk any combat not happening it is strongly advised to send the attack fleets to arrive at least 1 second later.


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

    Edited once, last by Neotinea ().

  • Hello commanders!


    Today we will apply a new version to Alpha that should tackle the issue with stuck fleets.

    This version will be applied to other PTS rounds on Monday.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today we updated PTS universe Alpha with the latest game version.


    With this version we tackle the issues with stuck fleet, wrong fleet order and ACS Defense that was unavailable since last update.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, November 15, we will updated PTS with the newest version (11.3.0-rc4).


    Changelog:


    - Fixed a defender's fleet not getting hit by an attack fleet with a higher ID arriving at the same time.

    - Fixed a multialarm issue when an account was transferred to a different player's lobby.

    - Fixed construction times resetting when an account gets transferred to another game round.

    - Fixed the construction info not opening correctly for storage buildings under some conditions.

    - Fixed combat reports from deleted players containing a fatal error.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

  • Hello commanders!


    Today, we updated PTS rounds with version 11.3.6.


    The aim with this version is to tackle the issues with stuck fleet that are still around.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, November 23 at 14:00, we will updated PTS with the newest game version.


    Changelog:

    - Fixed the column header missing for alliances on the alliance search popup;

    - Changed the design of checkboxes;

    - Merged the lifeform Overview Page into the lifeform Management Page;

    - Added info buttons for every lifeform research and building to the lifeform Management Page;

    - Removed the info for food and population from the Resource settings page;

    - Renamed the Player Bonuses page into "Lifeform Tech Bonuses";

    - Added a button linking to the lifeform tech tree to the building info of each species' lifeform tech building;

    - Reduced the costs for re-rolling each section of the lifeform tech tree from T1 = 60.000 DM, T2 = 120.000 DM, T3 = 180.000 DM to T1 = 6.000 DM, T2 = 12.000 DM, T3 = 18.000 DM;

    - Added the option to disable looting food on attack missions to Fleet Dispatch II;

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Please bear in mind that the time is an estimation, it might get a slight adjustment if needed.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

    Edited once, last by yohdh ().

  • Hello commanders!


    Today, November 27, within the next few minutes we will update PTS with the newest game version.


    Changelog:

    - Fixed the loot priority not being selectable for moon destruction missions when the Admiral is active.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, November 29 at 11:00 CET, we will update PTS with the newest game version [11.4.1]:


    Changelog:

    - Reworked Lifeform Player Bonuses page (Resources > Resource settings > Lifeform Player Bonuses) for a detailed overview.

    - Fixed a case in which fleets get stuck.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, December 5 at 14:00 CET, we will update PTS with the newest game version [1.5.0-rc3]:


    Changelog:

    - Fixed the food loot button not displaying "On" and "Off" in all languages.
    - Added new icons to the lifeform player bonuses page.
    - Added an info button to the character class bonus header on the lifeform player bonuses page.
    - Added a link to the images of each lifeform to the lifeform management page on the lifeform player bonuses page.
    - Fixed the info page of lifeform researches on the lifeform management page always displaying level 1.
    - Fixed the cache not refreshing immediately when a lifeform got removed from a planet.
    - Fixed planets not unlocking correctly in some cases.
    - Fixed outlaw players not being attackable.
    - Fixed the lifeform experience display not starting at the top.
    - Fixed several buttons not being clickable correctly on the lifeform player bonuses page.
    - Changed the maximum number of displayed decimals to 2 on the lifeform player bonuses page.
    - Fixed caps missing from the lifeform player bonuses page.
    - Fixed a general info section missing from the lifeform player bonuses page.
    - Fixed an info button missing from the fuel consumption reduction on the lifeform player bonuses page.
    - Adjusted the loca of the icon tooltips in the ship and defense sections of the lifeform player bonuses page.
    - Fixed some lifeform level bonus values being displayed with more decimals than necessary on the lifeform player bonuses page
    - Reworked the info about lifeform tech in espionage reports.
    - Changed the loca and order of ship and defense icons on the lifeform player bonuses page to be in line with the detailed info pages of ships and defense buildings.
    - Fixed the General class bonus to combat ship speed missing on the lifeform player bonuses page.
    - Fixed percent values being displayed for values that should be displayed as integers on the lifeform player bonuses page
    - Fixed the Slingshot Autopilot lifeform tech missing from the lifeform player bonuses page
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

    Edited once, last by yohdh ().

  • Hello commanders!


    Today, December 8 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:

    - Added a bashing protection system to the game. This will stop any further attacks from the same player on the same target after the 6th attack that has occurred within 24 hours.
    - Fixed BBCode not working on alliance pages.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    With today update the new Bashing System will be deactivated.
    As a test case we will turn Alpha into a PvP test-universe and attacks will be allowed during the weekend without any restriction. If you don't want to take part, please make sure to activate vacation mode. The account copy system is always in place on Alpha and the initial state of the account will be possible within 24h in case of getting attacked. The no-attack rule still applies to Bermuda.
    During these days we will be looking for a way where the attacks will not be possible even if the Bashing System is disable.
    Bring you bounty hunter side!


    The bashing system for PTS will be adjusted during the next week to the following:
    - The limit of attacks will be set to 0 and with that, players won't be able to attack other accounts
    - The only exceptions to the bashing system will be if the players are on the buddy list or on the same alliance, in this case there won't be any attack restrictions.
    As a dare, the first player to report a way to go around the system on PTS will be granted a 25€ Gameforge coupon.
    Once again, bring on your bounty hunter side!


    Please bear in mind that the time is an estimation and it might get adjusted if needed.


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello,


    The Bashing system has been enable on Alpha.
    From this point on it shouldn't be possible to attack other accounts unless they are on the buddy list or same alliance.

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, December 13, we are updating PTS with the newest game version [11.6.0-rc1]:


    Changelog:

    - Added language selection.

    - Fixed the lifeform experience icons being misaligned on the lifeform player bonuses page when viewed in Firefox.

    - Added a general cap to fuel reduction, so no ships can be sent out for free on universes with the fuel reduction setting active.

    - Added country flags to several pages that represent the language a player is using.

    - Added the option to set an alliance's language for players to see which language is mainly used by its members.

    - Added a button to the navigation bar at the bottom of each page that allows you to view a universe's settings.

    - Fixed several error messages displaying that your fleet is in combat when an action cannot be executed due to a different reason.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Known issue on the server settings menu that displays DiDF instead of DF value.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGamers Testers,


    Version 11.6.1 will be applied to PTS rounds within the next minutes to rectify some issues from the changelog above:

    - OGame Language Meta Tag fix (to tackle issues with the language selection created for the addons)

    - Server settings footer button was missing in some pages

    - Fixed flag icon missing for some languages

    - Fixed server settings menu that displays DiDF instead of DF value



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, January 12 at 14:00 CET, we are updating PTS with the newest game version:


    Changelog:

    - Removed country flags from the highscore.

    - Added country flags to the chat.

    - Fixed event banners not getting displayed in the selected language.

    - Fixed demolish not working when queued after a construction.

    - Added two digits to the decimals of class bonuses displayed on the lifeform player bonuses page.

    - Fixed Slingshot Autopilot providing less Deuterium the earlier a fleet was called back instead of more.

    - Changed the Deuterium from Slingshot Autopilot to no longer being immediately added when calling back a fleet. It will be added to the planet once the fleet arrives back now.

    - Fixed an error showing up when opening a shared report of a deleted player.

    - Fixed colony and moon names not being created in the player's selected language if it differs from the universe's original language.

    - Fixed several system messages not being correctly translated if the player's selected language differs from the universe's original language.

    - Changed the support link to always redirect to the support page of the universe's language instead of the player's selected language.

    - Fixed ship names being displayed in different languages in messages containing them.

    - Fixed the support and forum links redirecting to EN instead of Origin on the Alpha PTS.

    - Changed all inactive accounts without vacation mode to get transferred to group targets during server merges.

    - Fixed code showing up in the description of the Supra Refractor on the lifeform management page.

    - Fixed the "Construction possible" time always being displayed as "unknown" (Commander feature).

    - Fixed the action buttons shifting around after ignoring another player.

    - Fixed the amount of needed energy not being displayed for lifeform buildings.

    - Fixed the lifeform icons not looking correct in lifeform discovery messages.

    - Fixed being unable to send fleets to destroyed planets.

    - Fixed being unable to transfer back to the universe you came from right away after ending up on the graveyard.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team



    Edit: Italic line were added on edit

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

    Edited once, last by yohdh ().

  • yohdh

    Changed the title of the thread from “PTS Updates” to “📋 PTS Updates”.