📋 PTS Updates

  • Hello commanders!


    Tomorrow, February 2 at 10:00 CET, we will update PTS with the newest game version:


    Changelog:

    - Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.

    - Changed the behavior of the bashing protection. (1)

    - Simplified the rules for returning players on the graveyard. (2)

    - Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.

    - Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".

    - Fixed several unavailable ship types being displayed on the Jump Gate page.

    - Fixed the wrong hint being displayed when entering a name that is too long on a name change.

    - Fixed application texts not showing up when applying for an alliance.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    1. Bashing Protection (not enable on live universes yet)

    • Attacks/Combat
      Attacks count towards the bashing counter if the attacker won the combat or if is a draw.
      - If the defender wins the combat the bashing counter will not be increased.
    • Espionage mission
      Any espionage mission with only espionage probes will not count towards the bashing protection counter.
    • Counter espionage
      When counter espionage happens, combat will be initiated. The "Attacks/Combat" rule will trigger.
      - This rule also covers sending ships with your espionage probe on an espionage mission.
    • Espionage probes (with storage)
      Espionage probes with storage fall under the "Attack/Combat" or "Espionage mission" rule:
      - If a player attacks another player using espionage probes and he wins the combat, the bashing counter goes up;
      - If a player attacks another player using espionage probes and he loses the combat, the bashing counter will not go up;
      - If a player sends espionage probes with storage on espionage missions, the counter will not go up.


    Important to note:

    • Players who reached the bashing limit for a planet/moon can't join any ACS who attacks this planet/moon.
      - This is to prevent that ACS will fail because a member reached the limit of the bashing protection
    • If the player has reached the full bashing protection counter, he won't be able to send espionage missions with other ships anymore towards the target where he reached the full counter. Normal espionage missions with only espionage probes is still possible.



    2. Graveyard returning rules (it will be in place as soon as the version will be applied to live rounds)
    The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.
    If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.

    Scenarios:
    - The previous live round still exists: the account will see it as a target to move out of the Graveyard;
    - The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;
    - The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;
    - The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).




    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Ahoy!


    On Friday, February 9, we will enable the bashing system on Alpha and Bermuda with a limit of 6 attacks.


    As expected the attacks on those rounds will be possible again according to the limit imposed by the bashing system. If any player doesn't wish to take part on it, please make sure to set the account with vacation mode.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, February 9 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:

    - Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon

    - Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficient


    Important:

    With version 11.9.0 we will implement a Maintenance Mode that will be in place for every game maintenance that will follow from now on:

    - before starting a update the Maintenance Mode will be activated and any account logged on the game will be disconnected

    - during that phase no login will be possible as well. As soon as the update/maintenance finishes we will deactivate the maintenance mode and players will be able to login to their accounts again.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, February 14, at 14:00 CET we will apply the release candidate 11.9.0 version on PTS.


    It's mainly a version change without adjustments on the previous changelog.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello commanders!


    Today, February 16 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:


    - Added the following rule to the bashing system:

    • Fleets with only espionage probes (regardless of mission):
    • In servers without probe storage: Never counts towards bash count.
    • In servers with probe storage: Attacker wins count towards the bash count and draws/lose do not count towards bash count.

    - Fixed the expedition mission type being available when the debris field is selected on slot 16.
    - Fixed line breaks being made when sending a message with the Enter key while having the cursor in the middle of the text.
    - Removed a redundant requirement from the Pathfinder's tech tree.
    - Fixed "23" showing up at the end of the auctioneer's rules.
    - Fixed the displayed number for available exchanges of a bought item on the Import/Export page on the mobile app being 1 higher than the actual amount.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, February 21, at 14:00 CET we will apply the release candidate 11.10.0 version on PTS.


    It's mainly a version change without adjustments on the previous changelog.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

    Edited once, last by yohdh ().

  • Hello commanders!


    Today, February 23 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:
    - Enabled Combat Simulator
    - Fixed Hyperspace Drive been researchable without Research Lab.


    ---------------


    With this version a Beta version of the Combat Simulator will be available.
    Bear in mind that there are still some features missing that we want to add and will be implemented later on.


    The Combat Simulator has 5 main sections:
    - Simulations (at the top): an overview with the own and joined simulations that can be consulted. It is also the section where you start/save/run the simulations after all the other 4 sections are filled with the needed information.
    - Attacker: all the relevant information about the attacker side (solo and ACS)
    - Defender: the relevant information about the defender side (solo and ACS) without defense
    - Destination coordinates: comprehends defender information as resources, defenses, ...
    - Simulation Info: here you'll be able to invite other players to join the simulation and see when any changes are applied to it.
    All the necessary information for the simulation itself should be available and possible to load from the espionage report and from the planet/moon you want. You can still edit the values (including Lifeforms) and try different simulations.
    Important to note that after all the fields are filled (be it from espionage API key + loading a selected planet or filling it up manually), it always requires to be saved before you can run the simulation.
    It is also possible to invite other players to the simulation (each player will be able to participate in 10 simulations - own + joined) in order for them to load a second ACS fleet, for example, where all their techs will be considered - in this case the invited player can only edit the simulation, running or deleting is restricted to the player that creates it. A special attention to this: if both players are working on the same simulation at the same time, Player A changes are overwritten unless Player B reloads the simulation after Player A saves the changes.
    Each player will be able to save 10 simulations (30, if Admiral is active).


    Not implemented yet:

    • Waves (another simulation based on a previous simulation result)
    • Missile attack
    • honour
    • Speed/deuterium calculation for flight
    • Den capacity (safe resources from plundering) is not taken in consideration
    • Recycler/Cargos/Pathfinder listed in loot distribution


    We are looking forward to your feedback.


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, February 28, at 14:00 CET we will apply the release candidate 11.10.1 version on PTS.


    Changelog:
    - Fixed additional arrow buttons showing up in Firefox in the combat simulator.
    - Fixed the lifeform research activation screen looking broken.
    - Increased the size of the red attack icon on the attack button of espionage reports.
    - Fixed debris field numbers overlapping in the combat simulator when they contained a lot of resources.
    - Fixed lifeform ship bonuses not being applied correctly in the combat simulator.
    - Fixed the button for marking a message as favorite not turning yellow.
    - Fixed the button for marking a message as favorite creating an error when clicking it multiple times.
    - Fixed the simulation info sometimes being empty when it should not.
    - Fixed ignored players being able to send you combat simulator invitations.
    - Fixed the combat simulator not saving correctly when the combined amount of attackers and defenders reaches a total of 7 or more.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team.

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!



    Today, March 1 at 14:00 CET, we will update PTS with the newest game version.



    Changelog:

    - Cloning Laboratory will now improve all Kaelesh-specific lifeform technologies on that planet
    - Added a button for sending system-wide discovery missions inside the galaxy tab
    - Added a textbox inside the combat simulator for legal information
    - Fixed IPMs being able to be sent through other galaxies on the mobile app
    - Fixed buttons for sharing combat/espionage reports not working correctly
    - Fixed combat simulator not taking over espionage report values correctly
    - Fixed combat simulator not working in certain languages




    Cloning Laboratory Enhancement
    Kaelesh have been promoted as a Lifeform for players who enjoy exploration missions. However, the overall building functions of Kaelesh don´'t really support this statement and as correctly stated are a bit on the weaker side regarding progression benefits. Therefore, Kaelesh will receive a new building bonus for the Cloning Laboratory. The Cloning Laboratory will now offer a secondary effect which is added to its primary function, improving all Kaelesh specific technologies on the planet by a certain percentage. It basically works like the tech buildings for Humans and Mechas but only specifically for Kaelesh technologies. With how the building cost scale and the bonus per level players who selected Kaelesh as lifeform on their planets will receive an interesting option to further invest into to boost their explorer and general Kaelesh lifeform technologies.




    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, March 5 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:
    - Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance.

    - Fixed an issue with the system-wide espionage feature running into an error
    - Fixed an issue with the Cloning Laboratory tech bonus not working properly on colonies


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

    Edited once, last by Neotinea ().

  • Hello commanders!


    Today, March 13 at 14:00 CET, we will update PTS with the newest game Version 11.11.5.


    Changelog:

    - Fixed the on and off state of the button for setting fleets to return on tactical retreat being switched.

    - Fixed fleets returning without combat after a defender's tactical retreat being stuck for up to 5 minutes.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

    Edited once, last by yohdh ().

  • Hello commanders!


    Today, March 22 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:
    - Added expedition fleet templates (Admiral required)
    - Added shortcut for auto-sending configured expedition fleets (Admiral required)
    - Added a second shipyard queue for Automatised Assembly Centre (Mecha lifeform building #6 on level 20 required)
    - Added a warning hint for when an effect's cap is already reached when starting a lifeform research or building which improves that effect
    - Added an option for disabling the lifeform bonus cap warning.
    - Fixed a bug on mobile with the "build with DM" button shown in situations where it shouldn't be due to missing resource
    - Fixed an issue with constructions-in-queue being aborted even though the resources would be available at the start of the construction.
    - Fixed the combat simulation's ship limit being 1 too low.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.)


    -------------------------


    Mecha Shipyard
    The Automatised Assembly Center will now offer an additional perk. Upon reaching level 20 in the building upgrade, players will unlock a secondary shipyard queue with one slot dedicated to building ships. Furthermore, for every two levels advanced beyond level 20, an additional shipyard slot will be granted. It's important to note that while ships are being constructed in the secondary shipyard queue, the Lifeform on the planet cannot be deactivated.


    Expedition Standard Fleets

    A specific "Expedition fleet" setup will be available in the fleet screen, accessible only with an active Admiral.


    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, March 28 at 14:00 CET, we will update PTS with the newest game version.


    Changelog:

    • Fixed the expedition template's preselection not working on Fleet Dispatch II.
    • Shortened the "Standard Fleet Expedition" and "Send fleet" texts in slot 16 in the galaxy view (only partially done yet).
    • Fixed the slot number missing from slot 16 in the galaxy view.
    • Changed "Deep space" in slot 16 in the galaxy view to always be in a single line.
    • Removed the "Debris field" text in slot 16 in the galaxy view.
    • Bugfix: Combat Simulator will now correctly use the level set with shield technology instead of weapon technology
    • Bugfix: Clicking on the left side of the class button no longer instantly selects a class in the Combat Simulator
    • Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello commanders!


    Today, April 3 at 14:00 CEST, we will update PTS with the newest game version 11.13.0-RC.


    Changelog:

    - Added an overview page for every planet's building, research, and shipyard queues. It can be accessed by clicking on the small menu icon next to the "Overview" button and will not create any activity on other planets besides the currently selected one. Since a planet refresh does not occur, queue entries that are already finished on other planets will not update until you select the corresponding planet.

    - Fixed the simulation amount including simulations you got invited to, but have not accepted yet.

    - Fixed being able to join a simulation while being at your maximum amount of simulations.

    - Added the function to leave joined simulations by deleting them from your list.

    - Removed the onboarding messages and rewards you received within the first week after creating an account.

    - Fixed being able to break the simulation by removing the default defender.

    - Fixed resource packages sometimes not giving out the correct amount of resources on the mobile app.

    - Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    Your OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGame Testers!


    On Friday, February 9, the bashing system was enabled on Alpha and Bermuda with a limit of 6 attacks.


    As expected the attacks on those rounds will be possible again according to the limit imposed by the bashing system. If any player doesn't wish to take part on it, please make sure to set the account with vacation mode.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGamers Testers!


    Today, April 9 at 14:00 CEST, we will update PTS with the newest game version 11.13.0-rc2.


    Changelog:

    - Fixed one of the hints on the alliance class selection page not using the typical OGame design.

    - Fixed ship icons in the shipyard not being updated correctly.

    - Fixed the ship counter showing up on ship icons in the shipyard only being able to display up to 6 digits.

    - Fixed a case in which activity was triggered for players in vacation mode.

    - Fixed the button for navigating to the resource page of a moon redirecting to its lifeform management page instead on the queue overview page.

    - Fixed the research queue's text not switching to "To research" when hovering over it on the queue overview page.

    - Fixed building and ship times not updating correctly for moons on the queue overview page.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    Your OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGame Testers!


    Today, April 15 at 14:00 CEST, we will update PTS with the newest game version 11.13.3.


    Changelog:

    - Fixed the 'chance of expedition enemies' value for Discoverer player class.



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGame Testers!


    Today, May 7 at 14:00 CEST, we updated PTS with the newest game version 11.15.0.


    Changelog:

    - Changed espionage reports to be displayed in a compact view before being clicked on.

    - Added a filter system to the espionage report tab.

    - Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.

    - Fixed several cases in which tooltips did not look correct.

    - Fixed several message types being gone after the update to 11.14.0.

    - Fixed the espionage report tab not loading correctly in some cases.

    - Fixed the function to order espionage reports by fleet not working correctly.

    - Fixed the buttons for accepting and declining a buddy request missing in buddy request messages.

    - Fixed the API tooltips not staying active when hovering over them on Fleet Dispatch I.

    - Fixed Fleet Dispatch II not loading correctly after using the button for selecting all ships on Fleet Dispatch I.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGamers Testers!


    Today, May 10 at 13:00 CEST, we updated PTS with the newest game version 11.15.0-beta2.


    Changelog:

    - Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.

    - Fixed the tooltip of the button for activating vacation mode displaying wrong info.

    - Fixed the memberlist of alliances not being correctly sorted by date.

    - Fixed the progress bar on shipyard queue entries not moving correctly.

    - Fixed tooltips not being displayed correctly in some cases.

    - Fixed the abbreviations for high number values missing in the compact view of espionage reports.

    - Fixed the espionage inbox not sorting by coordinates correctly.

    - Fixed the espionage inbox not sorting by class correctly.

    - Fixed the filters resetting in the espionage inbox after switching to another page.

    - Moved the pagination in the espionage inbox up to be above the filter headers.

    - Fixed espionage reports of moons missing the moon icon.

    - Fixed espionage reports of moons displaying the planet's name instead of the moon's name.

    - Fixed espionage reports containing the planet's name twice.

    - Fixed the wrong message being displayed for fleets arriving at the target of a deploy mission.

    - Fixed being unable to open the combat report tab when it contains a bashing protection message.

    - Fixed the espionage messages for event planets not having a compact view.

    - Fixed the espionage messages for event planets breaking the sorting in the espionage inbox.

    - Fixed the message for expiring commanding staff not showing up correctly.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

  • Hello OGamers Testers!


    Today, May 17, we updated PTS with the newest game version 11.15.0.


    Changelog:

    - Fixed the tooltip of the button for activating vacation mode displaying wrong info.

    - Fixed maintenance mode not logging out every player as soon as an update starts.

    - Fixed sharing messages not working correctly.

    - Fixed event list tooltips not changing correctly with language changes.

    - Fixed the planet list taking longer than usual to get updated after a successful planet relocation.

    - Fixed the detailed view of combat and espionage reports being closed after clicking on their API.

    - Fixed espionage reports not displaying that any reliable information could not be retrieved when the amount of Espionage Probes sent / level of Espionage Technology was not high enough.

    - Fixed the alliance communication system missing from the Communication inbox tab.

    - Fixed the OGame inbox tab loading indefinitely when it contains a warning message for commanding staff that is about to expire.

    - Fixed the displayed amount of Dark Matter not being updated immediately when buying an item with the button in its warning message for it being about to expire.

    - Fixed the fleet details tooltip missing on the Fleet movement page.

    - Fixed inactive lifeforms' tech trees being reset after transferring to another game round.

    - Fixed the indicator for new messages not updating correctly on each inbox tab.

    - Fixed the message for having lost your honor title not showing up after losing an honor title

    - Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.

    - Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.

    - Fixed restoring and deleting of alliance messages from a deleted alliance running into an error.

    - Fixed the new message indicator on inbox tabs not updating correctly.

    - Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    The OGame Team

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR