Hello commanders!
Tomorrow, February 2 at 10:00 CET, we will update PTS with the newest game version:
Changelog:
- Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.
- Changed the behavior of the bashing protection. (1)
- Simplified the rules for returning players on the graveyard. (2)
- Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.
- Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".
- Fixed several unavailable ship types being displayed on the Jump Gate page.
- Fixed the wrong hint being displayed when entering a name that is too long on a name change.
- Fixed application texts not showing up when applying for an alliance.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
1. Bashing Protection (not enable on live universes yet)
-
Attacks/Combat
Attacks count towards the bashing counter if the attacker won the combat or if is a draw.
- If the defender wins the combat the bashing counter will not be increased. -
Espionage mission
Any espionage mission with only espionage probes will not count towards the bashing protection counter. -
Counter espionage
When counter espionage happens, combat will be initiated. The "Attacks/Combat" rule will trigger.
- This rule also covers sending ships with your espionage probe on an espionage mission. -
Espionage probes (with storage)
Espionage probes with storage fall under the "Attack/Combat" or "Espionage mission" rule:
- If a player attacks another player using espionage probes and he wins the combat, the bashing counter goes up;
- If a player attacks another player using espionage probes and he loses the combat, the bashing counter will not go up;
- If a player sends espionage probes with storage on espionage missions, the counter will not go up.
Important to note:
- Players who reached the bashing limit for a planet/moon can't join any ACS who attacks this planet/moon.
- This is to prevent that ACS will fail because a member reached the limit of the bashing protection - If the player has reached the full bashing protection counter, he won't be able to send espionage missions with other ships anymore towards the target where he reached the full counter. Normal espionage missions with only espionage probes is still possible.
2. Graveyard returning rules (it will be in place as soon as the version will be applied to live rounds)
The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.
If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.
Scenarios:
- The previous live round still exists: the account will see it as a target to move out of the Graveyard;
- The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;
- The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;
- The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).
The OGame Team