Hello!
Today at 10:00 CEST we will adjust Bermuda Economy and Fleet speed.
The settings will change:
- Economy from x4 to x10
- Fleet from x4 to x10
Best regards,
Your OGame Team
Hello!
Today at 10:00 CEST we will adjust Bermuda Economy and Fleet speed.
The settings will change:
- Economy from x4 to x10
- Fleet from x4 to x10
Best regards,
Your OGame Team
Ahoy!
Tomorrow, May 11 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta15.
Changelog:
- Added a quick recall button in the fleet movement window.
- All buttons in the galaxy view are now aligned under the category “actions”.
- Fixed a bug that prevented planet relocations even if sufficient DM was present.
- Fixed a crash that was caused by visiting the shop page while having the Orbital Den LF tech active.
- Fixed the commanding staff being free if it was purchased with “found DM”.
- Fixed combat report not being sent after a successful counter espionage.
- Fixed Kaelesh Gravitation Sensors not granting the “DM found in expeditions” bonus.
- Fixed Kaelesh Enhanced Sensor Technology not granting any bonus.
- Fixed the broken Scrap Merchant.
- Fixed a bug that continually refreshed the current page for a few seconds.
- Fixed a bug that swapped the shield value of an attacker with the defender value.
- Ship/Defense Techinfo now shows percentage AND values for Rapid Fire
- Death Star Rapid Fire has been adjusted to the current live values. This value was capped for Espionage Probes, Crawler and Solar Satellite to 99.6% (250):
Best regards,
Your OGame Team
Ahoy!
Today, June 5 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta17.
HTaccess will be enable on Bermuda at 13:45 and removed after the maintenance is done.
Changelog:
- Fixed Rock’tal Advanced Recycling Plant not working correctly
- Fixed not being able to abandon a planet after deleting the moon, first
- Fixed not being able to recall fleet to planets in combat
- Fixed wrong values for received rapidfire inside techinfo of ships
- Fixed an issue with the message for a tactical retreat not being sent
- Fixed an issue with harvest missions not being queued after attack missions
- Fixed a bug that prevented the message inbox from loading
- Fixed a bug that prevented a planet relocation from completing
- Fixed an issue on the OGame Mobile app with activating items
- The issue with ships getting stuck on missions and never coming back should not occur anymore
- Fixed a bug that resulted in a combat falsely ending in a draw
- Fixed an issue on the OGame Mobile app that crashes the session when receiving messages from an ignored player
Kind Regards,
Your OGame Team
Hello!
Today, June 12 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta20.
Changelog:
- Fixed issues with Lifeform technology remaining active after losing required population
- Fixed protected Lifeform population being able to get killed in combat
- Fixed issues with combat not occuring on some planets with certain technologies
- Fixed more issues with combat events not getting queued correctly
- Fixed alliance tags not getting displayed in player highscore leaderboards
Kind Regards,
Your OGame Team
Ahoy!
Today, June 13 at 14:00 CEST, we will update Bermuda with version 10.0.0-rc2
Changelog:
- Fixed alliance highscores being displayed as empty for several minutes right after creating an alliance.
- Several fixes and improvements in the back end.
Best regards,
Your OGame Team
Ahoy!
Today, June 27 at 14:30 CEST, we will update Bermuda with version 10.0.22
Changelog:
- Several fixes regarding stuck fleets.
Ahoy!
Today, June 28 at 15:30 CEST, we will update Bermuda with version 10.0.24
Changelog:
- Fixed several display issues of the resource settings page.
- Several performance improvements.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Ahoy!
Today, June 30 at 13:30 CEST, we will update Bermuda with version 10.1.0-rc1
Changelog:
- Changed the fleet recall button in the event list to no longer redirect you to the fleet movement page. You'll stay on the page you currently are on instead.
- Changed Graveyard system where players will only be allowed to return to the community where the account was before (there will be an exception for players from former BA (balkan) community
- Fixed being able to phalanx scan an admin's planet.
- Changed wreckfields to no longer be accessible while combat is being calculated on a planet to avoid calculation issues.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Hello commanders!
Today, July 24, at 15:00 CEST we will updated Bermuda with the latest game version.
Changelog:
- Fixed moons being indestructible.
- Several performance improvements. Some displays like the energy amount are being cached for up to 10 seconds and thus do not update immediately anymore due to these changes.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team
Hello commanders!
Today, July 26, at 14:00 CEST we will updated Bermuda with the latest game version.
Changelog:
- Reverted the change to the resource display. It will update instantly again.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team
Hello!
On Wednesday, August 2 at 08:00 CEST, Origin universe (EN 800) will be removed from the PTS Lobby.
Later on we will add a new and clean test server with new settings and a special feature.
Stay tuned!
Your OGame Team
Hello commanders!
Today, July 31, we updated Bermuda with the latest game version.
Changelog:
- Fixed lifeform building bonuses not working correctly.
- Fixed an issue that lead accounts to not be deleted after the date was reached.
- Fixed an issue that lead to the "Planet destroyed" mark not been deleted on the Galaxy View.
- Several performance improvements.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team
Ahoy!
We are updating Bermuda soon with a new version 10.1.27.
This version doesn't bring anything noticeable for players and is needed for some internal systems improvements.
PTS players will notice the version change only.
Ahoy!
Today, August 4 at around 14:00 CEST we will update Bermuda with the newest game version.
Together with it we will start a new universe, Alpha, with the option to copy live accounts into this testing ground (more info here).
Changelog:
- Updated the API endpoints for add-ons:
-- Added Deuterium to the API of harvesting reports.
-- Added lifeform bonuses to the API of espionage reports.
-- Added lifeform techs to the API of combat reports.
-- Added Deuterium in debris fields, skippable inactive systems, and skippable empty systems to sX-lang.ogame.gameforge.com/api/serverData.xml.
- Fixed lifeform level bonuses being applied twice to lifeform research.
- Fixed construction queues getting cancelled if a running entry was finished with DM during combat calculation.
- Fixed a "\" always being displayed after certain characters.
- Fixed expedition fleets returning instantly when their outcome was an early return.
- Fixed attacks not resulting in combat when arriving on an abandoned planet.
- Fixed accounts randomly getting logged out.
- Fixed the wrong values of lifeform research being displayed in espionage reports.
- Added a button to start building 10 lifeform buildings at once.
- Fixed an issue with abandoning a planet
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team
Hello commanders!
Today, August 8 at 10:00 CEST, we are updating PTS with the latest game version.
Changelog:
- Re-implemented invisible debris fields that are created after lossless combats
- Fixed an issue with Lifeform energy technologies not affecting the energy production of other planets
- Fixed issues with the +10 lifeform buildings queue feature temporarily locking the planet in certain circumstances
- Fixed technology bonus page not including lifeform level %-bonus
- Fixed military sub-highscores resetting to 0 after a ban expires
- Fixed issue with gamerounds not being deleted after being marked for 7-day-deletion
Your OGame Team
Added one more point to the changelog:
- Changed the button to start building 10 lifeform buildings at once is only available if Commander is active.
Hello.
Today, at 14:30 CEST we will update the PTS rounds with version 10.2.1.
With this version the lock time has been reduced from 5min to 30secs when having several 1sec building upgrades.
Your OGame Team
Ahoy!
Today, August 17, around 14:00 CEST we will update the PTS servers with the latest game version.
Changelog:
- Replaced the background with a larger background image.
- Fixed messages for recycling debris containing negative numbers in some cases.
- Fixed the highscores for military points destroyed and military points lost not updating for defending players.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team
Ahoy!
Today, at 14:00 CEST, we will update PTS with the newest game version.
Changelog:
- Fixed the techinfo of the population and food buildings displaying wrong production values.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team
Ahoy!
On Thursday, August 24, we will update live game rounds with the newest game version:
- at 10:00 CEST OGame.org universe Gaspra
- at 13:00 CEST all the live universes
Changelog:
- Replaced the background with a larger background image.
- Fixed messages for recycling debris containing negative numbers in some cases.
- Fixed the highscores for military points destroyed and military points lost not updating for defending players.
- Fixed the techinfo of the population and food buildings displaying wrong production values.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
Your OGame Team