October 17: Version 11

  • Hello all!

    Since we have still quite some universes where the consumption bonus applied for Generals are still not the correct one for the Deuterium consumption on certain universes, with Thursdays maintenance it will be fixed for all the current missing universes where the Deuterium consumption is 50%, 60%, 70% and 80%.

  • Hello commanders!

    Tomorrow, May 28, we will update the live servers with the newest game version:
    - at 11:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Issues with internal server errors regarding mobile API have been fixed
    - Issue with message indicator becoming "NaN" inside the inbox has been fixed
    - Added additional metadata to enable third-party tools to utilize the data
    - Increased the max number of filters in messages from 6 to 9
    - Reduced the size of resource icons and adjusted the view to display all resources

    The OGame Team

  • Added the following points to changelog:

    - Issue with flickering of resource icons inside espionage report details
    - Reduced loading time for message inboxes with lots of messages
    - Fleet/Defense filter was adjusted to display total resource value instead of unit count
    - Fleet return message hides resource panel when not delivering any goods

  • Hello commanders!

    Tomorrow, June 5 at 10:00 CEST, we will update the live servers with the newest game version.
    This version brings no visible changelog and is mainly to tackle some issues with stuck events that have been reported lately.

    The OGame Team

  • Hello commanders!

    Tomorrow, June 11, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    In order to address some backend issues we'll have to apply a hotfix, no changes to the game itself happen during this maintenance.

    The OGame Team.