Hello commanders!
Tomorrow, January 18, we will update the live servers with the newest game version:
- at 10:00 CET OGame.org Undae
- at 13:00 CET the rest of the universes
Changelog:
- Removed country flags from the highscore.
- Added country flags to the chat.
- Fixed event banners not getting displayed in the selected language.
- Fixed demolish not working when queued after a construction.
- Added two digits to the decimals of class bonuses displayed on the lifeform player bonuses page.
- Fixed Slingshot Autopilot providing less Deuterium the earlier a fleet was called back instead of more.
- Changed the Deuterium from Slingshot Autopilot to no longer being immediately added when calling back a fleet. It will be added to the planet once the fleet arrives back now.
- Fixed an error showing up when opening a shared report of a deleted player.
- The default names will be shown to each player in that player's selected language. So, a colony/moon that has not been renamed yet will be called "Colony"/"Moon" for a player with English selected. If another player views the same colony/moon and has German selected, he will see it named as "Kolonie"/"Mond". Once it gets renamed, both players will see it with the same name.
- Fixed several system messages not being correctly translated if the player's selected language differs from the universe's original language.
- Changed the support link to always redirect to the support page of the universe's language instead of the player's selected language.
- Fixed ship names being displayed in different languages in messages containing them
- Fixed the support and forum links redirecting to EN instead of Origin on the Alpha PTS.
- Changed all inactive accounts without vacation mode to get transferred to group targets during server merges.
- Fixed code showing up in the description of the Supra Refractor on the lifeform management page.
- Fixed the "Construction possible" time always being displayed as "unknown" (Commander feature).
- Fixed the action buttons shifting around after ignoring another player.
- Fixed the amount of needed energy not being displayed for lifeform buildings.
- Fixed the lifeform icons not looking correct in lifeform discovery messages.
- Fixed being unable to send fleets to destroyed planets.
- Fixed being unable to transfer back to the universe you came from right away after ending up on the graveyard.
- Fixed colony and moon names not being created in the player's selected language if it differs from the universe's original language.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team

Version 11
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Hello commanders!
Since we still have some leftovers with wrong languages being displayed in some of the game rounds, in order to fix it you will feel a small kick from the game.
We apologise for the inconvenience!
The OGame Team -
Hello commanders!
Today, January 19, we will apply the hotfix version 11.7.2 to the live universes:
- at 13:00 CET OGame.de Vela
- at 13:30 CET the rest of the universes
This version should fix the lag reported since yesterday maintenance.
The OGame Team -
Hello commanders!
We will need to deploy the version 11.7.3.
This version will be applied to de_191, de_251, dk_145, fr_195, pl_199, tr_197, tw_148 and it_193 at first.
After we do the necessary checks on those rounds we will continue with updating the missing universes with the latest version.
We apologise for the inconvenience.
The OGame Team -
Hello commanders!
Tomorrow, February 8, we will update the live servers with the newest game version:
- at 10:00 CET OGame.org Undae
- at 13:00 CET the rest of the universes
Changelog:
- Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.
- Changed the behavior of the bashing protection. (not enable on live)
- Simplified the rules for returning players on the graveyard.
- Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.
- Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".
- Fixed several unavailable ship types being displayed on the Jump Gate page
- Fixed alliance request messages being limited to 2.000 characters.
- Fixed the wrong hint being displayed when entering a name that is too long on a name change.
- Fixed application texts not showing up when applying for an alliance.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
Graveyard returning rules
The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.
If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.
Scenarios:
- The previous live round still exists: the account will see it as a target to move out of the Graveyard;
- The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;
- The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;
- The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (for example: if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).The inactivity script will be enable with the update.
The OGame Team -
Hello commanders!
Today, at 15:30 CET, we will apply the hotfix version 11.8.1 to tackle a issue that has been identified.
There's no visible changes but unfortunately a small logout will be noticed with the deploying of the new version.
We apologise for any inconvenience.
The OGame Team -
Hello commanders!
Tomorrow, February 15, we will update the live servers with the newest game version:
- at 10:00 CET OGame.org Undae
- at 13:00 CET the rest of the universes
Changelog:
- Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon
- Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficientThe OGame Team
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Hello commanders!
Tomorrow, February 22, we will update the live servers with the newest game version:
- at 10:00 CET all OGame.org universes
- at 13:00 CET the rest of the communities
Changelog:
- Added the following rule to the bashing system:
- Fleets with only espionage probes (regardless of mission):
- In servers without probe storage: Never counts towards bash count.
- In servers with probe storage: Attacker wins count towards the bash count and draws/lose do not count towards bash count.
- Fixed the expedition mission type being available when the debris field is selected on slot 16.
- Fixed line breaks being made when sending a message with the Enter key while having the cursor in the middle of the text.
- Removed a redundant requirement from the Pathfinder's tech tree.
- Fixed "23" showing up at the end of the auctioneer's rules.
- Fixed the displayed number for available exchanges of a bought item on the Import/Export page on the mobile app being 1 higher than the actual amount.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
With this update the Bashing System will be active on the live servers.
The OGame Team
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Hello commanders!
Tomorrow, February 29, we will update the live servers with the newest game version:
- at 10:00 CET all OGame.org universes
- at 13:00 CET the rest of the communities
Changelog:
- Enabled Combat Simulator
- Fixed Hyperspace Drive been researchable without Research Lab.
The OGame Team -
Hello commanders!
Unfortunately we will have a second maintenance on the EN grounds today at 13:00 CET.
The game version applied on EN together with the rest of the communities will be 11.10.2.
The OGame Team
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Annndd another change of version.
The version that will be applied is 11.10.3 -
Hello commanders!
Tomorrow, March 7, we will update the live servers with the newest game version:
- at 10:00 CET all OGame.org universes
- at 13:00 CET the rest of the communities
Changelog:
- Cloning Laboratory will now improve all Kaelesh-specific lifeform technologies on that planet
- Added a button for sending system-wide discovery missions inside the galaxy tab
- Added a textbox inside the combat simulator for legal information
- Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance.
- Fixed IPMs being able to be sent through other galaxies on the mobile app
- Fixed buttons for sharing combat/espionage reports not working correctly
- Fixed combat simulator not taking over espionage report values correctly
- Fixed combat simulator not working in certain languages
- Fixed an issue with the system-wide espionage feature running into an error
- Fixed an issue with the Cloning Laboratory tech bonus not working properly on colonies- Fixed ship images not being loaded correctly inside the wreckfield repair panel
Cloning Laboratory Enhancement
Kaelesh have been promoted as a Lifeform for players who enjoy exploration missions. However, the overall building functions of Kaelesh don´'t really support this statement and as correctly stated are a bit on the weaker side regarding progression benefits. Therefore, Kaelesh will receive a new building bonus for the Cloning Laboratory. The Cloning Laboratory will now offer a secondary effect which is added to its primary function, improving all Kaelesh specific technologies on the planet by a certain percentage. It basically works like the tech buildings for Humans and Mechas but only specifically for Kaelesh technologies. With how the building cost scale and the bonus per level players who selected Kaelesh as lifeform on their planets will receive an interesting option to further invest into to boost their explorer and general Kaelesh lifeform technologies.
The OGame Team -
Hello commanders!
Tomorrow, March 14, we will update the live servers with the newest game version:
- at 10:00 CET all OGame.org universes
- at 13:00 CET the rest of the communities
Changelog:
- Fixed the on and off state of the button for setting fleets to return on tactical retreat being switched.
- Fixed fleets returning without combat after a defender's tactical retreat being stuck for up to 5 minutes.
The OGame Team -
Hello commanders!
Tomorrow, April 4, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Added expedition fleet templates (Admiral required)
- Added shortcut for auto-sending configured expedition fleets (Admiral required)
- Added a second shipyard queue for Automatised Assembly Centre (Mecha lifeform building #6 on level 20 required)
- Added a warning hint for when an effect's cap is already reached when starting a lifeform research or building which improves that effect
- Added an option for disabling the lifeform bonus cap warning.
- Fixed a bug on mobile with the "build with DM" button shown in situations where it shouldn't be due to missing resource
- Fixed an issue with constructions-in-queue being aborted even though the resources would be available at the start of the construction.
- Fixed the combat simulation's ship limit being 1 too low.
- Fixed the expedition template's preselection not working on Fleet Dispatch II.
- Shortened the "Standard Fleet Expedition" and "Send fleet" texts in slot 16 in the galaxy view (only partially done yet).
- Fixed the slot number missing from slot 16 in the galaxy view.
- Changed "Deep space" in slot 16 in the galaxy view to always be in a single line.
- Removed the "Debris field" text in slot 16 in the galaxy view.
- Combat Simulator will now correctly use the level set with shield technology instead of weapon technology
- Clicking on the left side of the class button no longer instantly selects a class in the Combat Simulator
- Added an overview page for every planet's building, research, and shipyard queues. It can be accessed by clicking on the small menu icon next to the "Overview" button and will not create any activity on other planets besides the currently selected one. Since a planet refresh does not occur, queue entries that are already finished on other planets will not update until you select the corresponding planet.
- Fixed the simulation amount including simulations you got invited to, but have not accepted yet.
- Fixed being able to join a simulation while being at your maximum amount of simulations.
- Added the function to leave joined simulations by deleting them from your list.
- Removed the onboarding messages and rewards you received within the first week after creating an account.
- Fixed being able to break the simulation by removing the default defender.
- Fixed resource packages sometimes not giving out the correct amount of resources on the mobile app.
- Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team -
Hello commanders!
Tomorrow, April 11, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Added expedition fleet templates (Admiral required)
- Added shortcut for auto-sending configured expedition fleets (Admiral required)
- Added a second shipyard queue for Automatised Assembly Centre (Mecha lifeform building #6 on level 20 required)
- Added a warning hint for when an effect's cap is already reached when starting a lifeform research or building which improves that effect
- Added an option for disabling the lifeform bonus cap warning.
- Fixed a bug on mobile with the "build with DM" button shown in situations where it shouldn't be due to missing resource
- Fixed an issue with constructions-in-queue being aborted even though the resources would be available at the start of the construction.
- Fixed the combat simulation's ship limit being 1 too low.
- Fixed the expedition template's preselection not working on Fleet Dispatch II.
- Shortened the "Standard Fleet Expedition" and "Send fleet" texts in slot 16 in the galaxy view (only partially done yet).
- Fixed the slot number missing from slot 16 in the galaxy view.
- Changed "Deep space" in slot 16 in the galaxy view to always be in a single line.
- Removed the "Debris field" text in slot 16 in the galaxy view.
- Combat Simulator will now correctly use the level set with shield technology instead of weapon technology
- Clicking on the left side of the class button no longer instantly selects a class in the Combat Simulator
- Added an overview page for every planet's building, research, and shipyard queues. It can be accessed by clicking on the small menu iconnext to the "Overview" button and will not create any activity on other planets besides the currently selected one. Since a planet
refresh does not occur, queue entries that are already finished on other planets will not update until you select the corresponding planet.
- Fixed the simulation amount including simulations you got invited to, but have not accepted yet.
- Fixed being able to join a simulation while being at your maximum amount of simulations.
- Added the function to leave joined simulations by deleting them from your list.
- Removed the onboarding messages and rewards you received within the first week after creating an account.
- Fixed being able to break the simulation by removing the default defender.
- Fixed resource packages sometimes not giving out the correct amount of resources on the mobile app.
- Fixed one of the hints on the alliance class selection page not using the typical OGame design.
- Fixed ship icons in the shipyard not being updated correctly.
- Fixed the ship counter showing up on ship icons in the shipyard only being able to display up to 6 digits.
- Fixed a case in which activity was triggered for players in vacation mode.
- Fixed the button for navigating to the resource page of a moon redirecting to its lifeform management page instead on the queue overview page.
- Fixed the research queue's text not switching to "To research" when hovering over it on the queue overview page.
- Fixed building and ship times not updating correctly for moons on the queue overview page.- Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report
- Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team -
Hello commanders!
Tomorrow, April 18, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Fixed the 'chance of expedition enemies' value for Discoverer player class.
The OGame Team -
Hello commanders!
Tomorrow, April 25, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
This version adds nothing visible from the game side and it's mostly an adjustment to have all the inactive accounts on the targets with the end of the Global Merge.
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Make sure to plan your fleetsaves accordingly.The OGame Team
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Hello commanders!
Monday, April 29, we will apply a hotfix to the live rounds to tackle some issues with the Global Merge:
- at 10:00 CEST OGame.ar, OGame.es, OGame.mx, OGame.br and OGame.org
- at 13:00 CEST the rest of the communities
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Make sure to plan your fleetsaves accordingly.
Thank you for your patience and understanding.
The OGame Team
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Hello commanders!
Tuesday, April 30, we will apply a hotfix to the live rounds to tackle some still persistent issues with the Global Merge:
- at 09:15 CEST OGame.cz, OGame.dk, OGame.it, OGame.nl and OGame.org
- at 12:00 CEST the rest of the communities
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Make sure to plan your fleetsaves accordingly.
Thank you for your patience and understanding.
The OGame Team
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Hello commanders.
Today, May 10, we will apply a hotfix to the live rounds:
- at 14:00 CEST OGame.org
- at 14:30 CEST the rest of the communities
No visible changelog and only needed backend changes.
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Thank you for your patience and understanding.
The OGame Team