Version 11

  • Hello commanders!

    Tomorrow, May 23, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Changed the framework behind all tooltips in the game. They should fade out more quickly now, allowing you to click on elements behind them immediately after moving your cursor.
    - Fixed a broken message popup showing up when clicking on the edge of the "Leave to burn up" button of a wreckfield.
    - Reworked the entire code for messages. The design of them was changed with this, but the functionality should still be the same.
    - Added a button for deleting all messages to each tab of the messages page.
    - Fixed the cashback event not giving out DM correctly to all players which took part in it.
    - Changed the planets and moons adapting to the selected sorting on the production overview page.
    - Fixed the slot 16 UI shifting around when selecting a fleet template.
    - Fixed not being able to load espionage reports into the combat simulation on some of our game rounds.
    - Fixed an issue that caused players to randomly get logged out.
    - Fixed the behaviour of the lifeform bonus cap warning being incorrectly displayed/missing in some cases.
    - The message a player receives for getting kicked out of an alliance now includes the reason for getting kicked
    - Changed espionage reports to be displayed in a compact view before being clicked on.
    - Added a filter system to the espionage report tab.
    - Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.
    - Fixed several cases in which tooltips did not look correct.
    - Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.
    - Fixed the tooltip of the button for activating vacation mode displaying wrong info.
    - Fixed the memberlist of alliances not being correctly sorted by date.
    - Fixed the progress bar on shipyard queue entries not moving correctly.
    - Fixed tooltips not being displayed correctly in some cases.
    - Fixed inactive lifeforms' tech trees being reset after transferring to another game round.
    - Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.
    - Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.
    - Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.

    - Disabled the Economy messages when a ship construction order finishes
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.

    Make sure to plan your fleetsaves accordingly.

    The OGame Team

    Edited once, last by shinesun ().

  • Hello all!

    Since we have still quite some universes where the consumption bonus applied for Generals are still not the correct one for the Deuterium consumption on certain universes, with Thursdays maintenance it will be fixed for all the current missing universes where the Deuterium consumption is 50%, 60%, 70% and 80%.

  • Hello commanders!

    Tomorrow, May 28, we will update the live servers with the newest game version:
    - at 11:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Issues with internal server errors regarding mobile API have been fixed
    - Issue with message indicator becoming "NaN" inside the inbox has been fixed
    - Added additional metadata to enable third-party tools to utilize the data
    - Increased the max number of filters in messages from 6 to 9
    - Reduced the size of resource icons and adjusted the view to display all resources

    The OGame Team

  • Added the following points to changelog:

    - Issue with flickering of resource icons inside espionage report details
    - Reduced loading time for message inboxes with lots of messages
    - Fleet/Defense filter was adjusted to display total resource value instead of unit count
    - Fleet return message hides resource panel when not delivering any goods

  • Hello commanders!

    Tomorrow, June 5 at 10:00 CEST, we will update the live servers with the newest game version.
    This version brings no visible changelog and is mainly to tackle some issues with stuck events that have been reported lately.

    The OGame Team

  • Hello commanders!

    Tomorrow, June 11, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    In order to address some backend issues we'll have to apply a hotfix, no changes to the game itself happen during this maintenance.

    The OGame Team.

  • Hello commanders!

    On Thursday, June 20, at 10:00 CEST we will apply the hotfix version 11.15.8 to all the live game rounds.

    Changelog:
    - Fixed getting locked out of sending further Espionage Probes and Expeditions when sending them in quick succession in the galaxy view.

    The OGame Team

  • Hello commanders!

    Tomorrow, June 27, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Removed outdated information regarding the marketplace from the account transfer page.
    - Fixed the event box loading indefinitely on the buddy page after sending out a buddy request.
    - Fixed tabs on the alliance page not loading correctly when clicked through too quickly.
    - Fixed the time for the planet relocation being added to its cooldown time when a planet relocation was cancelled early.
    - Removed the buttons for sending messages and buddy requests from abandoned planets.
    - Fixed code showing up at the bottom of opened interfaces after dragging them.
    - Fixed a case in which alliance classes are not active after activating them.
    - Fixed the default text for getting an alliance application denied being used for alliance applications that get accepted.
    - Fixed economy messages for finished ships and defence not showing up while economy messages are activated in the options.
    - Fixed planet relocations not being blocked by active Mecha shipyard queues.
    - Fixed the new message indicator becoming "NaN" under certain conditions.
    - Changed the system discovery function to only send out one notification when used.
    - Fixed the tooltip of the tear down button being empty.
    - Fixed an issue that forced you to get logged out.
    - Fixed numbers being reset if they were entered while the Scrap Merchant was loading.
    - Fixed the text of circular messages not being deleted from the input field after being sent.
    - Fixed the recipient suggestions being unreadable on the page for circular messages.
    - Fixed the message for having lost an honour title falsely showing up.
    - Fixed alliance application messages being missing.
    - Fixed sorting via fleet and defence not working correctly for espionage reports.
    - Fixed switching through message tabs not causing any activity.
    - Re-implemented espionage report shortcut to the galaxy view tooltips (on hovering foreign planets/moons)
    - Improved communication between FE & BE for population calculation, reducing page load times & event handler delays
    - Fixed accounts failing to get transferred when they are processed at the same time and share the same coordinates of a planet.
    - Fixed several issues with report buttons.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.

    The OGame Team

  • Hello commanders!

    Tomorrow, July 3, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Fixed economy messages for finished defensive structures always being received.
    - Fixed buildings occasionally getting stuck on "Done" when being queued in quick succession.
    - Fixed only being able to find lifeforms you already discovered.
    - Added a data-raw-size attribute to expedition resource results.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Tomorrow, August 1, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Fixed migration issues to other servers with accounts that are alliance leaders
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Tomorrow, August 8, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Fixed several issues that caused an account transfer to fail.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with

    a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and

    Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders.

    In order to fix a issue affecting fleet and expedition items that appeared after 11.16.13, we will release a hotfix version still today.
    We are aiming for it to be around 17:00 CEST

    Thank you for the fast reports and your understanding.

    The OGame Team

  • Hello commanders!

    Monday, August 12 at 10:00 CEST, we will update the live servers with the newest game version:

    This version aims to fix the issue with the items that cannot be extended.

    The OGame Team

  • Hello commanders!

    Tomorrow, August 22, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 12:00 CEST the rest of the communities

    Changelog:
    - Performance improvements - Galaxy view
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload

    (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Tomorrow, August 29, we will update the live servers with the newest game version:
    - at 10:00 CEST all OGame.org universes
    - at 13:00 CEST the rest of the communities

    Changelog:
    - Performance improvements
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Tomorrow, September 12 at 10:00 CEST, we will update the live servers (except Undae.de) with the newest game version.

    Changelog:
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload

    (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team