Hello commanders!
Tomorrow, May 23, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Changed the framework behind all tooltips in the game. They should fade out more quickly now, allowing you to click on elements behind them immediately after moving your cursor.
- Fixed a broken message popup showing up when clicking on the edge of the "Leave to burn up" button of a wreckfield.
- Reworked the entire code for messages. The design of them was changed with this, but the functionality should still be the same.
- Added a button for deleting all messages to each tab of the messages page.
- Fixed the cashback event not giving out DM correctly to all players which took part in it.
- Changed the planets and moons adapting to the selected sorting on the production overview page.
- Fixed the slot 16 UI shifting around when selecting a fleet template.
- Fixed not being able to load espionage reports into the combat simulation on some of our game rounds.
- Fixed an issue that caused players to randomly get logged out.
- Fixed the behaviour of the lifeform bonus cap warning being incorrectly displayed/missing in some cases.
- The message a player receives for getting kicked out of an alliance now includes the reason for getting kicked
- Changed espionage reports to be displayed in a compact view before being clicked on.
- Added a filter system to the espionage report tab.
- Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.
- Fixed several cases in which tooltips did not look correct.
- Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.
- Fixed the tooltip of the button for activating vacation mode displaying wrong info.
- Fixed the memberlist of alliances not being correctly sorted by date.
- Fixed the progress bar on shipyard queue entries not moving correctly.
- Fixed tooltips not being displayed correctly in some cases.
- Fixed inactive lifeforms' tech trees being reset after transferring to another game round.
- Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.
- Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.
- Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.
- Disabled the Economy messages when a ship construction order finishes
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Make sure to plan your fleetsaves accordingly.
The OGame Team