📌 Version 11 Changelogs

  • Hello commanders.


    Bellow we will gather the changelog for each of version 11 subversions for a easy way to spot which feature/bugfix affected which version.

    More detailed information about dates and PTS/live please refer to the announcement topic on Changelogs forum section or on OGame Origin Forum for a more accurate PTS release.


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    11.0.0

    - Immersive Player Introduction



    11.2.1

    - Removed the ability to scroll via mouse wheel from the rank selection dropdown on the alliance member page to avoid accidental rank changes.
    - Fixed a case in which having multiple different lifeform researches applying to the same ship type caused the bonuses applied to ships to be displayed incorrectly.
    - Fixed the displayed fleet arrival times on Fleet Dispatch II not considering alliance class speed bonuses.
    - Fixed being unable to exchange bought Import/Export items after transferring to another game round.
    - Fixed an issue that caused several errors to appear on older browser versions.
    - Fixed being unable to transfer away from graveyard servers.
    - Fixed the Traders alliance class affecting Food and Population capacities.
    - Fixed the lifeform highscores having "Points" as their titles instead of each highscores correct title.
    - Added number separators to resources displayed in the Immersive Player Introduction.
    - Removed all Smatched reference from the Options.
    - Fixed an issue that was keeping fleet missions stuck after returning
    - Fixed an issue with a fleet queue order not updating defender information
    - Several fixes and improvements in the back end that might lead to game issues which can be fixed with a hard reload (Ctrl+Shift+R in most browsers).



    11.3.2

    - Fixed the Empire View not considering lifeform resource production bonuses for the displayed resource production values;

    - Fixed lifeform resource bonus researches not being added or removed correctly when the required amount of population was lost or gained;

    - Fixed activity not being gained on all planets and moons when leaving vacation mode;

    - Fixed an issue that caused espionage missions to get stuck in some cases;

    - Fixed the construction info page of Solar Satellites not considering lifeform energy bonuses to the displayed amount of energy production;

    - Fixed the collector class perks that were displaying outdated information;

    - It's not possible to move an account from Graveyard to an non-LF round if you are coming from an LF round;

    - Fixed a defender's fleet not getting hit by an attack fleet with a higher ID arriving at the same time;

    - Fixed a multialarm issue when an account was transferred to a different player's lobby;

    - Fixed construction times resetting when an account gets transferred to another game round;

    - Fixed the construction info not opening correctly for storage buildings under some conditions;

    - Fixed combat reports from deleted players containing a fatal error;

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload

    (For Chrome use Ctrl+Shift+R (clearing the browser cache) - For Firefox, Internet Explorer and Opera GX use Ctrl+F5 - For Opera use Ctrl+Shift+Del).



    11.3.6

    - to tackle some fleet stuck events issues



    11.4.0

    - Fixed the column header missing for alliances on the alliance search popup;

    - Changed the design of checkboxes;

    - Merged the lifeform Overview Page into the lifeform Management Page;

    - Added info buttons for every lifeform research and building to the lifeform Management Page;

    - Removed the info for food and population from the Resource settings page;

    - Renamed the Player Bonuses page into "Lifeform Player Bonuses";

    - Lifeform Development (Tech tree) added to the Lifeform Buildings overview;

    - Reduced the costs for re-rolling each section of the lifeform tech tree from T1 = 60.000 DM, T2 = 120.000 DM, T3 = 180.000 DM to T1 = 6.000 DM, T2 = 12.000 DM, T3 = 18.000 DM;

    - Added the option to disable looting food on attack missions to Fleet Dispatch II;

    - Fixed the loot priority not being selectable for moon destruction missions when the Admiral is active;

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    11.5.0

    - Reworked Lifeform Player Bonuses page (Resources > Resource settings > Lifeform Player Bonuses) for a detailed overview.

    - Fixed the food loot button not displaying "On" and "Off" in all languages.

    - Added new icons to the lifeform player bonuses page.

    - Added an info button to the character class bonus header on the lifeform player bonuses page.

    - Added a link to the images of each lifeform to the lifeform management page on the lifeform player bonuses page.

    - Fixed the info page of lifeform researches on the lifeform management page always displaying level 1.

    - Fixed the cache not refreshing immediately when a lifeform got removed from a planet.

    - Fixed planets not unlocking correctly in some cases.

    - Fixed outlaw players not being attackable.

    - Fixed the lifeform experience display not starting at the top.

    - Fixed several buttons not being clickable correctly on the lifeform player bonuses page.

    - Changed the maximum number of displayed decimals to 2 on the lifeform player bonuses page.

    - Fixed caps missing from the lifeform player bonuses page.

    - Fixed a general info section missing from the lifeform player bonuses page.

    - Fixed an info button missing from the fuel consumption reduction on the lifeform player bonuses page.

    - Adjusted the loca of the icon tooltips in the ship and defense sections of the lifeform player bonuses page.

    - Fixed some lifeform level bonus values being displayed with more decimals than necessary on the lifeform player bonuses page

    - Reworked the info about lifeform tech in espionage reports.

    - Changed the loca and order of ship and defense icons on the lifeform player bonuses page to be in line with the detailed info pages of ships and defense buildings.

    - Fixed the General class bonus to combat ship speed missing on the lifeform player bonuses page.

    - Fixed percent values being displayed for values that should be displayed as integers on the lifeform player bonuses page

    - Fixed the Slingshot Autopilot lifeform tech missing from the lifeform player bonuses page

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).



    11.6.1

    - Added a bashing protection system to the game. This will stop any further attacks from the same player on the same target after the 6th attack that has occurred within 24 hours. <-- This option is disable with the version update, we will inform when it will be enable on the live universes.

    - Fixed BBCode not working on alliance pages.

    - Added language selection: Players will be able to select the game language of their preference in any of the OGame domains. As example, it is possible to play on OGame.org and set the full game language to Portuguese.

    - Fixed the lifeform experience icons being misaligned on the lifeform player bonuses page when viewed in Firefox.

    - Added a general cap to fuel reduction, so no ships can be sent out for free on universes with the fuel reduction setting active.

    - Added country flags to several pages that represent the language a player is using.

    - Added the option to set an alliance's language for players to see which language is mainly used by its members.

    - Added a button to the navigation bar at the bottom of each page that allows you to view a universe's settings.

    - Fixed several error messages displaying that your fleet is in combat when an action cannot be executed due to a different reason.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.6.2

    - to tackle some issues with moon desctructions


    11.7.0

    - Removed country flags from the highscore.

    - Added country flags to the chat.

    - Fixed event banners not getting displayed in the selected language.

    - Fixed demolish not working when queued after a construction.

    - Added two digits to the decimals of class bonuses displayed on the lifeform player bonuses page.

    - Fixed Slingshot Autopilot providing less Deuterium the earlier a fleet was called back instead of more.

    - Changed the Deuterium from Slingshot Autopilot to no longer being immediately added when calling back a fleet. It will be added to the planet once the fleet arrives back now.

    - Fixed an error showing up when opening a shared report of a deleted player.

    - Fixed several system messages not being correctly translated if the player's selected language differs from the universe's original language.

    - Changed the support link to always redirect to the support page of the universe's language instead of the player's selected language.

    - Fixed ship names being displayed in different languages in messages containing them

    - Fixed the support and forum links redirecting to EN instead of Origin on the Alpha PTS.

    - Changed all inactive accounts without vacation mode to get transferred to group targets during server merges.

    - Fixed code showing up in the description of the Supra Refractor on the lifeform management page.

    - Fixed the "Construction possible" time always being displayed as "unknown" (Commander feature).

    - Fixed the action buttons shifting around after ignoring another player.

    - Fixed the amount of needed energy not being displayed for lifeform buildings.

    - Fixed the lifeform icons not looking correct in lifeform discovery messages.

    - Fixed being unable to send fleets to destroyed planets.

    - Fixed being unable to transfer back to the universe you came from right away after ending up on the graveyard.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.7.1

    - to tackle the language issues that some servers were facing.


    11.7.2

    - to fix lag problems


    11.7.3
    - to fix lag problems


    11.8.0

    - Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.

    - Changed the behavior of the bashing protection. (not enable on live)

    - Simplified the rules for returning players on the graveyard.

    - Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.

    - Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".

    - Fixed several unavailable ship types being displayed on the Jump Gate page

    - Fixed alliance request messages being limited to 2.000 characters.

    - Fixed the wrong hint being displayed when entering a name that is too long on a name change.

    - Fixed application texts not showing up when applying for an alliance.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    Graveyard returning rules

    The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.

    If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.

    Scenarios:

    - The previous live round still exists: the account will see it as a target to move out of the Graveyard;

    - The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;

    - The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;

    - The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (for example: if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).


    :!: The inactivity script will be enable with the update.


    11.8.1

    - to tackle a issue


    11.8.3

    -to tackle some issues


    11.9.0

    - Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon

    - Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficient


    11.10.0

    - Added the following rule to the bashing system:

    • Fleets with only espionage probes (regardless of mission):
    • In servers without probe storage: Never counts towards bash count.
    • In servers with probe storage: Attacker wins count towards the bash count and draws/lose do not count towards bash count.

    - Fixed the expedition mission type being available when the debris field is selected on slot 16.

    - Fixed line breaks being made when sending a message with the Enter key while having the cursor in the middle of the text.

    - Removed a redundant requirement from the Pathfinder's tech tree.

    - Fixed "23" showing up at the end of the auctioneer's rules.

    - Fixed the displayed number for available exchanges of a bought item on the Import/Export page on the mobile app being 1 higher than the actual amount.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.10.3

    - Enabled Combat Simulator

    - Fixed Hyperspace Drive been researchable without Research Lab.


    11.11.0

    11.11.1
    11.11.2
    - Cloning Laboratory will now improve all Kaelesh-specific lifeform technologies on that planet
    - Added a button for sending system-wide discovery missions inside the galaxy tab
    - Added a textbox inside the combat simulator for legal information
    - Added limits of 1.6 billion ships and 25 attackers/defenders to the combat simulator to increase its performance.
    - Fixed IPMs being able to be sent through other galaxies on the mobile app
    - Fixed buttons for sharing combat/espionage reports not working correctly
    - Fixed combat simulator not taking over espionage report values correctly
    - Fixed combat simulator not working in certain languages
    - Fixed an issue with the system-wide espionage feature running into an error
    - Fixed an issue with the Cloning Laboratory tech bonus not working properly on colonies


    11.11.4

    11.11.5

    - Fixed the on and off state of the button for setting fleets to return on tactical retreat being switched.

    - Fixed fleets returning without combat after a defender's tactical retreat being stuck for up to 5 minutes.


    11.13.0

    - Added expedition fleet templates (Admiral required)

    - Added shortcut for auto-sending configured expedition fleets (Admiral required)

    - Added a second shipyard queue for Automatised Assembly Centre (Mecha lifeform building #6 on level 20 required)

    - Added a warning hint for when an effect's cap is already reached when starting a lifeform research or building which improves that effect

    - Added an option for disabling the lifeform bonus cap warning.

    - Fixed a bug on mobile with the "build with DM" button shown in situations where it shouldn't be due to missing resource

    - Fixed an issue with constructions-in-queue being aborted even though the resources would be available at the start of the construction.

    - Fixed the combat simulation's ship limit being 1 too low.

    - Fixed the expedition template's preselection not working on Fleet Dispatch II.

    - Shortened the "Standard Fleet Expedition" and "Send fleet" texts in slot 16 in the galaxy view (only partially done yet).

    - Fixed the slot number missing from slot 16 in the galaxy view.

    - Changed "Deep space" in slot 16 in the galaxy view to always be in a single line.

    - Removed the "Debris field" text in slot 16 in the galaxy view.

    - Combat Simulator will now correctly use the level set with shield technology instead of weapon technology

    - Clicking on the left side of the class button no longer instantly selects a class in the Combat Simulator

    - Added an overview page for every planet's building, research, and shipyard queues. It can be accessed by clicking on the small menu icon next to the "Overview" button and will not create any activity on other planets besides the currently selected one. Since a planet refresh does not occur, queue entries that are already finished on other planets will not update until you select the corresponding planet.

    - Fixed the simulation amount including simulations you got invited to, but have not accepted yet.

    - Fixed being able to join a simulation while being at your maximum amount of simulations.

    - Added the function to leave joined simulations by deleting them from your list.

    - Removed the onboarding messages and rewards you received within the first week after creating an account.

    - Fixed being able to break the simulation by removing the default defender.

    - Fixed resource packages sometimes not giving out the correct amount of resources on the mobile app.

    - Fixed one of the hints on the alliance class selection page not using the typical OGame design.

    - Fixed ship icons in the shipyard not being updated correctly.

    - Fixed the ship counter showing up on ship icons in the shipyard only being able to display up to 6 digits.

    - Fixed a case in which activity was triggered for players in vacation mode.

    - Fixed the button for navigating to the resource page of a moon redirecting to its lifeform management page instead on the queue overview page.

    - Fixed the research queue's text not switching to "To research" when hovering over it on the queue overview page.

    - Fixed building and ship times not updating correctly for moons on the queue overview page.

    - Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.13.3

    - Fixed the 'chance of expedition enemies' value for Discoverer player class.


    11.13.5

    - This version adds nothing visible from the game side and it's mostly an adjustment to have all the inactive accounts on the targets with the end of the Global Merge.


    11.13.6 (hotfix)
    - to tackle some issues with the Global Merge


    11.13.7 (hotfix)

    - to tackle some still persistent issues with the Global Merge


    11.13.8 (hotfix)

    - No visible changelog and only needed backend changes.


    11.15.0 (hotfix)

    - Changed the framework behind all tooltips in the game. They should fade out more quickly now, allowing you to click on elements behind them immediately after moving your cursor.

    - Fixed a broken message popup showing up when clicking on the edge of the "Leave to burn up" button of a wreckfield.

    - Reworked the entire code for messages. The design of them was changed with this, but the functionality should still be the same.

    - Added a button for deleting all messages to each tab of the messages page.

    - Fixed the cashback event not giving out DM correctly to all players which took part in it.

    - Changed the planets and moons adapting to the selected sorting on the production overview page.

    - Fixed the slot 16 UI shifting around when selecting a fleet template.

    - Fixed not being able to load espionage reports into the combat simulation on some of our game rounds.

    - Fixed an issue that caused players to randomly get logged out.

    - Fixed the behaviour of the lifeform bonus cap warning being incorrectly displayed/missing in some cases.

    - The message a player receives for getting kicked out of an alliance now includes the reason for getting kicked

    - Changed espionage reports to be displayed in a compact view before being clicked on.

    - Added a filter system to the espionage report tab.

    - Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.

    - Fixed several cases in which tooltips did not look correct.

    - Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.

    - Fixed the tooltip of the button for activating vacation mode displaying wrong info.

    - Fixed the memberlist of alliances not being correctly sorted by date.

    - Fixed the progress bar on shipyard queue entries not moving correctly.

    - Fixed tooltips not being displayed correctly in some cases.

    - Fixed inactive lifeforms' tech trees being reset after transferring to another game round.

    - Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.

    - Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.

    - Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.15.4

    - Issues with internal server errors regarding mobile API have been fixed

    - Issue with message indicator becoming "NaN" inside the inbox has been fixed

    - Added additional metadata to enable third-party tools to utilize the data

    - Increased the max number of filters in messages from 6 to 9

    - Reduced the size of resource icons and adjusted the view to display all resources

    - Issue with flickering of resource icons inside espionage report details

    - Reduced loading time for message inboxes with lots of messages

    - Fleet/Defense filter was adjusted to display total resource value instead of unit count

    - Fleet return message hides resource panel when not delivering any goods


    11.15.5

    - to tackle some issues with stuck events that have been reported lately.


    11.15.6

    11.15.7 (hotflix)

    - to address some backend issues.


    11.15.8 (hotfix)

    - Fixed getting locked out of sending further Espionage Probes and Expeditions when sending them in quick succession in the galaxy view.


    11.16.0

    - Removed outdated information regarding the marketplace from the account transfer page.

    - Fixed the event box loading indefinitely on the buddy page after sending out a buddy request.

    - Fixed tabs on the alliance page not loading correctly when clicked through too quickly.

    - Fixed the time for the planet relocation being added to its cooldown time when a planet relocation was cancelled early.

    - Removed the buttons for sending messages and buddy requests from abandoned planets.

    - Fixed code showing up at the bottom of opened interfaces after dragging them.

    - Fixed a case in which alliance classes are not active after activating them.

    - Fixed the default text for getting an alliance application denied being used for alliance applications that get accepted.

    - Fixed economy messages for finished ships and defence not showing up while economy messages are activated in the options.

    - Fixed planet relocations not being blocked by active Mecha shipyard queues.

    - Fixed the new message indicator becoming "NaN" under certain conditions.

    - Changed the system discovery function to only send out one notification when used.

    - Fixed the tooltip of the tear down button being empty.

    - Fixed an issue that forced you to get logged out.

    - Fixed numbers being reset if they were entered while the Scrap Merchant was loading.

    - Fixed the text of circular messages not being deleted from the input field after being sent.

    - Fixed the recipient suggestions being unreadable on the page for circular messages.

    - Fixed the message for having lost an honour title falsely showing up.

    - Fixed alliance application messages being missing.

    - Fixed sorting via fleet and defence not working correctly for espionage reports.

    - Fixed switching through message tabs not causing any activity.

    - Re-implemented espionage report shortcut to the galaxy view tooltips (on hovering foreign planets/moons)

    - Improved communication between FE & BE for population calculation, reducing page load times & event handler delays

    - Fixed accounts failing to get transferred when they are processed at the same time and share the same coordinates of a planet.

    - Fixed several issues with report buttons.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.16.7

    - Fixed economy messages for finished defensive structures always being received.

    - Fixed buildings occasionally getting stuck on "Done" when being queued in quick succession.

    - Fixed only being able to find lifeforms you already discovered.

    - Added a data-raw-size attribute to expedition resource results.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.16.8

    - Fixed migration issues to other servers with accounts that are alliance leaders

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.16.10

    11.16.12

    11.16.13

    - Fixed several issues that caused an account transfer to fail.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.16.14 (hotfix)

    - to fix a issue affecting fleet and expedition items that appeared after 11.16.13


    11.16.16 (hotfix)

    11.16.18 (hotfix)

    - to fix the issue with the items that cannot be extended


    11.16.21

    - Performance improvements - Galaxy view

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.16.23

    - Performance improvements

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    11.16.25

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    11.16.27

    - Changes in the backend.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    GA: OGAME.ORG

    :gamer:


    ...be good...


    👽


    GA/BA: OGAME.PT & OGAME.BR

    Edited 47 times, last by Neotinea ().

  • yohdh

    Changed the title of the thread from “Version 11 Changelogs” to “📌 Version 11 Changelogs”.