Game Balance Poll #2

  • What changes to OGame would you support? Please choose ALL that apply. -See post for details.- 31

    1. Probe Mechanic Alteration (12) 39%
    2. Tournament Events (11) 35%
    3. In-Game Story Lore Fragments (13) 42%
    4. Alliance Researches (19) 61%
    5. Mobile Colony Tech (14) 45%
    6. General Class Inactivity Timer Boost (14) 45%
    7. Secondary Ability Slots (17) 55%
    8. Only One Alliance Class (13) 42%
    9. Meteor Shower Events (16) 52%

    If you don't see a poll here yet it's because you're too quick! Check back in a little while!


    DISCLAIMER: The following poll will not lead to suggestions being sent to GameForge and is not an "official" survey. This poll is meant to gauge interest for various ideas regarding changes to the game and, for those that gain the most support, to help make the ideas as good as they can be before they are made into official suggestions. This poll will remain open for two weeks.


    HOW TO INTERACT WITH THIS POLL: Choose ALL suggestions you would support, even if you only support them conditionally. In other words, if you like an idea but would prefer something be added to or removed from that idea to make it better, vote for that idea in the poll as if you approve of it then see the section below for what to do next. More In-Depth information is now located in spoiler tags beneath each suggestion.


    TWO WAYS TO GET THE MOST OUT OF THIS TOPIC


    Method One: Look through the "Quick View" section and vote for the ideas you think you would like to see implemented. That's it, you're done! Just voting will help gather data about which ideas players in Universe 1 are most excited to see implemented into the game.


    Method Two: Look through the "Quick View" section (and the "More In-Depth" information located within the spoiler tags if you wish) and vote. After voting, leave feedback about the ideas you think could be better if something were added or removed from them. This will help us make these ideas better through group input and give these ideas the best chance of being successful if/when they are turned into official suggestions. You can also "like" any posts others have already made in this topic that reflect changes that you would prefer to see happen.


    Quick View


    Probe Mechanic Alteration: This is a two part suggestion. First, separate probing actions from fleeting actions by creating slots specifically for probing. My thought is to add a few slots that are specifically for probing (that increase at specific ranks of Computer Tech) and any extra probe missions beyond that take up fleet slots. Second, keep probe speeds the same but make the return times x5 faster so that people still have a chance to "hide" their fleet/resources but probing becomes far more efficient thanks to the return speeds.


    Tournament Events: A biannual week long event in a temporary universe that only players of a specific universe can join (ex. only Uni 1 players can join a Uni 1 event). There are no pay to win options, everyone starts out at zero points, and there are no alliances so everyone can work with whoever they wish against whoever they wish. It would be a "small" universe with only (3 or 4) galaxies so players are forced to fight it out in close quarters and everyone starts with Astrophysics 15 (classic 8 extra colony slots potential) and 3 colony ships.



    In-Game Story Lore Fragments: Stories about the different in-game races (or other special features) that have been broken up and spread across the universe. Actions such as expeditions, discovery missions, inactive raids, etc...all have a chance of unlocking a piece of the story.



    Alliance Researches: Researches that an entire alliance can put resources toward that benefit everyone in the alliance.



    Mobile Colony Tech: Rather than having to keep a planet slot specifically for moving around, a technology allows you to create a temporary planet (exactly like you would using a colony ship) that stays in existence based on the level of the tech.



    General Class Inactivity Timer Boost: The General class is able to see inactivity timers after ten minutes of inactivity instead of the regular fifteen minutes.


    Secondary Ability Slots: Like old school RPGs, player classes are able to equip secondary abilities from other classes. This would add a research that allows you to "permanently" unlock secondary perks from each class, unlocking one perk with each level you upgrade to, with the catch being that you can only equip 6 points worth of perks at a time with a 24 hour cooldown before being able to switch them again (unless you want to spend DM of course).



    Only One Alliance Class: Remove the underwhelming alliance classes that currently exist and replace them with one combined class that allows alliances to unlock any of the perks of the original three alliance classes through communal alliance activity. For example, if you want the +1 espionage tech level perk then the communal alliance needs to probe other players a certain number of times total before it is unlocked.



    Meteor Shower Events: A meteor appears over a random solar system for 30 minutes. Clicking this meteor gives you a random amount of crystal between a pre-determined upper and lower range. There could theoretically be metal and deuterium meteors as well, but crystal seems most thematic.



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    This is the second of two polls based on the results of the SNN Debate thread. Thank you for your participation.

    Edited 2 times, last by Neotinea ().

  • An alternative Tournament Event style was brought up that I would like to mention (mostly so I don't forget). This was suggested by Ice. If you like this suggestion, then it may be better to like this post to differentiate from the tournament suggested in the original post.


    Teams of three (that can only ACS with each other), everyone starts with the same fleet composition, a small number of RIPs (maybe 3), and a moon. You can't rebuild your fleet so everything is risk/reward. There are no deuterium costs and no resources to be gathered. A moon destruction is guaranteed to destroy a moon and the RIP is guaranteed to survive, so the only way to kill RIPs is to crash them or ninja them which makes them a valuable commodity. Obviously, losing a moon puts you at a massive disadvantage but killing a moon involves a lot of risks. Attacking is also risky, but only avoiding damage won't help you win. The team that does the most damage "wins". It's all about developing a strategy, trying to catch other players off guard, and diplomacy. Or just playing like crazy people and hoping luck is on your side. (There would need to be an early sign-up and some calculation to make sure team mates are all relatively equidistant from each other).

    Other versions of this could include 1) same settings but you can rebuild your fleet up to its original size but only with resources you gain from the debris fields of crashed fleets (which can, like regular OGame, be stolen), 2) same settings but each player also has resources they are trying to protect, whichever team holds the most resources at the end of the event wins. 3) same settings except it is a free for all, anyone can work with anyone, maybe the top five players "win" 4) RIPs are destroyed along with the moon making them limited ammunition that need to be used wisely, 5) same settings as #1 but fleets can be built up to any size with the debris fields gained (RIPs cannot be built), 6) some combination of any of the suggestions made here.

    The more I think about it, the more fun this sounds.

  • I think you have just effectively provided that option lol

    I am in favor of #1, but none of the rest.

    Oh, I understand now. The way the poll system here works is that it shows a % of people who support an idea out of those who voted, so anything you vote in support for adds to the percentage and anything you don't vote for takes away from the percentage. Not voting for an option is therefore the same as saying "no" in terms of the percentages shown. So, in your example, if you vote for only option #1, then it is the same as saying you like that idea and dislike the rest.