BugUsing Clarification

  • So, maybe I will get some answers here since nobody knows the answer to the question.

    Before 2023, using probe inside 20 seconds was ruled as bugusing. As stated by rule & section

    After 19th Feb 2023, you posted I will Quote:


    Dear Community,


    After the release of Version 9.1.4-rc1, the bug that happened when you sent a probe less than 20 seconds before the main hit was fixed.


    For that reason, we remove that clause in the bugusing clarification.


    However, remember that any method that triggers a bug is still strictly forbidden and the players who participate in it can be banned. This includes any bug that happens in the future or any bug that happened in the past and it's back to the game.


    Regards,

    Afterwards, This was respond on the ticket from 09 Jan 2024

    :censored:by Neotinea: Agreement is required to share conversations



    So from 19 Feb 2023 , probing inside 20 sec doesn't matter when, is allowed ?
    But if it somehow triggers bug it can be ruled as Bugusing ?

    Since rules aren't clear anymore about that!
    I've got a lot of ss which was clearly use of that , nobody got banned so I'm looking for straight answer.

    After 19th Feb 2023, there is no New Rule which states can you or can you not probe inside 10-8-5 sec before main fleet

    Even tho spy probing 4 sec before main attack has no real meaning, still it's clarificated as not BugUsing?
    And that rule is considered as no longer existing in .org community ?

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    Edited 2 times, last by Neotinea ().

  • Taken from the current rules, there is no limit when the fleet is already sitting. Only if the fleet is returning on a lanx or blind lanx etc.


    That is rule from 2012, there for they announced new rule from 19th Feb 2023, that is no longer bugusing.
    Which I will combine with your statement most probably goes with blind lanx, return deploy etc etc..

    So from Feb,2023 there is no rule which states when or when not to probe on return flights etc etc , where players were doing probes in same second 1, 2, 3, sec before returning, which would cause fleet in combat and so called bug ( which I repeat ZEUS words no longer exist in org. community )

    As you look to the ticket from 09-01-2024 that rule no longer exist, since it was fixed due several bla bla bla...

    There is no current rule about that only because that clause was released from bugusing

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  • This rule was edited on the 19th February 2023 as you said. You can do as you wish with probes on hits that the fleet is sitting. Though if you are spam probing every 1 second or so i think they might take a different view on it.

    This is the current rules


  • I get your point, but explain me why GA then says , that rules is no longer valiable ?

    Or same thing I found on forum from 21st Sep 2023,

  • It is stating that, that rule is only in place if the fleet is returning and not landed.

    If the fleet is returning with probes behind can cause lag and the error message of "Fleet in combat" and therefor unable to move that fleet.

    I do agree that the rules around this is vague and could do with polishing up. However currently if the fleet is sitting, there is no time limit on when you can probe. Though anything under 5 seconds is pointless and wont help anyone as a safety probe imo.

  • It is stating that, that rule is only in place if the fleet is returning and not landed.

    If the fleet is returning with probes behind can cause lag and the error message of "Fleet in combat" and therefor unable to move that fleet.

    I do agree that the rules around this is vague and could do with polishing up. However currently if the fleet is sitting, there is no time limit on when you can probe. Though anything under 5 seconds is pointless and wont help anyone as a safety probe imo.

    I agree with that, but I had green light from GA that using probe is now valiable and you can use it since it's no longer in section of bugusing, and that bug is fixed

    got banned for probe inside 3 sec.
    but somehow this isn't banable

  • Well im just a player and cant tell you anymore than the intrupation of the rules i understand and thats its fine as long as the fleet is not in the air returning.


    Your screenshot is technically not probes so wouldnt fall under that. Though unsure what the end game is there. Assume they added fleet to one slot and then recalled the others to avoid bashing limits etc.

    Anyway im not the person to discuss bans with sadly. Just how i understand the rules

  • Nah nothing was added, just as you see now, till end

    This was trying them to stop fleet to return ( 1 month ago )

    Again nobody banned

    I dont know the full specifics, but dont see anything banable there so that would be why.


    No esp missions, all attacks. So unsure why asking about esp missions if thats the case.

  • Nah nothing was added, just as you see now, till end

    This was trying them to stop fleet to return ( 1 month ago )

    Again nobody banned

    I dont know the full specifics, but dont see anything banable there so that would be why.


    No esp missions, all attacks. So unsure why asking about esp missions if thats the case.

    So if I understand, If fleet is coming back from deploy or anything, you can use attack ( wont get banned ) , but you cannot spy ( you will get banned )

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  • From the examples you posted, I would assume these are both bug using, both are returning fleets etc. But for your original question, no.


    Your original question of espionage mission seems irrelevant to your actual issue here? The 2nd pic looks like probes sent on attack (due to speed), which again would be bug using, though with 2 secs between fleets I've no idea why they felt the need to do this. The other one, with 15 secs between, would be frustrating as that's plenty of time to fs had they not bugged out.


    Ultimately you need to raise a ticket in your uni, if you're not happy with the response then escalate above. Remember the GO's are only human and they have to try interpret the rules just as we have, their view may be different to how we look at it.

  • Yea my original question was can you now ( after GA explain on ticket ) send probes into returned flight at anytime.

    Original post from the ticket was, they took my moon etc etc, got 4 seconds delay, but tried to use probes in between, somehow I managed to move my fleet even tho it sended message fleet in combat. The reply was, that is no longer bugusing and that rule is out!
    Nobody got banned

    Then I tried same tehnique once , got banned :D
    Explanation, my fleet wasn't destroyed , but I destroyed a fleet !
    Isn't that the same thing ? I mean I tried is since GA gave ''green light'' never thought there are 2 sides of story :D

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  • Okay I understand....


    So basically they didn't profit, but you did? I mean, technically, if you escaped then there was no bug.


    To me personally both would be bug using. But, maybe the guys attacking you just got a warning as they didn't catch your fleet? Bug using usually would result in those guys making a profit...but they sure tried to use it. Ultimately, the only people that can give you an answer are the GO's / GA's.


    But, if they decide that both are bug using, I wouldn't expect your attackers to now get a ban....that moment has kinda gone.

  • Yea the problem with 4 things I've sended to GA
    He overruled as not bugusing since on pic 1, they didn't get the fleet luckly even tho fleet was in combat, ( nobody banned )

    Pic number 2, I got my attack done, even tho they spammed his trying to cause bug. ( nobody banned )

    Answer on ticket for pic no.1 and other thing where they were 4 sec away, that bug doesn't exist anymore on .org community

    I was ok, why shouldn't I try it then, bum 1week later ban, no warning nothing

    even tho I explained everything and sended all the proofs :D

    For me that's double criterium

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  • I would say if you just send one probe it should be fine, but if you spam probes then it can be called bugusing. I mean, triggering a bug unintentionally just by playing the game how it is supposed to be done..... they can't really blame us for that, it is GF's fault after all.

  • I will keep you up to date since disputing over 5 days with board members.

    2 months ago that rule was out due all the fixes and probes wouldn't cause bug use,
    Looks like with recent developments looks like that bug is again in circulation!

    Everything under 6 seconds (spy mission, attack ) on returning flights may cause bug!

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  • if you send a spy mission 3 sec before arriving I would say you will get no benefit form the info the probe gives ya, not like you can go click, read the message, go to flight view and recall a fleet in that time.
    Clearly intentions there is to interfere with the combat if you ask me. Now, with 10sec or 15 you do have time for that.

  • if you send a spy mission 3 sec before arriving I would say you will get no benefit form the info the probe gives ya, not like you can go click, read the message, go to flight view and recall a fleet in that time.
    Clearly intentions there is to interfere with the combat if you ask me. Now, with 10sec or 15 you do have time for that.

    2 months ago it was cleared from bugusage, due all the fixes and probes were free, couldn't do nothing since they wouldn't interfair with fleet departue.

    but with events going on, now again they do interfair with fleet

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  • When I asked about the rule I was told by a senior teamler that if your espionage probe prevents the defender from moving his fleet, then yes, it's bug-using.


    The rule states: "Causing an intentional lag to a player or on the servers in any fashion will be treated as bug using. Using any methods to prevent a player to send, recall or slow his fleet is forbidden."


    But in a game so dependent on timing, it would be nice to have a time limit to use as a benchmark...


    Have to wonder how you would prove that the espionage probe landing prevented being able to send the fleet too.