Display MoreWhen I asked about the rule I was told by a senior teamler that if your espionage probe prevents the defender from moving his fleet, then yes, it's bug-using.
The rule states: "Causing an intentional lag to a player or on the servers in any fashion will be treated as bug using. Using any methods to prevent a player to send, recall or slow his fleet is forbidden."
But in a game so dependent on timing, it would be nice to have a time limit to use as a benchmark...
Have to wonder how you would prove that the espionage probe landing prevented being able to send the fleet too.
I've Had asked 8 different GO&SGO&GA , month ago spy wouldn't interfair with landing fleet
But then suddenly that bug returnet in circulation, and it's now again causing problems.
Nothing about that is written or anything.
Even got 2 different answers through support system, so to be honest they are not up to date !
So far on my knowledge , anything under 6sec is bugusing on returning fleets.