Companion new ship class Scavenge

  • Do you agree with this request and would you like it to be relayed to GameForge ? 24

    1. Yes (7) 29%
    2. No (17) 71%

    After many many raids buy swift and most all ship crews and mechanic got tired of waiting for research and development to come up with a solution.

    So pilot and mechanic alike went to the fleet bone yard.

    Take several cruisers, recyclers and probes. apart.

    Working for weeks on end to finally developed and launch the first of many scavenge interceptor and lane sweeper.

    Able to respond fast enough to catch and with enough sensor arrays to count the sand on the local moons surface..

    while the scavenge also features a lower cargo bay made for scooping up debrie fields on the fly to make way for their heavier combat ships

    Requirements

    impulse :6 hyper space tech :7 shields :8 energy tech :7

    cost : 30,000 metal 25,000 crystal deuterium. : 15,000

    Base S.I. 55,000

    base attack, 350

    base shields 75

    base speed 9,500

    Base cargo capacity 950

    debrie hold base cargo capacity 1,100

    Base fuel consumption 350


    Uses this ship is very well built and suited to intercept spy probes and low profile radar evasive ships .

    While clearing narrow attack paths through debrie fields during battle. So cruisers and battle cruisers can move more freely with their light and heavy fighter escorts.

    Edited 3 times, last by .KaZe. ().

  • To clarify the scavenge if any ship is involved on the defenders side will only collect debrie

    if no enemy ships are present it will take the lower cargo capacity amount of resources.

    And has no rapid fire

  • Is it too similar to a reaper but not as good?

    No and yes.

    I should have added this clarification in earlier.

    If the scavenger is used in fleet combat with other combat ships.

    It will only collect debrie. It's attack strength will be treated same as a probe . Nill atk strength
    No different than a numbers buffer that harvests debrie during combat.

    When sent out on it's own or in numbers of it's own ship type it will then have it's full attack strength .

    The debrie hold is a hard cap at 1,100 units Also.

  • Hello Dreadnought

    Thank you for this suggestion.

    I've just included a poll in the first post to find out what players think and whether they'd like this suggestion to be passed on to GameForge.

    The poll lasts 30 days and all opinions are welcome.

    Thank you in advance for your involvement !

  • Hello, i dont want to hijack your post but maybe i have another idea for this ship. i dont see a good use for this ship in its current form. Cool picture however.

    It's very expensive for a recycler with a small cargo space that will get destroyed in combat.


    I dont think many players will make use of this ship in its current form.


    Maybe a better and different way to use this ship as followed. It's a civilian ship that can be used in a couple of ways.



    Collector: Able to savage space brining in a bonus income for metal/crystal/mines. Its a ship and needs to be fleet saved. Fleet saving is needed.

    Another passive income but one that needs to be kept an eye on and fleet saved.


    Another idea:

    Could make use of the alliance depot or space dock to transfer the "loot" it finds in system. could maybe make it a bit like the expo's where you send them out for x hours to collect in system debri. i dont mean the few debri fields that may be in system but much like the slot 16 mission. Maybe more focused on cleaning up the system from debri and generating another income which requires a bit more of a active playstyle for the miner



    Discoverer: Send it on expo's together with your expo fleet to find xx more ships/resources. lets say per ship you find 0.01% more just to name a number. just like any expo, you can lose your fleet or go into combat.


    General: when your sending in a attack on someone who is white or yellow where the loot is 50% / 75% this ship can go beyond this treshhold. sending enough of these you can loot 100% of the target (not sure if this should also work on inactive accounts) You could make it so this ship can only loot the 50% / 25% beyond. example.


    When raiding a white player. he has 10mill on his planet. you send small cargo's and take 5mill from him. Add these ships and they can now take up to 100% of the target but only these ships can go beyond the 50% treshhold. sending only this ship on the target results it only able to take 5mill of him and not 100% as you need attacking fleet to grab the first 50% and after 50% is taken this ship gets to work to try and take the remaining loot.




    curious what others think of these idea's. it needs fine tuning but its a start.

  • Another idea:

    Could make use of the alliance depot or space dock to transfer the "loot" it finds in system. could maybe make it a bit like the expo's where you send them out for x hours to collect in system debri. i dont mean the few debri fields that may be in system but much like the slot 16 mission. Maybe more focused on cleaning up the system from debri and generating another income which requires a bit more of a active playstyle for the miner

    Discoverer: Send it on expo's together with your expo fleet to find xx more ships/resources. lets say per ship you find 0.01% more just to name a number. just like any expo, you can lose your fleet or go into combat.

    General: when your sending in a attack on someone who is white or yellow where the loot is 50% / 75% this ship can go beyond this treshhold. sending enough of these you can loot 100% of the target (not sure if this should also work on inactive accounts) You could make it so this ship can only loot the 50% / 25% beyond. example.

    Discoverer: Send it on expo's together with your expo fleet to find xx more ships/resources. lets say per ship you find 0.01% more just to name a number. just like any expo, you can lose your fleet or go into combat.

    These additions would be a fine addition to the over all function. I see no issue with them being incorporated into the design

    ( And thanks The design picture was not easy. I had to cheat a bit and use an A.I. art designer. ) the 100 %percent take is a bit over powered though. now if it is an inactive the 100% take would be fair enough for a balance.

  • Hello,


    There's approximately one week left to vote! : D

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    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

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  • So pilot and mechanic alike went to the fleet bone yard.

    Take several cruisers, recyclers and probes. apart.

    Working for weeks on end to finally developed and launch the first of many scavenge interceptor and lane sweeper.

    Able to respond fast enough to catch and with enough sensor arrays to count the sand on the local moons surface..

    while the scavenge also features a lower cargo bay made for scooping up debrie fields on the fly to make way for their heavier combat ships

    Requirements

    impulse :6 hyper space tech :7 shields :8 energy tech :7

    cost : 30,000 metal 25,000 crystal deuterium. : 15,000

    Base S.I. 55,000

    base attack, 350

    base shields 75

    base speed 9,500

    Base cargo capacity 950

    debrie hold base cargo capacity 1,100

    Base fuel consumption 350


    .

    While clearing attack paths through debrie fields during battle. So cruisers and battle cruisers can move more freely with their light and heavy fighter escorts.

    While sweeping debrie from the battle field during battle

    gives a plus 1 rapid fire buff to battle cruisers. And a plus 2 to cruisers rapid fire and plus 1 for battleships rapid fire .

    Since while used with other combat ships the scavange only clears combat lanes.

  • Hello,


    Yes: 29%

    No: 71%


    Suggestion rejected by the community


    :closed:

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Neotinea

    Closed the thread.