New ship class - Supercarrier

  • Do you agree with this request and would you like it to be relayed to GameForge ? 50

    1. Yes (39) 78%
    2. No (11) 22%

    b7c8c73f4e43e994fed923d3f9549f8f.jpg

    (ilustration image)


    Lore:


    With the increasing technological progress in the field of hyper engines and the failure of the project to replace the non-ecological combustion engine of the light fighter, due to its technical design, the research division of capital ships found a possible solution.


    Equipped with a state-of-the-art hyper engine supported by a graviton microwarp generator, the Supercarrier achieves battleship speeds with negligible fuel consumption, considering its hull strength, shields and especially the firepower capacity it can deliver to the battlefield.


    Alone with no real firepower, the supercarrier is equipped with a hangar bay, capable of safely, quickly and cheaply delivering light fighters directly into the toughest battle, but at the cost of limited cargo capacity for raw materials.


    Reguirements:

    Hyperdrive: 10

    Shields: 12

    Computer technology: 12

    Graviton: 1

    Shipyard: 10


    Cost:

    1,2mil metal

    400k crystal

    750k deuterium


    Atributes: ( base )

    Structural Integrity : 1 600 000

    Shield : 10 000

    Attack power : 5

    Speed : 10 000 ( hyperdrive )

    Cargo bay : 15 000

    Fuel consumtion : 4 000

    Light Fighters Hangar : 1000


    Rapidfire against :

    Espionage probe : 80% ( 5 )

    Solar satelite : 80% ( 5 )

    Crawler : 80% ( 5 )


    Rapidfire from :

    Battleship : 66,67% ( 3 )

    Death star : 90% ( 10 )


    How it works:

    With base hangar bay capacity, when you select 1 Supercarrier and 1000 Light Fighters, game calculate your fuel consumption and speed of fleet always like you only sending 1 supercarrier.

    (Fleet fly on hyperdrive supercarrier speed)

    But when you select 1 Supercarrier and 1001 Light Fighters (for example) , with base hangar bay capacity, game calculate your fuel consumption and speed of fleet like you sending 1 supercarrier and 1 Light Fighter.

    (Fleet fly with slowest ship, Light Fighter on combustion drive)


    Use :

    Base idea is speed up light fighters, make them usefull in fast attack scenarios, also with lowering their fuel consumption, supercarriers and light fighters can be great in app defenses too.

    1000 Light Fighters have fuel consumption 20 000 unit, 1 supercarrier have only 4 000 units.

    Also, supercarrier is support ship (civilian) and hangar bay can be expanded with hyperspace technology and lifeforms technology for cargohold expansion (civilian ships)

    Supercarrier is not cheap, but is also massive with strong armor and shields, making it great in most defense scenarios(with other ships), with light fighters alone too.


    (Balance notes)

    This ship is usefull primary in fleet vs fleet scenarios, because:

    Light fighters is not best against defense, destroyers/reapers/bombers are always superior here.

    Against exloration fleets with lot of small/large cargos, battlecruisers is almost always better.

    Supercarrier(s) alone is useless in any ofensive and most defensive scenarios.

    Also, if you are fleeter, you really do not need this ship, but if you are fleeter with thousands/millions of light fighters, this ship can save you lot of fuel and time, and make you fleet even more dangerous, but almost exlusively against other fleeters, no against miners, explorers and generaly no against more peacefull playstyles.


    Please, this is just an idea, I would appreciate any suggestions on how to make it better.

    I am aware of the high price of a supercarrier, but I think that investment will pay off over time for anyone who uses light fighters in combat conditions.

    (but also fleetsave can be cheaper with this ship)

    Edited 3 times, last by Neotinea ().

  • I like this idea you could include heavy fighters as well, great presentation and picture.


    It could stay in orbit with the alliance depot to refueling to keep it in orbit longer. that would make it a great defense if hidden as well as a carrier for battles.

  • The cost of this ship makes it a useless carrier ships for light fighters.

    The cost is insane to transport 1000 fighters when people have easly a couple mill fighters.


    The ship cost over 1BN in resources

  • The cost of this ship makes it a useless carrier ships for light fighters.

    The cost is insane to transport 1000 fighters when people have easly a couple mill fighters.


    The ship cost over 1BN in resources

    Sorry, my bad, i make mistake in pricing.


    Cost:

    1,2 million metal

    400 000 crystal

    750 000 deuterium


    ( I cant figure out how to edit my original post from mobile phone, but i rewrote it to correct values later)


  • I've updated your OP to reflect this :)

    Top 10s - 8

  • Hello,

    I've added a poll that will run for a month ; )

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Love the idea.

    Way I see it is for however many LF you build, you pay a "premium" to have them travel at BC speeds and consume 1/5 fuel. In MSU terms this premium starts off at 90%, and can be decreased significantly using hyperspace and LF techs.


    In fleet v fleet meta, a high number of LFs helps you beat roughly equal fleets of heavier ships with the key disadvantage of being slower. You've provided an option to remove this disadvantage at some extra cost.


    I ran some quick simulations to see the results of using SCR boosted LFs to attack equal costs of other ships. Notably with a meta more centred around attacking with LF, it would have the effect of making HF and BS a bit less crappy.


    Notes/Assumptions:

    - have NOT accounted for the presence of the SCRs in the battle

    - Building enough SCR for each LF results in a 50% cost increase ie. You produce 67% of the amount of LF for the same cost

    - Defender has 1k of a different ship type

    - Attacker has 1000*(cost ratio) of LF

    - Combat techs levels were not considered

    - 3:2:1 resource ratio


    Results:

    Opponent Cost Ratio Cost Ratio with SCR Result no SCR Result w/ SCR
    HF 2.667 1.778 Draw
    DF harvester profits
    HF win
    CR 8.111 5.407 CR win CR win
    PF 12.111
    8.074 Draw
    LF profit
    Draw
    LF profit
    BS 15 10 LF win Draw BS profit
    BC 30 20 LF win LF win
    BB 29.444 19.630 LF win Draw
    LF profit
    DD 40 26.667 LF win LF win
    RP 50.556 33.704 LF win LF win
  • I like this idea you could include heavy fighters as well, great presentation and picture.


    It could stay in orbit with the alliance depot to refueling to keep it in orbit longer. that would make it a great defense if hidden as well as a carrier for battles.

    I considered the possibility of loading heavy fighters, in combination with light fighters, but I think that it would bring extra work for the ogame developers, and as a result, few people would use this option for heavy fighters anyway, since almost no one uses them. Also, heavy fighters are much faster than light fighters. On ACS defense, aircraft carriers are built perfectly in my opinion, because for 1/5 the price of fuel, they can bring the same firepower, of course if we count the basic attributes of the ship.


    One more fun ability of supercarrier i consider before. For example,
    when light fighters are loaded into supercarriers and fly to the target, why should the target know that they are really loaded? Why should these fighters be seen by the phalanx sensors?


    Schrödinger's cat :rolleyes2:


    But first things first.

    For now , keeping it simple is best i think.

  • Hello,

    The usual reminder: one week left to vote ! : D

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Hello,


    Yes: 78%

    No: 22%


    The suggestion has been approved by the community and will be sent asap.

    :closed:

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <

  • Neotinea

    Closed the thread.
  • Sent !

    b1L8C8d.png

    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

    > Forum rules <