Beste spelers,
Morgen ,11 april, zal er een update plaatsvinden:
- om 10:00 CEST alle OGame.org universes
- om 13:00 CEST de rest van de communities
Changelog:
- Added expedition fleet templates (Admiral required)
- Added shortcut for auto-sending configured expedition fleets (Admiral required)
- Added a second shipyard queue for Automatised Assembly Centre (Mecha lifeform building #6 on level 20 required)
- Added a warning hint for when an effect's cap is already reached when starting a lifeform research or building which improves that effect
- Added an option for disabling the lifeform bonus cap warning.
- Fixed a bug on mobile with the "build with DM" button shown in situations where it shouldn't be due to missing resource
- Fixed an issue with constructions-in-queue being aborted even though the resources would be available at the start of the construction.
- Fixed the combat simulation's ship limit being 1 too low.
- Fixed the expedition template's preselection not working on Fleet Dispatch II.
- Shortened the "Standard Fleet Expedition" and "Send fleet" texts in slot 16 in the galaxy view (only partially done yet).
- Fixed the slot number missing from slot 16 in the galaxy view.
- Changed "Deep space" in slot 16 in the galaxy view to always be in a single line.
- Removed the "Debris field" text in slot 16 in the galaxy view.
- Combat Simulator will now correctly use the level set with shield technology instead of weapon technology
- Clicking on the left side of the class button no longer instantly selects a class in the Combat Simulator
- Added an overview page for every planet's building, research, and shipyard queues. It can be accessed by clicking on the small menu icon next to the "Overview" button and will not create any activity on other planets besides the currently selected one. Since a planet refresh does not occur, queue entries that are already finished on other planets will not update until you select the corresponding planet.
- Fixed the simulation amount including simulations you got invited to, but have not accepted yet.
- Fixed being able to join a simulation while being at your maximum amount of simulations.
- Added the function to leave joined simulations by deleting them from your list.
- Removed the onboarding messages and rewards you received within the first week after creating an account.
- Fixed being able to break the simulation by removing the default defender.
- Fixed resource packages sometimes not giving out the correct amount of resources on the mobile app.
- Fixed one of the hints on the alliance class selection page not using the typical OGame design.
- Fixed ship icons in the shipyard not being updated correctly.
- Fixed the ship counter showing up on ship icons in the shipyard only being able to display up to 6 digits.
- Fixed a case in which activity was triggered for players in vacation mode.
- Fixed the button for navigating to the resource page of a moon redirecting to its lifeform management page instead on the queue overview page.
- Fixed the research queue's text not switching to "To research" when hovering over it on the queue overview page.
- Fixed building and ship times not updating correctly for moons on the queue overview page.
- Fixed the research values being incorrect in the combat simulation when taking over the values of a player having the General class active from an espionage report.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache). For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team

Game Updates
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- Info
- Spel
- Hysteria
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Beste spelers,
Morgen 18 april, zal er een update zijn;
- om 10:00 CEST alle OGame.org universums
- om 13:00 CEST de rest van de community's
Changelog:
- Fixed the 'chance of expedition enemies' value for Discoverer player class.Jullie Ogame - team
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Hello commanders!
Tomorrow, April 25, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
This version adds nothing visible from the game side and it's mostly an adjustment to have all the inactive accounts on the targets with the end of the Global Merge.
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Make sure to plan your fleetsaves accordingly.The OGame Team
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Beste spelers,
Maandag 29 april zal er een hotfix zijn om wat zaken rondom de merge op te lossen
- Om 10:00 CEST OGame.ar, OGame.es, OGame.mx, OGame.br and OGame.org
- Om 13:00 CEST de rest van de communities
Wanneer het onderhoud aan de gang is maar je al wel kan inloggen er problemen kunnen zijn met vloot en gebouwen die vast zitten. Dit zal opgelost zijn aan het eind van het onderhoud. open alleen een ticket als je nog problemen ondervind na het onderhoud.
Bedankt voor jullie begrip en geduld.
Jullie OGame Team
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Beste spelers,
Dinsdag 30 april zal er een hotfix zijn om wat zaken rondom de merge op te lossen...alweer...
- om 09:15 CEST OGame.cz, OGame.dk, OGame.it, OGame.nl en OGame.org
- om 12:00 CEST d rest van de communitiesWanneer het onderhoud aan de gang is maar je al wel kan inloggen er problemen kunnen zijn met vloot en gebouwen die vast zitten. Dit zal opgelost zijn aan het eind van het onderhoud. Open alleen een ticket als je nog problemen ondervind na het onderhoud.
Bedankt voor jullie begrip en geduld.
Jullie OGame Team
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Hello commanders!
Tomorrow, May 23, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Changed the framework behind all tooltips in the game. They should fade out more quickly now, allowing you to click on elements behind them immediately after moving your cursor.
- Fixed a broken message popup showing up when clicking on the edge of the "Leave to burn up" button of a wreckfield.
- Reworked the entire code for messages. The design of them was changed with this, but the functionality should still be the same.
- Added a button for deleting all messages to each tab of the messages page.
- Fixed the cashback event not giving out DM correctly to all players which took part in it.
- Changed the planets and moons adapting to the selected sorting on the production overview page.
- Fixed the slot 16 UI shifting around when selecting a fleet template.
- Fixed not being able to load espionage reports into the combat simulation on some of our game rounds.
- Fixed an issue that caused players to randomly get logged out.
- Fixed the behaviour of the lifeform bonus cap warning being incorrectly displayed/missing in some cases.
- The message a player receives for getting kicked out of an alliance now includes the reason for getting kicked
- Changed espionage reports to be displayed in a compact view before being clicked on.
- Added a filter system to the espionage report tab.
- Fixed the lifeform icon being cut off in the detailed view of lifeform discovery messages.
- Fixed several cases in which tooltips did not look correct.
- Replaced the moon icons in the galaxy view and in messages with icons matching each moon's look in the planet list.
- Fixed the tooltip of the button for activating vacation mode displaying wrong info.
- Fixed the memberlist of alliances not being correctly sorted by date.
- Fixed the progress bar on shipyard queue entries not moving correctly.
- Fixed tooltips not being displayed correctly in some cases.
- Fixed inactive lifeforms' tech trees being reset after transferring to another game round.
- Fixed the Cloning Laboratory's bonus to Kaelesh lifeform researches not being considered for their effect on other planets.
- Fixed the lifeform level bonus additionally being applied to the Cloning Laboratory's effect on Kaelesh researches.
- Fixed the amount of Deuterium received on the target planet after a deploy fleet arrives being limited.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
Make sure to plan your fleetsaves accordingly.
The OGame Team -
Hello commanders!
May 28, we will update the live servers with the newest game version:
- at 11:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Issues with internal server errors regarding mobile API have been fixed
- Issue with message indicator becoming "NaN" inside the inbox has been fixed
- Added additional metadata to enable third-party tools to utilize the data
- Increased the max number of filters in messages from 6 to 9
- Reduced the size of resource icons and adjusted the view to display all resources
- Issue with flickering of resource icons inside espionage report details fixed
- Reduced loading time for message inboxes with lots of messages
- Fleet/Defense filter was adjusted to display total resource value instead of unit count
- Fleet return message hides resource panel when not delivering any goods
- Issue with flickering of resource icons inside espionage report details fixed
- Reduced loading time for message inboxes with lots of messages
- Fleet/Defense filter was adjusted to display total resource value instead of unit count
- Fleet return message hides resource panel when not delivering any goodsWith the maintenance today, all players that lost some techtrees with the merge, received artifacts to set it again.
The OGame Team -
Hello commanders!
Today, June 27, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Removed outdated information regarding the marketplace from the account transfer page.
- Fixed the event box loading indefinitely on the buddy page after sending out a buddy request.
- Fixed tabs on the alliance page not loading correctly when clicked through too quickly.
- Fixed the time for the planet relocation being added to its cooldown time when a planet relocation was cancelled early.
- Removed the buttons for sending messages and buddy requests from abandoned planets.
- Fixed code showing up at the bottom of opened interfaces after dragging them.
- Fixed a case in which alliance classes are not active after activating them.
- Fixed the default text for getting an alliance application denied being used for alliance applications that get accepted.
- Fixed economy messages for finished ships and defence not showing up while economy messages are activated in the options.
- Fixed planet relocations not being blocked by active Mecha shipyard queues.
- Fixed the new message indicator becoming "NaN" under certain conditions.
- Changed the system discovery function to only send out one notification when used.
- Fixed the tooltip of the tear down button being empty.
- Fixed an issue that forced you to get logged out.
- Fixed numbers being reset if they were entered while the Scrap Merchant was loading.
- Fixed the text of circular messages not being deleted from the input field after being sent.
- Fixed the recipient suggestions being unreadable on the page for circular messages.
- Fixed the message for having lost an honour title falsely showing up.
- Fixed alliance application messages being missing.
- Fixed sorting via fleet and defence not working correctly for espionage reports.
- Fixed switching through message tabs not causing any activity.
- Re-implemented espionage report shortcut to the galaxy view tooltips (on hovering foreign planets/moons)
- Improved communication between FE & BE for population calculation, reducing page load times & event handler delays
- Fixed accounts failing to get transferred when they are processed at the same time and share the same coordinates of a planet.
- Fixed several issues with report buttons.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
Please bear in mind that while the maintenance is still running, and even if you can already login to your game round, you might experience fleet and building stuck. This should be solved with the end of the maintenance and we will notify you when it finishes - only open a support ticket if you have issues after the maintenance finish notice.
The OGame Team -
Hello commanders!
Tomorrow, July 3, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Fixed economy messages for finished defensive structures always being received.
- Fixed buildings occasionally getting stuck on "Done" when being queued in quick succession.
- Fixed only being able to find lifeforms you already discovered.
- Added a data-raw-size attribute to expedition resource results.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team -
Hello commanders!
Tomorrow, August 1, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Fixed migration issues to other servers with accounts that are alliance leaders
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team -
Hello commanders!
Tomorrow, August 8, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 13:00 CEST the rest of the communities
Changelog:
- Fixed several issues that caused an account transfer to fail.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team -
Hello commanders!
Tomorrow, August 22, we will update the live servers with the newest game version:
- at 10:00 CEST all OGame.org universes
- at 12:00 CEST the rest of the communities
Changelog:
- Performance improvements - Galaxy view
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).
The OGame Team