Adjusting maximum building numbers from 99.000 to 1 million

  • Do you agree with this request and would you like it to be relayed to GameForge ? 40

    1. Yes (22) 55%
    2. No (18) 45%

    When building many ships or defences, achieving what you want to build is a very annoying struggle. For example, 2 million rocket launchers with a maximum of 99k per click, 20 times per planet, and then 17 times for all planets. The same applies to larger amounts of ships. So, I propose to adjust the maximum building numbers from 99000 to 1000000


    Neotinea posted it in the wrong place. Could you move it to the suggestion part? Thank you kindly.

    EX-NR1-HIT-OGAME-NL

    Ind0 6.996.001.675 [Bellatrix.NL]

    RETIRED FLEETER - MINES ONLY

    Edited 2 times, last by .KaZe. ().

  • Neotinea

    Added the Label Suggestion
  • Isn't this going to be a massive buff for insta-finishing build queues with dark matter? Max cost of halves is 108,000 dm, this means 1m reapers would cost only 216k dm to finish. As it is now 1m reapers would be split into ~10 queues, each having to be halved and finished separately.

  • Hello Ind0

    Thank you for this suggestion.

    I've just included a poll in the first post to find out what players think and whether they'd like this suggestion to be passed on to GameForge.

    The poll lasts 30 days and all opinions are welcome.

    Thank you in advance for your involvement !

  • 99999 limit to a singly queue is by design, so you cannot build one million rocket launchers, like you said, 1 second before attack with Dark Matter.

    The game is much more advancing into higher numbers, especially with the lifeforms mode, and incomes are growing rapidly. I think it would be appropriate that this aspect would also grow within the game to keep balance. Is it not weird that when I have a large sum of resources, I have to invest them in really small waves? Is it interesting for you to adjust building queues based on the value? For example, rocket launchers or light fighters can have a queue of 1 million, but reapers or destroyers stick to a max of 99k?

    Isn't this going to be a massive buff for insta-finishing build queues with dark matter? Max cost of halves is 108,000 dm, this means 1m reapers would cost only 216k dm to finish. As it is now 1m reapers would be split into ~10 queues, each having to be halved and finished separately.

    You got a point there, this might be tricky. An interesting addition to this option may be to make the building queues bigger based on the ship's value. Let's say for lf, you can build one million at once, but for reapers or destroyers, can you still do only 99k? To avoid the situation you mentioned.

  • The only issue here is finishing the queue instantly with Dark Matter. Here lies the balance issue and this is the only thing we should be discussing.


    You packed a minor problem into a neat feature request. But this is not about life improvements, but balance, like I said and like Sazr also pointed out.


    There is no limit to the shipyard/defence queue; you can queue as many units as you want. Also, this is a non-problem, because addons like AntiGameReborn exists, that have x10 button, where you can effectively build one million units per one click.

  • The only issue here is finishing the queue instantly with Dark Matter. Here lies the balance issue and this is the only thing we should be discussing.


    You packed a minor problem into a neat feature request. But this is not about life improvements, but balance, like I said and like Sazr also pointed out.


    There is no limit to the shipyard/defence queue; you can queue as many units as you want. Also, this is a non-problem, because addons like AntiGameReborn exists, that have x10 button, where you can effectively build one million units per one click.

    I am not aware of a 10x button, if I was aware of that, probably this topic wouldn't be here :P