To the surprise of many of us, Thuban has skip inactive/empty systems enabled, despite this not being in the server settings listed on forums:
What does this mean? Suppose in a fleeter is at 1:50 and you are at 1:100. In 8 out of the 10 universes that merged here -- Gaspra, Halley, Kerberos, Mathilde, Narvi, Ozone, Perseus, and Quadrantids -- the flight time would be calculated using the 50 systems (100-50) distance, as it has been for most of OGame's history. But here (and in Rasalas and Vela, the only 2 exodus universes with this setting), the flight time (and deut consumption) would probably be around 20-30 systems, because systems with inactives or that are empty do not count toward flight time. And you will not know exactly how long, without checking all the system in between 1:50 and 1:100.
This means that Thuban is more dangerous than you might've expected just given the 5x fleet speed (which is already very dangerous). It is also very unintuitive, and not a setting that most of us are used to (as it's a setting that most of the exodus universes do not have). Worst of all, it makes it completely impossible to calculate flight times, without scanning through all the intermediate systems.
For fleeters, this setting is probably neutral or slightly positive, since the shorter flight time before you get hit is cancelled out by the shorter flight time to targets (and if you're being hunted, you'll be launched at for from next system/in system anyways). But it's clearly bad for miners, who basically just get hit faster. And I think there's a server setting change that would improve the universe from the perspective of all players.
Proposed Server Setting Change:
As a result, I'd like to request the following server settings change for Thuban, as a single yes/no option:
QuoteEnable Flight Time/Consumption Ignores Inactive/Empty Systems, and 50% DF
vs
Disable Flight Time/Consumption Ignores Inactive/Empty Systems, and 60% DF
I know that we likely cannot get it right now, due to the ongoing merge, but I think we should put this up to a vote as soon as the merger is over.
Rationale:
1) Why the small increase in DF? Because it'd be unfair if we made a setting change that only benefits miners. But more importantly, a settings change that only benefits miners but all fleeters (and their allies) vote against probably will not pass the 70% bar. I (and many other miners) would very much like this setting gone, and am happy to make small compromises in exchange -- 50->60% DF barely affects any miner, at least not in comparison to greatly reduced flight times.
2) Why should miners support this change? Because when being hunted by fleeters, getting a pitiful amount more from wreckfield matters a lot less than simply not being hit. So for each miner, it makes them more safe, while barely increasing the profit of hitting them, and in fact decreasing the incentive to hunt miners instead of enemy fleeters, as hitting fleets is more profitable with higher DF%. (Also, skip inactive/empty systems is a bit silly and few of us are used to it anyways.)
3) Why should fleeters support this change? Because when hitting other fleets (of which there are currently plenty thanks to the merge), 10% more DF matters more than slightly lowered flight times. Keep in mind that most hits against big fleets are either from next system/same system or MD, or both. (And again, skip inactive/empty systems is a bit silly and few of us are used to it anyways.)