Twelve hours cooldown after the vacation mode

  • Do you agree with this request and would you like it to be relayed to GameForge ? 48

    1. Yes (22) 46%
    2. No (26) 54%

    Hello, I would like to suggest the following:


    After the player removes vacation mode, there should be a 12-hour cooldown for that player to have access to being able to send aggressive fleets.


    It's unfair to all the players who play the game day after day that there are players who hide in vacation mode. This way, if the player wants to attack, he'll have to wait a while and be susceptible to possible retaliation from the past.

    Edited once, last by .KaZe. ().

  • Ok so let's play devil's advocate...


    I go in v-mode for 1 week for a vacation, but then when I'm back and ready to play again I have to wait 12 hours before I can?

  • but then when I'm back and ready to play again I have to wait 12 hours before I can?

    Only the aggressive fleets would be blocked during those 12 hours. Everything else would be working normally.

  • In faster fleet speeds, players basically have to fleetsave using vacation mode if they're not part of the winning coalition. (Thanks, moon destructions!)


    Your suggested change means that most fleeters simply can't play. So I strongly oppose it every time it comes up, unless there's also a suggestion for how to change moon destructions so that people can fleetsave normally.

  • Good morning,

    Thank you for this suggestion.

    I've just included a poll in the first post to find out what players think and whether they'd like this suggestion to be passed on to GameForge.

    The poll lasts 30 days and all opinions are welcome.

    Thank you in advance for your involvement !

  • I agree.


    But there needs to be change for fleetsaving on fast fleet speed universes, like Astral_Codex pointed out. I suggested many times that Death Stars should have 1x fleet speed on all universes, regardless of it server's speed settings. This would make MD more difficult, thus less over powered in faster universe, and fleetsaving easier and less costly.


    Apologizing and keeping non-game feature, like the vacation mode is (it is not part of the game but a coincidental part of meta game that stems from the game not being well designed for faster speeds: you cannot adequately fleetsave, you can easily, too easily bash and destroy moons with RIPs etc.), is something that should be avoided, in my opinion. Vacation mode is for here for IRL constraints and should not be a part for meta gameplay.


    So I support this suggestion, like I always did. But something has to be done about fleetsaving.

  • If moon destructions are the problem, then add a moon destruction specific fleet speed?


    Friendly:?

    Defend:?

    Attack:?

    Moon Destruction:?


    It looks a bit ridiculous with so many different speeds. It would however allow some servers to slow moon destructions to x1, x2 or x3 speed, while normal attack with deathstars could be at x5 or x6. At the same time, other servers could stay the way they are now with fast moon destruction missions.


    The way it is now, this 12 hour rule would just be punishing fleeters, that aren't brown nosing whoever purchased the largest fleet.

  • I feel like fast MDs are fine, as long as players can get even one 6-8 hour period every 24 hours during which they can't be MD'ed on one moon.


    Just make a single building (let's call it an MD shield for now) that you can activate one per day to prevent MDs on the moon above the planet. (Maybe Kaelesh's +moon size building can be repurposed to do this, which also gives Kaelesh some use!) To ensure it's only used during FS, it can only be activated when you don't have any offensive missions (attack, acs attack, MD, harvest) or holding missions (acs defend) flying from or to that moon. And it prevents you from launching new offensive/holding missions from this moon. To further prevent abuse, the MD shield should be limited to a single planet per day, and you should only be able to activate it once per day (refreshing on reset). It might also be wise to add a several hour cooldown after the shield ends so people can't get 16 hours of safety in a row.


    Then, a lot of people's complaints about vacation mode will simply go away, because people can actually stay out of vmode without having to wake up every hour to check for moon destruction missions. Most people aren't vmode warriors because they intrinsically enjoy only getting to play for a few hours every three days, but because they don't have other choices.

  • Or that. But this does not solve fleetsaving (which is the primary reason for vacation mode "fleetsaving" by blue warriors) and does not solve easy bashing with Death Stars because they are simply too fast and cheap to run.

  • So assuming Make the Moon destruction formula scale with economy passes and is actually is considered a real suggestion by GF, then this suggest surely would pass as well, right?


    Especially if you add 'only in uni's older than 12 months'


    There has to be a solution for us to prevent vmode warriors and to me, this suggestion is the best way to do so.

    To me I read it as the biggest reason to vote no is if you are a vmode warrior, and the only ones who vote yes would be the ones in a position to attack the vmode warriors.


    but if the vmode warriors had a much stronger basis for fleetsaving "safely" then would that not sway people in to votes yes - or atleast not voting no, on a suggestion like this?

    Old school gamer

  • Hello,

    The usual reminder: one week left to vote ! : D

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    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

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  • I feel like fast MDs are fine, as long as players can get even one 6-8 hour period every 24 hours during which they can't be MD'ed on one moon.

    Not sure how this would be implemented with all the different time zones and how would the moon that cannot be MD'd be chosen. I think it seems that it might give an unfair advantage to the miner/turtle who could select the moon to do a lazy fleet save and a fleeter would be unable to do anything about it.

    I remember, though, a time when a MD was often too risky for a fleeter to do on a whim, yet in recent times, I have quite often woken up to 2 or 3 moons gone because someone has probed, seen fleet, and assumed my fleet would still be there, but the attacker sent 500 RiPs. How can any smaller/medium player hope to defend against that many RiPs, and if he had reason to be annoyed with me, he could kill all my moons just for the fun of it. Minimal risk for him in the end, and that tips the balance of the game too far in favour of the 'whales' of the game. Unless, of course, he did actually risk losing 500 RiPs in those MDs

    .

    Prickly Thorn.....



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    Quote

    madheadshrinker 18.01.2015 13:49:32
    You actually are insane

  • Hello,


    Yes: 46%

    No: 54%


    Suggestion rejected by the community


    :closed:

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    "Когда ты смотришь на мир, помни, что каждый человек — это книга, о которой ты ничего не знаешь."

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  • Neotinea

    Closed the thread.