To The Add-On / Tolerated Tools Developers: THANK YOU!

  • First off, a quick thanks to Pagan aka Cathedral for providing information that helped make this topic possible. Now, on to the topic!


    The past 24 hours have been troubling for the OGame player base thanks to changes implemented by the GameForge development team which, while trying to create a better play experience for everyone in the long term, released an incomplete update to the game code that broke key features of many different tolerated tools that players have been utilizing for years. It has been a trying time that has seen numerous people enter vacation mode in protest, the add-on developers themselves being unwilling to waste time working on projects that will be invalidated the moment the in-game code is properly finished, and a general negative aura throughout the game. If this is not the largest blunder in OGame history, it is certainly among them.


    This topic is not meant to disrespect the hardworking developers at GameForge who, likely through no fault of their own, were pushed to release this update against their own better judgments before it was ready. What this topic is meant to be is a celebration of the community volunteers who have been the invisible hands behind the scenes keeping OGame running in the best state possible in the many places where the base game itself is lacking.


    What I would like to encourage with this topic is for those of you who have utilized these add-ons over the years to leave a kind word in the comment section below for these hard working independent developers, letting them know how much their creations have meant to you, the differences they have made to your playing experience, and how valuable they have been and continue to be to the OGame community. I would also like to encourage those of you who have been comfortable investing in the game itself to consider taking this time, where these add-on developers have been put in a particularly difficult situation, to donate to these developers whose tools have been improving your own play experience. None of these people are in it for the money, they do this for the enjoyment of contributing, but that doesn't mean they don't deserve or wouldn't appreciate the support.


    I recommend, if you would like to support any of these projects or the developers behind them, to find the topic of the add-on maker in the following link, and go to their discord/website for more information. These topics are also where you can find the relevant information to utilize these tools yourself (once OGame is in a state that they can work with again):


    Tolerated Tools Link: https://forum.origin.ogame.gam…board/13-tolerated-tools/


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    Brief Overview of Tolerated Tools


    Below I have compiled some brief information about each of the tolerated tools currently available for OGame for those who need a refresher or for those who may not have known that these quality of life improvements even existed! This is OGame's version of a modding community and you'll get a good idea of just how much of a positive difference they make!


    AntiGameReborn (by Tirnoch aka RiV), OGLight (by nullNaN aka Oz), and Infinity (started by Aleks, continued by Bishop and team) all offer significant overhauls to OGame by improving layouts, giving faster accessibility to vital functions, simplifying processes, and providing extra details about your account. Each of these tools offer some similar functions and some unique functions that help to differentiate them from one another. If one of these tolerated tools isn't providing the results you had hoped for, it is very likely that one of the others will. These are, by far, the biggest and most ambitious of the add-ons that have been created for OGame but they are only a few of the many tools used by OGamers looking to maximize their playing experiences.


    Other Tolerated Tools include:


    Tracker (originally by wonkydonky, now by nullNaN aka Oz) which does as the name implies, tracking battle results, expedition results, collected debris fields, and even suggesting build orders based on what you already have on your account.


    Paye Ton Re aka PTRE (by GeGe_GM) is an espionage report sharing tool that allows in-game allies to share information about potential targets and threats with one another regardless of alliance.


    OGotcha (originally by Warsaalk, now by n00b) acts as a convertor so that you can share your in-game fleeting achievements with the rest of the world in standardized, ready to post on the board format.


    The original Trashsim (by Warsaalk) and the spiritual successor Combat Simulator (by Jolteon) have been absolutely fundamental to the OGame experience by allowing attackers and defenders alike to get an idea of whether an attack will be profitable, what compositions would be most profitable, and how to toss up a bunch of extra defense to make those profits crumble into the negative. These efforts were the initial victims of past GameForge staff/OGame volunteer communication issues when GameForge introduced their own version of combat simulation intended to make these simulators obsolete, don't let this happen again!


    ProxyForGame (Ogeeon) is a website that helps you plan ahead by calculating how many resources you need to spend for a particular number of ships, your next planet upgrade, your distant research goals, and beyond.


    MMORPG (by the MMORPG team) is a website that keeps track of all things OGame, from rankings, to changes in accounts over the years, to planet locations for every player in the game. It is the site that many of us dreamed about when OGame began!


    Some additional tools that have provided improvements to the OGaming experience include InfoCompte (by The Stubbs) that helps you visualize your empire in graph form, OGMem (by DeLord) which is a website that allows you to save your combat reports forever (or as long as the site stays up), and SpyTableGrouper for AntiGameReborn (by MisatoTremor) that sorts espionage reports by galaxy coordinates. Then there is Galaxy Flight Duration (by LukaNebo), Lifeform bonus panel button (by Hari_Seldon) and Green Text for Full Pop/Food Resources (by AstralCodex) that each do exactly as they say by letting you calculate flight times, add an extra button for faster access to Lifeform bonuses, and change that bothersome red text underneath the Lifeforms Food/Pop to a much nicer shade of green. There was also OGameLive (by loclamor) that is no longer active but at one time was similar to AGR, OGLight, and Infinity in the breadth of improvements made to the OGame layout.


    This isn't even including the many other Tools/Add-ons that were created for free by community members over the twenty plus years of OGame's existence who simply wanted to provide something useful to the community to make a better experience for everyone. There are those who work hard building mines, fleets, and research in game, then there are those who make that building experience significantly more enjoyable; and these are the people who have done exactly that!


    Thank you to RiV, nullNan, the Infinity team, wonkydonky, Warsaalk, GeGe_GM, n00b, Ogeeon, the MMORPG team, The Stubbs, DeLord, MisatoTremor, LukaNebo, Hari_Seldon, AstralCodex, loclamor, and anyone else who has worked on making the OGame experience better for others one night of miserable coding at a time. Not all heroes wear capes (though maybe some of you do) and words alone cannot truly balance out how much you have all provided to the fun of so many in OGame; but know that we appreciate your efforts and that the community is already doing all that it can to make sure your creations are treated with the respect they deserve.

  • I have been playing ogame for 13 years now and the only reason I could play this long is thanks to AntigameReborn with out it the game felt boring and tedious. If I cant use AntigameReborn I will stop playing Ogame.

  • Well done Spidey, a well put together thread.


    I too have been playing for to long to remember and have enjoyed the journey over the last 16 years or so.


    I have used the original antigame and AntiGameReborn, the dedication of the developers of these addons over the years have been amazing and have made playing so much better.


    When I awoke this morning I thought I had had nightmares during the night, but in reality it was a horror show forced on us by GF.


    The extra graphics are for children, who wants this sort of crap, I would just like a game that I can play and not have to get the calculator out to figure how many PF I need for a raid.

    Also how are you supposed to queue up buildings without knowing the cost of next 2, 3 or 4 in the queue.


    Utter s**t show by GF, well done, well if it remains the same and the 3rd party developers aren't brought on board then I think that permanent vmode will be for me.


    FORTUNE FAVORS THE BRAVE BUT DISASTER COURTS THE FOOL

  • hello, thank you very much for this post, it's always gratifying to feel supported by the community. (just a small point, I have nothing to do with the development of OGame Tracker)


    A big thank you to all the players who contribute to the community in any way.

  • I agree, the latest update is an utter s**t show - started playing 20 years ago and have seen many worthless updates but this one is not worthless - it is destructive


    Have worked as a developer for over 35 years and NEVER would have released such tripe - I don't blame the developers, they do as told, I blame the incompetent buffoons who make the decisions


    Hope you find it in you to keep playing bigd51, it will be lonely without you

  • Without AGO its like trying to play a game through a screen but with no mouse or keyboard,pointless.

    So massive props to those responsible for developing the tool and keeping up with all the nonesense throughout the years.

    Its you who pretty much made this game enjoyable.

  • hello, thank you very much for this post, it's always gratifying to feel supported by the community. (just a small point, I have nothing to do with the development of OGame Tracker)


    A big thank you to all the players who contribute to the community in any way.

    My mistake, I just looked back and realized the post I based that off of was under an entirely different heading! Thanks for the clarification and all you do regardless.

  • The appreciation to effort ratio for volunteer developers is never high enough in any gaming community.


    I think many games are designed without much player support because game developers known that some nerds will just do it for them for free out of love of the game and its community.


    Do not take these people for granted.

  • hello, thank you very much for this post, it's always gratifying to feel supported by the community. (just a small point, I have nothing to do with the development of OGame Tracker)


    A big thank you to all the players who contribute to the community in any way.

    Love OGL...it's been my go-to tool since Dorado.

    -PAGAN

  • Adding my stone to the thanking process. You guys the add on makers are the absolute heroes of ogame, our enjoyment of the game wouldn't be the same without you guys. Thank you so much for your dedication and hard work

  • well hope our wonkey donkey fixes his expo addon, it was a good one to track profits... and w/e to say, i know riv will work on antigame asap prolly.. tho depends how much times all of you who use it payed for his coffe atleast.. sadge..

    png-clipart-one-punch-man-saitama-one-punch-man-white-child-thumbnail.png
    ... “'I'll leave tomorrow's problems to tomorrow's me...

  • They really do it mess with this update. My advice is re roll update on previous version or fix game code for developers which really made a lot good addons.

    We all grove up with Ogame but also with addons which was always part of this game.

    :deathstar:

  • They really do it mess with this update. My advice is re roll update on previous version or fix game code for developers which really made a lot good addons.

    We all grove up with Ogame but also with addons which was always part of this game.

    they will just update the addon code, just patience as usual it was before :D hehe ^^ ye i can mostly agree addons are sometimes a lifesaviours :D

    png-clipart-one-punch-man-saitama-one-punch-man-white-child-thumbnail.png
    ... “'I'll leave tomorrow's problems to tomorrow's me...

  • Hi .

    I too have been playing ogame for almost 20 years. I was there in the beginning when it was shutdown sometimes for week's ,so they could fix the bugs. I have been through so many changes in the game, that I am amazed I am still playing. The guys who work on Antigame origins have really made it possible for me to play . I was on today trying to get me some farms. What normally can be done in 15 mins took me an 1 hour and 15 mins. Time I really do not have. whoever made the decission to implement this crap of an update, should be fired upon with plasma turrets. :)

    It seem once we get comfy in the way we play, some moron wants to throw their 2 cents in and mess everything all up. Just leave it the way it was!!!

    Sincerely,

    Hemispheres

  • The work that started years and years ago and has been reincarnated various times, most recently in the form of AGR, has always been appreciated. But since the latest update, we have come to realize that the base game without AGR is... well, completely crap. The QoL AGR (and earlier incarnations) give to the game is incredible. And all other tools, calculators, simulators are a basic must-have for all serious and many casual players.
    This is probably the worst update in years, maybe ever. Every single mod is broken, many parts of the game is semi-broken or just very buggy. Many of us have just realized (maybe we already knew) how much the game sucks without the amazing mods that give some very much needed QoL functions to the game.

  • The base game is completely unplayable on any decent level. how a company can even create a game that is incomplete for over 20 years is just mind blowing. also the huge ego these companies have that addon makers will fix their game for them and they get all the money.


    i can only wish the worst things to any GF employee, and all the best to people that take time out of their days with their skills to create addons that make this playable.

    This misbehavior has been going on for far to long at GF.

  • Most of the add on devs have donation links on their homepages. Drop them some euros or dollars if you can afford to.

    Sofar best reply. Every single player who spends some bucks even for comas or slots,and plays via AGR,Infinity or whatever tool should atleast pay an coffe to those devs.

    They spend their free time beside their work and RL to make it easier for whole community to play. As everyone seen,GF doesnt respects them not even close enough for their work,so we as players should show some gratitude

  • The base game is completely unplayable on any decent level. how a company can even create a game that is incomplete for over 20 years is just mind blowing. also the huge ego these companies have that addon makers will fix their game for them and they get all the money.

    Par for the course in the gaming industry these days...they release games that they know have bugs or is incomplete and let the community solve the problems for them. Or they release a game as a "beta" and it stays that way for years so whenever people complain they can just say "it's in beta, what do you expect?". Fewer companies pay for beta testing these days. Used to be in the past, gaming clans would be approached to beta test games before they were released; not so much anymore.